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me1900

Alpha-India AI Flight Plans SUCCESS!

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Not a support request but a little bit of experience and what I've learnt of how to see AI in FS9.

I have installed 14 AI airlines from Alpha-India Group. I also have installed 1gb worth of AI model base packs and liveries combined.

I used AIFPv3

My sim is set to 15% traffic and see plenty of aircraft..

Start with a small airline because huge airlines require a bunch of models and liveries and can take all day if you're missing many!

One of the many important things installing the AI flight plans is your AI aircraft. AIFP shows what you have in black and not have in red. The goal is to make that list 100% black. You may need to substitute with a similar AI closest to what is intended. Never compile a flightplan bgl with red aircraft entries. The sim won't like it. It will take longer to load if any aircraft is missing. No aircraft will appear as much as expected. It is because missing aircraft cause the sim to search for what is there before it completes the loading process. I had this issue many times with WOAI.

AIFP has a Missing Aircraft feature. It can download the missing repaints but those repaints require you to have the AI base pack model in your aircraft folder. It can install the repaints into the required model or you can do it manually. Be sure to tell AIFP to regenerate the installed aircraft list before proceeding to install if you manually installed the repaints.

If you have selected to allow AIFP to install the AI repaints then you should double click the blue entries to download the repaints. It will open your default browser to the download location then download it. It will be a zip archive. Please move that zip archive to AIFP's "Repaints" folder so it can "see" that it's there.

Observe that there may or may not be orange entries in the "Missing Aircraft" box. The orange colors means there is no available download known for that specific livery. You can either substitute it with another livery or delete that aircraft and associated flight plan. When you delete a aircraft do it by right clicking on the aircraft list on the third column by right clicking it then click delete. It will want to confirm it and DO allow it to delete the associated flight plan. It will save you headaches later! Each route in a AI flight plan is tied to a specific AI aircraft! Best to substitute it for another livery IF you elect to keep the route.

Once you have all aircraft in black on the third column then press compile then load your sim. To verify the aircraft are working I used Microsoft's Traffic Tools. I installed it to FS9's modules folder to get a Tools menu in the sim. I used its explorer to select each AI to see if the liveries re working. Some may appear in your select aircraft menu. Scrolling through that will also verify the installed repaints are working.

Here is some images to show what I had gained using 75% AI traffic.

https://imgur.com/a/YkjoARH

 

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1 hour ago, me1900 said:

Never compile a flightplan bgl with red aircraft entries. The sim won't like it. It will take longer to load if any aircraft is missing. No aircraft will appear as much as expected. It is because missing aircraft cause the sim to search for what is there before it completes the loading process. I had this issue many times with WOAI.

 There's no hit or penalty what so ever if you compile with not having assigned all the aircraft, they just don't show up. If you dont have a substitute, just leave it and move on to the next aircraft.

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Great job, Dixon! If you've done enough AI flightplan compiling, you'll realize it's almost as addictive as flying itself. That's what I did yesterday while watching my team defeat Poland in the World Cup hehe.

I see two advantages of using AIG+AIFP instead of updating, let's say, directly from WOAI:

- I can control what repaints should I use. In my case, I'm starting to use FSX, so I need to take a lot more of care with performance. I'm limiting my repaints to the basic ones; no special liveries at all. It feels a bit lighter in my sim, and my time processing flightplans is shorter.

- I can control how are the textures are saved (always DXT3+mips+alpha in FS9, propellers may be 32-bit).

It's a tough job, but very rewarding.

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