October 10, 20187 yr Hello! I hope someone of you can help me. I use Prepar3D v4 and the following addons for the landscape: ORBX Global Base, all Global openLC Addons, Global VECTOR and Mesh FS Global Ultimate - Next Generation The ORBX addon textures are all sharp and load very fast. All good! But when I install an airport addon or photorealistic textures, these textures are blurrie. I am very surprised, because the ORBX textures all work perfectly. But at the same time the addon scenery textures that are installed by airport addons, look very bad. I've tried a lot in the Config but unfortunately without success. Thank you in advance for any help! System: Windows 10 64bit Asus ROG MAXIMUS X HERO Intel Z370 Intel Core i7 8700K ( hyperthreading on) 32GB Corsair Vengeance LPX Evga GTX 1080 Ti FTW 3 500GB Samsung 970 Evo M.2 250GB Samsung 970 Evo M.2 My config: [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 HDR_BRIGHTNESS=1.000000 HDR_BLOOM_THRESHOLD=3.000000 HDR_BLOOM_MAGNITUDE=0.050000 HDR_BLOOM_BLUR_SIGMA=0.800000 TONEMAP_DAY_EXPOSURE_KEY=0.280000 TONEMAP_NIGHT_EXPOSURE_KEY=0.070000 HDR_SATURATION=0.900000 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 TEXTURE_MAX_LOAD=4096 NUM_LIGHTS=4 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=1 HDR=1 DYNAMIC_REFLECTIONS=2 SHADOW_QUALITY=4 SHADOW_DRAW_DISTANCE=3 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=0 TERRAIN_SHADOWS_CAST=1 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=1 BUILDING_SHADOWS_RECEIVE=1 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=2 EFFECTS_DISTANCE=2 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 MIPMAP_VC_PANELS=1 [WEATHER] CLOUD_FACING_MODE=0 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=8 DETAILED_CLOUDS=1 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=8 THERMAL_VISUALS=1 VolumetricFog=1 DetailedPrecipitation=1 WindshieldPrecipitationEffects=1 [DISPLAY] ChangeTime=4.000000 TransitionTime=4.000000 ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=True InfoParkingBrakesEnable=True InfoPauseEnable=True InfoSlewEnable=True InfoStallEnable=True InfoOverspeedEnable=True InfoWeaponSystemEnable=True InfoCountermeasureEnable=True InfoUpperRightTextEnable=True SKINNED_ANIMATIONS=1 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 WideViewAspect=True FullScreenBackground=True FullScreenAutoFill=True Fullscreen=True TEXTURE_FILTERING=16 MSAA=0 SSAA=4 VSYNC=1 FXAA=0 TRIPLE_BUFFER=0 [SCENERY] AUTOGEN_DRAW_DISTANCE=24000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 IMAGE_COMPLEXITY=3 AUTOGEN_VEGETATION_TYPE=0 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter ShowInfoText=1 HideMenuNormal=0 HideMenuFullscreen=1 Location=760,309,1800,1088,\\.\DISPLAY2 LocationFullScreen=0,0,2560,1440,\\.\DISPLAY2 Maximized=1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=100 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 GForce=1,3 FuelPercentage=1,4 HealthPoints=1,5 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 FrameRate=2,1 LockedFrameRate=2,2 GForce=2,3 FuelPercentage=2,4 HealthPoints=2,5 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] FrameRate=1,1 LockedFrameRate=1,2 HealthPoints=1,3 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 FrameRate=2,1 LockedFrameRate=2,2 HealthPoints=2,3 [Avatar] DefaultAvatar=Army Infantry [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=1 [USERINTERFACE] RestoreTimeOnMove=1 SHOW_MISSION_CAPTIONS=1 PAUSE_ON_LOST_FOCUS=1 PROMPT_ON_EXIT=1 SHOW_SCENARIO_WINDOW=1 ScreenshotImageFormat=2 ShowMessageText=True Map_Orientation=2 BroadcastGPSData=0 MUTE_ON_LOST_FOCUS=1 [PointOfInterestSystem] CycleSetting=0 [SOUND] PrimaryPlaybackDevice={A9F3DDE8-00B4-478E-A394-0F1471651EF9} VoicePlaybackDevice={A9F3DDE8-00B4-478E-A394-0F1471651EF9} VoiceCaptureDevice={DEF00003-9C6D-47ED-AAF1-4DDA8F2B5C03} SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 SOUND_FADER1=0.500000 SOUND_FADER2=0.500000 SOUND_FADER3=0.500000 SOUND_FADER4=0.500000 [TrafficManager] AirlineDensity=0 GADensity=0 FreewayDensity=0 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=1 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor=FFFF0000 UserAvatarRibbonColor=FFFF8000 AircraftRibbonColor=FF0000FF GroundVehicleRibbonColor=FF00FF00 BoatRibbonColor=FF00FFFF