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Impossible to install Utah and High Resolution ?!!!


DrumsArt

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Posted

Ok, just bought and installed AFS2 on Steam.

The AFS2 updated Beta program with the Q400, Northeastern USA, Switzerland, and USA Colorado were installed without any problem.

Now, this is the third time I've tried to install Utah without success. The files seem to download normally on Steam (+3hours) but I don't see them on my disk D:\Program Files (x86)\Steam\steamapps\common\Aerofly FS 2 Flight Simulator\scenery\places\usa in which I have az, ca, co, nv, ny folders.

When the download is complete, Steam shows Utah like "Not installed". What the.......???

Have the same issue with High Resolution Texture Pack for Southwestern USA after 15hours downloading!!!

The Steam folder=146GB

Thank you and Regards,

 

Richard Portier

MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|

Posted

Drumsart, first make sure that you have enough free disk space for the install.

Second, Steam can sometimes get "stuck". Exit out of Steam, (maybe even restart your computer) and then go back in and see if the status has changed.

Third would to try to use the Steam "verify game files option"

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Posted
On 7/6/2018 at 8:38 PM, HiFlyer said:

Drumsart, first make sure that you have enough free disk space for the install.

Second, Steam can sometimes get "stuck". Exit out of Steam, (maybe even restart your computer) and then go back in and see if the status has changed.

Third would to try to use the Steam "verify game files option"

Finally after 3 or 4 attempts over 2 days the two DLC's were kind enough to be installed...Steam is really a pain...Anyway, I rushed to put this thing offline and close it...for good!

The positive : Made a fantastic VFR flight with the Corsair from Salt Lake to Tahoe via Reno just by following the road, great!

I hope, as do many others, that things will move in the right direction. AI's, aircraft system (even basic, mixture, propeller pitch and so...), weather, Atc...Right now, it seems a little like "The day after..." :laugh:

Does the current Sdk allow talented developers to make planes a little more "advanced"? If so, can we name a few?

Thank you and Regards,

Richard Portier

MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|

Posted
On 7/7/2018 at 8:36 PM, DrumsArt said:

Does the current Sdk allow talented developers to make planes a little more "advanced"? If so, can we name a few?

Well..... Aerofly has a sort of grand design behind it, in that the avionics and etc are designed to eventually act as "modules" or "Building blocks" of a sort of airplane programming language. Eventually the idea is that 3rd parties will be able to hook these building blocks together however they want to create complex airplane systems.......

As you can imagine that's all a bit easier said than done, and its enough different than how FSX/P3D and others do it that its going to take any intrepid developers some serious interest in doing so, to create a plane.

We will all have to wait and see how it turns out!

Excerpt from a developer explaining the concept of aircraft/systems in Aerofly:

Quote

 

The systems you mentioned are all things that we eventually want to provide tmd blocks for (no promises), then you can create your own networks using the electric buses, batteries, electric loads, electric bus connectors / electric switches, generators (all implemented already), fuel lines, fuel pumps, fuel tanks (also already implemented), hydraulic lines, hydraulic pumps, bleed air ducts, valves, packs, recirc fans, pressurization chambers and so on.

You can also already write custom avionics (just not the display rendering as of today), you have variables, logic gates, event setters, integration, differentiation, sums, products; all you need to implement systems, custom controllers or even systems that aren't implemented as actual building blocks yet. For example you could use electric networks to simulate hydraulic networks or bleeds (just find some factor to convert from voltage to pressure and from current to fluid mass flow - the physical "system-description" are almost identical). Or just use the fuel lines and pumps to represent hydraulic lines and pumps. On a nummerical level its just numbers, it doesn't matter how we scale it or name it. :)

If you take a look at the Learjet 45 tmd you'll find custom menus, the A320 has most of its ECAM system implemented in the tmd, including automatic page switching, several caution messages, etc, in the C172 and B58 you'll find completely finished electrical networks (including "dark" state in default C172 and B58) and at least the basic networks in the A320 and Learjet and we will expand these in the future.

 

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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