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UAL4life

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Everything posted by UAL4life

  1. It is downgrading if they remove features and reduce the possible quality in pursuit of said optimizationโ€ฆ.
  2. I somehow have worse performance than i did in Su5 ... the downgrades without the performance gains ... go figure
  3. I get better performance with it downloaded. Thatโ€™s one of the steps I did to improve the performance of the 220 tbh.
  4. learned the hard way to prevent automatic updates (Steam) and always move my community folder out of the sim before an update. I even disable the internet which is definitely not needed but makes it absolute.
  5. Hotdog! If itโ€™s not that much of a downgrade from SU5 Iโ€™ll be fine.
  6. Ah thanks for that information I was mistaken! Really good news.
  7. Had the same issue, updating Chaseplane fixed it.
  8. Correct me if Iโ€™m wrong, but they have not confirmed that they are even planning the -400 or -8โ€ฆ But thatโ€™s not the main point, the main point is that the 757 as a result is one of the most anticipated releases ever, which Iโ€™m sure some share the same view.
  9. With PMDG all but abandoning the 744 and 748 this is my most anticipated release ever for flight sim.
  10. Ha. I watched and thought it was Xplane. Very nice. I cannot wait.
  11. Still one of the best addons for FlightSim and if you explore iflysims premium offerings including a career mode, itโ€™s the best money I spend on FlightSim along with navigraph imho.
  12. Do you happen to know what DLSS version is default for SU6?
  13. It went from one of the best performing aircraft to absolutely the worst dog water performance of any aircraft Iโ€™ve ever tried. (Even worse than the FBW A380 and Aerosoft A340-600)
  14. Yup I will literally go to ANY other store before buying on marketplace- only if its the only option.
  15. As someone from the Operational Back End side of the aviation world, this is amazing!
  16. Ouch. Yeah thatโ€™s a no go for me then.
  17. What also needs to be more clear is HOW we can make backups of these settings!
  18. Just wait till this is permanent one day. Everytime you purchase an addon remember it can all be rendered a paperweight when Microslop decides to go a different direction. Hopefully we are years and years away from that. (As Iโ€™m sure Iโ€™ve spent thousands by now)
  19. Theyโ€™ve fallen off in the last few months unfortunately. They used to have the best traffic sequencing but now itโ€™s even worse than BATC. Hoping they get back on track soon, but their updates have dried up recently as well.
  20. Maybe itโ€™s just me but This scenery feels unfinished. Or maybe itโ€™s the jetway feature that makes it seem that way. Or that the transparency on the windows doesnโ€™t work well.
  21. How else are we supposed to get more performance?
  22. It's very big.... ๐Ÿšฆ The Big One โ€” Ground Handling 2.0 The entire ground-handling and taxi logic has been rebuilt from the ground up. This targets the long-standing taxi pain points all at once: pushback conflicts, taxi blocking, incorrect runway queues, traffic stuck crossing runways, and traffic stuck taking off. It's passed automated and internal testing across a range of airports โ€” but this is exactly the kind of change that needs real flights to stress-test, so testing and reports are very welcome. We will talk more about this in our next progress update. The new status panel in the taxi map is super helpful if you have issues and are reporting bugs in this space, so include screenshots of it in bug reports! ๐Ÿงญ Vectors & Pathing - Reworked visual vectors from scratch. - Fixed a major vector pathing bug that could appear to send you to the wrong runway end or away from the airport entirely. - Fixed a major bug in the "runway in sight" code. - Add turn time into vector turn to final timing to prevent overshoot. - Reversed "Looking for Field" / "Field in Sight" so button action 1 triggers Field in Sight by default. - Fixed no-STAR visual approaches using the wrong altitudes, which was generating much longer vectors than expected and missing descent calls. - Fixed the controller sometimes giving descent or vectors after a visual approach had already been approved. ๐Ÿ†• New Features - Player turnarounds โ€” arrive at your destination, shut down the engines, and BATC will prompt you to load your next plan. Surrounding traffic stays active throughout. - Auto co-pilot voice โ€” turn on in Options and pick if you want Any / Female / Male. Picks a regional voice to match your airline or GA aircraft registration, and falls back to your manual selection if it can't find a match. - Player taxi-path ground arrows โ€” toggleable in-sim arrows along your cleared taxi route. Bind a key or button to turn them on/off while taxiing. - Wake-turbulence hold countdown โ€” while holding short or lined up and waiting, the info box shows the wake category of the aircraft ahead plus a live MM:SS timer counting down to when you'll be cleared. Especially handy under