October 27, 20187 yr I've only tested 3 airports. KSFO (FlightBeam), KSJC (Imaginesim), and KRNO (Default). I had the PMDG 747's wheels sink through the ground. And, in ChasePlane, I can go through part of the ground and see the 747's wheel chocks. Also, the FlySimWare LearJet 35A also sunk through the ground at KSJC. I did have this in P3D v3, so I'm no too worried. But, I never had this happen at KSFO. At the default KRNO, the wheels were fine. Even Ultaimate Traffic Live and GSX had the wheels sink at KSFO. Edited October 27, 20187 yr by Aaron Kim
October 27, 20187 yr I had this and it was tied to a couple shadow options, I then deleted my shaders and it fixed it even with the offending shadow options turned on.
October 28, 20187 yr No don’t delete that one! “C:\Users\<YOU>\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders is the one you want.”
October 28, 20187 yr Maybe delete shaders, delete default flight, and check for duplicate afcad files. If running Orbx Vector or an Orbx region duplicate afcad files in Orbx have to be deactivated.
November 3, 20187 yr Author Actually, it was because whenever I teleport or warp (using GSX) to an airport position, it for some reason is offset, and sinks me through the ground. However, I used slew mode to make my plane level, so now the wheels are fine. Edited November 3, 20187 yr by arwasairl
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