AvatarRibbonColor=FFFFFF00 WeaponRibbonColor=FF800000 CountermeasureRibbonColor=FF640080 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 [TERRAIN] TEXTURE_SIZE_EXP=10 LOD_RADIUS=8.500000 TESSELLATION_FACTOR=90 MESH_RESOLUTION=25 TEXTURE_RESOLUTION=29 AUTOGEN_VEGETATION_DENSITY=4 AUTOGEN_BUILDING_DENSITY=2 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=1 WATER_REFLECT_SIMOBJECTS=0 WATER_REFLECT_TERRAIN=0 WATER_REFLECT_AUTOGEN_VEGETATION=0 WATER_REFLECT_AUTOGEN_BUILDINGS=0 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=1 WATER_CLARITY=30 WATER_DETAIL=4 UseGlobalTerrainView=True [ATC] AutoOpenAirTrafficWindow=1 UsePilotVoice=1 ShowATCText=1 PilotVoice=0 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=1.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=True TrueAirspeed=False AutoCoord=True RealMixture=True StressDamage=True GEffect=True ManualLights=True GyroDrift=False CrashWithDyn=True CrashDetection=True AvatarNoCollision=False OnCrashAction=0 MomentumEffect=True [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=True IgnoreAttachmentForces=True [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=0 OPTIMIZE_PARTS=1 [STARTUP] DEMO=0 STARTUP_DEMO= LOAD_SCENARIO_TOOLS=1 LoadCorePlugins=1 LoadVirtualReality=1 EnableVirtualRealityOnStartup=0 EnableVoiceControl=0 LoadWindow=1 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=4096 [MISC] Com_Rate=7 [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=2560x1440x32 [MULTIPLAYER] FrameSyncRate=0
October 10, 20187 yr Your observation is true but you probably can't do anything about it. ORBX textures (as well as the default Prepar3d textures) are landclass-based, i.e. they are called by landclass data (from e.g. OpenLC). They have been specially hand-crafted to look sharp and crisp at any altitude. Airport surroundings often are made from aerial images. As is well-known, Prepar3d4 has an issue with displaying photo textures and as a result these often appear blurry. This issue has been often raised on the Lockheed Martin forum. Lockheed Martin rendering lead Beau Hollis has given an explanation about the cause quite some time ago (you may look it up there), so there might be a minor, but non-vanishing possibility Lockheed Martin will rework the photo scenery display mechanism in one of the next updates. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
October 11, 20187 yr Since V4 LM has made some changes on how PR scenery appears. Developers now have to compile their scenery at a higher LOD level to get the same sharpness. However, no developer is willing to do that just for V4 with already released scenery. And FranceVFR stated that they were not going to do that even with new scenery. Remember , 2x more sharp = 4X larger in size... Edited October 11, 20187 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
October 11, 20187 yr This is also why some scenery developers have stated they will only be working on 64bit scenery, upsetting the FSX users, but in time more will likely follow Raymond Fry.
October 11, 20187 yr 12 minutes ago, Sasa2k said: Hi Michael! Thank you! That means we have to wait for an update an hope? I suppose so... I have some France VFR Sceneries which as such are beautiful but lack the crisp textures I am used to from ORBX regions. I was told my system might be overloaded, but if textures stay blurry even after completely switching off all autogen (which I tried), it's certainly something else. As confirmed by LM and mentioned by Gerard above. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
October 11, 20187 yr It would seem to me that a photo-real texture is only going to look best at the same distance used by the camera that took the picture. If you zoom in within the simulator, I don't see how Lockheed could ever somehow "fill-in" the missing data (detail) that the camera resolution didn't capture, and similarly when zooming way out, you're not going to have the detail the original camera captured, it's going to blur just like any picture that gets stretched to far out. Thus, I don't know if LM will ever completely resolve this issue...unless the camera used actually shot the PR scenery at multiple distances. Mark Mark Trainer
Archived
This topic is now archived and is closed to further replies.