ICAO, where you aren't actually told you're being held for wake. - Close protection โ€” BATC now warns you before closing mid-flight (the X button or Alt-F4) and properly keeps your services and flight alive. ๐Ÿ—บ๏ธ Traffic Map โ€” Major Upgrade - New status panel showing the live non-routine status of AI and player aircraft at a glance: waiting, holding, crossing, sequencing and going around. - Click-to-locate callsigns โ€” click any callsign to jump to it on the map. - Show Callsigns - show callsigns of traffic directly in the map - Show extra data โ€” show IAS / GS / ALT on traffic directly in the map. - Dark-mode colour tweaks. - New and updated icons for specific aircraft types โ€” Airbus, ATR and Embraer, thanks to @MarceloNahas. More to come! ๐ŸŽ™๏ธ Co-pilot & Voices - Local voice model consolidated โ€” there's now a 1-to-1 match between every premium voice and a local voice (excluding the guest co-pilot voices). - Updated the local voice model โ€” better flow on short sentences and improved phoneme support. - Added voice-allocation logging so you can see which voice each traffic aircraft and controller is assigned. - Fixed a couple of US premium voices that were deleted by ElevenLabs and had reverted to UK accents. - Fixed "four" being pronounced as "fore". - Fixed radio static occasionally looping after a controller finished speaking. - Latest pronunciation and airline data. ๐Ÿ›ฌ Arrivals & Approaches - No-STAR FAA descents now speak the runway as "expectโ€ฆ" and no longer reject your voice readback. - ICAO no-STAR descents now voice the arrival runway with the descent (previously it only showed in the info box) โ€” mirrors the FAA fix from 1.9.14e. - High-elevation airports (e.g. KDEN): fixed visual approaches issuing descents below the field's actual elevation โ€” field elevation is now sourced correctly. - High-elevation airports: fixed a missing turn-to-final and Tower handoff caused by a terrain-safety check incorrectly suppressing the normal turn onto final. - Fixed repeated/oscillating altitude calls for both player and traffic. - General improvement to the poor no-STAR arrivals that have been reported. ๐Ÿ›ซ Ground & Taxi - Fixed traffic driving over the grass on dog-leg style runway entries (e.g. LGIR). - Fixed taxi path costing at airports with large displaced thresholds, leading to more accurate pathing (e.g. KSAN). - Fixed fatals in the taxi resolver. - Fixed pushback-then-taxi sometimes facing the opposite direction. - Fixed player pushback blockers not always clearing, which was leaving traffic stuck. โœˆ๏ธ Traffic & Liveries - Fixed live traffic disappearing on longer flights. With live (Navigraph) traffic, the sky could gradually empty out as you flew away from your departure airport. Aircraft that first appeared on the ground and then took off are now correctly tracked and injected, so traffic stays populated throughout the flight. - Fixed AI aircraft occasionally locking up a runway via a long-term reservation from a collapsed flight path, which blocked departures and arrivals. - Fixed live-traffic turnarounds deadlocking permanently in pushback with the tug still attached. - Fixed live traffic getting stuck in the pushback state when there's no tug. - Fixed traffic sliders and the main traffic toggle not refreshing live traffic when turned on. - Fixed a speed-control restriction sticking after landing, which could affect aircraft reused for a later flight or aircraft that go around. - Improved callsign-vs-livery resolution for codeshare and regional paints (better brand/callsign matching, across both schedules and live traffic). - Fixed a number of incorrect aircraft-type performance profiles. - Better departure times for live traffic on the taxi map. - Nav lights now come on correctly if departure is near during initial traffic injection. - Fixed GA aircraft sometimes using an airline name when the first 3 characters of the reg mapped to an airline ICAO. ๐Ÿ“ก CPDLC - Fixed CPDLC taxi requests not setting the assigned runway (which differed from voice and could lead to the wrong runway in use if the weather changed). - Added a pushback blocker, GSX flow trigger, predictive-blocker clearing and gate-unoccupied handling to CPDLC pushback/taxi requests. ๐Ÿž Other Fixes - Sim Toolbar: fixed jumbled messages when using filters - ATIS: when the correct ATIS isn't given or picked up, the wording changed from "information X current, advise you have X" to just "advise you have X" to reduce confusion. - China (metric): fixed clearances still wording feet ("1800m feet") and QNH being given above the transition altitude. - Fixed a fatal error caused by an FAA no-start-descent with a missing approach name. - Traffic options menu now greys out the whole section when the main traffic toggle is off, and hides Season when live traffic is on. - Navigraph: clearer messaging when your session token expires โ€” no more flood of misleading "token not valid" errors, making it clear that re-login may be required. ๐Ÿ›ฌ Ops Updates - MKJP, MKJS, YSSY, KDEN

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