July 22, 20187 yr The video below shows a night time flight in the crew 2. This is what next-gen flight simulator could look like link to YouTube : A few thing to note: * there are way many more point lights than fsx-based scenery can support, maybe even p3d * the visual range at altitude seems to be at least 70nm which would be passable even for airliners * the visual range is also greater than GTA * buildings can be zoomed in to street level where you can look into windows, (no texture map walls, but fully detailed buildings) * the miniature USA features most of the US landscape types and 4 autogen types , taking about 20 GB+ (Including vehicles) However: The map is much smaller, los angeles - las vegas in the crew 2, in fsx på like a trip to Bakersfield (north of LA). A 1:1 scale us might not be dynamically loadable at this detail level? the map is «fantasy» , buildings in example LA is not 1:1, also buildings are generic not «Google earth» There is some scenery popup at least on my ps4 - So with graphics like this is it about time we get a flight simulator with next-gen (or current gen) graphics? - Kinetic -- - Kinetic
July 22, 20187 yr Moderator Obviously the 'game' designer knows absolutely nothing at all about aircraft or flight dynamics. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
July 22, 20187 yr Author Of course, but thats the job of the cpu, my post is about the utilisation of the gpu. - Edited July 22, 20187 yr by Kinetic2080 -- - Kinetic
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