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UAL4life

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Everything posted by UAL4life

  1. It's very big.... 🚦 The Big One — Ground Handling 2.0 The entire ground-handling and taxi logic has been rebuilt from the ground up. This targets the long-standing taxi pain points all at once: pushback conflicts, taxi blocking, incorrect runway queues, traffic stuck crossing runways, and traffic stuck taking off. It's passed automated and internal testing across a range of airports — but this is exactly the kind of change that needs real flights to stress-test, so testing and reports are very welcome. We will talk more about this in our next progress update. The new status panel in the taxi map is super helpful if you have issues and are reporting bugs in this space, so include screenshots of it in bug reports! 🧭 Vectors & Pathing - Reworked visual vectors from scratch. - Fixed a major vector pathing bug that could appear to send you to the wrong runway end or away from the airport entirely. - Fixed a major bug in the "runway in sight" code. - Add turn time into vector turn to final timing to prevent overshoot. - Reversed "Looking for Field" / "Field in Sight" so button action 1 triggers Field in Sight by default. - Fixed no-STAR visual approaches using the wrong altitudes, which was generating much longer vectors than expected and missing descent calls. - Fixed the controller sometimes giving descent or vectors after a visual approach had already been approved. 🆕 New Features - Player turnarounds — arrive at your destination, shut down the engines, and BATC will prompt you to load your next plan. Surrounding traffic stays active throughout. - Auto co-pilot voice — turn on in Options and pick if you want Any / Female / Male. Picks a regional voice to match your airline or GA aircraft registration, and falls back to your manual selection if it can't find a match. - Player taxi-path ground arrows — toggleable in-sim arrows along your cleared taxi route. Bind a key or button to turn them on/off while taxiing. - Wake-turbulence hold countdown — while holding short or lined up and waiting, the info box shows the wake category of the aircraft ahead plus a live MM:SS timer counting down to when you'll be cleared. Especially handy under ICAO, where you aren't actually told you're being held for wake. - Close protection — BATC now warns you before closing mid-flight (the X button or Alt-F4) and properly keeps your services and flight alive. 🗺️ Traffic Map — Major Upgrade - New status panel showing the live non-routine status of AI and player aircraft at a glance: waiting, holding, crossing, sequencing and going around. - Click-to-locate callsigns — click any callsign to jump to it on the map. - Show Callsigns - show callsigns of traffic directly in the map - Show extra data — show IAS / GS / ALT on traffic directly in the map. - Dark-mode colour tweaks. - New and updated icons for specific aircraft types — Airbus, ATR and Embraer, thanks to @MarceloNahas. More to come! 🎙️ Co-pilot & Voices - Local voice model consolidated — there's now a 1-to-1 match between every premium voice and a local voice (excluding the guest co-pilot voices). - Updated the local voice model — better flow on short sentences and improved phoneme support. - Added voice-allocation logging so you can see which voice each traffic aircraft and controller is assigned. - Fixed a couple of US premium voices that were deleted by ElevenLabs and had reverted to UK accents. - Fixed "four" being pronounced as "fore". - Fixed radio static occasionally looping after a controller finished speaking. - Latest pronunciation and airline data. 🛬 Arrivals & Approaches - No-STAR FAA descents now speak the runway as "expect…" and no longer reject your voice readback. - ICAO no-STAR descents now voice the arrival runway with the descent (previously it only showed in the info box) — mirrors the FAA fix from 1.9.14e. - High-elevation airports (e.g. KDEN): fixed visual approaches issuing descents below the field's actual elevation — field elevation is now sourced correctly. - High-elevation airports: fixed a missing turn-to-final and Tower handoff caused by a terrain-safety check incorrectly suppressing the normal turn onto final. - Fixed repeated/oscillating altitude calls for both player and traffic. - General improvement to the poor no-STAR arrivals that have been reported. 🛫 Ground & Taxi - Fixed traffic driving over the grass on dog-leg style runway entries (e.g. LGIR). - Fixed taxi path costing at airports with large displaced thresholds, leading to more accurate pathing (e.g. KSAN). - Fixed fatals in the taxi resolver. - Fixed pushback-then-taxi sometimes facing the opposite direction. - Fixed player pushback blockers not always clearing, which was leaving traffic stuck. ✈️ Traffic & Liveries - Fixed live traffic disappearing on longer flights. With live (Navigraph) traffic, the sky could gradually empty out as you flew away from your departure airport. Aircraft that first appeared on the ground and then took off are now correctly tracked and injected, so traffic stays populated throughout the flight. - Fixed AI aircraft occasionally locking up a runway via a long-term reservation from a collapsed flight path, which blocked departures and arrivals. - Fixed live-traffic turnarounds deadlocking permanently in pushback with the tug still attached. - Fixed live traffic getting stuck in the pushback state when there's no tug. - Fixed traffic sliders and the main traffic toggle not refreshing live traffic when turned on. - Fixed a speed-control restriction sticking after landing, which could affect aircraft reused for a later flight or aircraft that go around. - Improved callsign-vs-livery resolution for codeshare and regional paints (better brand/callsign matching, across both schedules and live traffic). - Fixed a number of incorrect aircraft-type performance profiles. - Better departure times for live traffic on the taxi map. - Nav lights now come on correctly if departure is near during initial traffic injection. - Fixed GA aircraft sometimes using an airline name when the first 3 characters of the reg mapped to an airline ICAO. 📡 CPDLC - Fixed CPDLC taxi requests not setting the assigned runway (which differed from voice and could lead to the wrong runway in use if the weather changed). - Added a pushback blocker, GSX flow trigger, predictive-blocker clearing and gate-unoccupied handling to CPDLC pushback/taxi requests. 🐞 Other Fixes - Sim Toolbar: fixed jumbled messages when using filters - ATIS: when the correct ATIS isn't given or picked up, the wording changed from "information X current, advise you have X" to just "advise you have X" to reduce confusion. - China (metric): fixed clearances still wording feet ("1800m feet") and QNH being given above the transition altitude. - Fixed a fatal error caused by an FAA no-start-descent with a missing approach name. - Traffic options menu now greys out the whole section when the main traffic toggle is off, and hides Season when live traffic is on. - Navigraph: clearer messaging when your session token expires — no more flood of misleading "token not valid" errors, making it clear that re-login may be required. 🛬 Ops Updates - MKJP, MKJS, YSSY, KDEN
  2. WOW! BATC just released an MAJOR experimental update and What an UPDATE IT IS! Just like that BATC Takes the LEAD! (or maintains it)!
  3. Omg my body and wallet is ready! Looks amazing.
  4. I have to agree that the ATC is the best with Si... Even traffic wise one thing it has going for it is the Taxituner which allows traffic not to be bound by the usually broken taxi nodes 3rd party developers usually ignore... Crowd sourcing is the way!
  5. There really isnt any Traffic solution thats the best right now... BATC right now is in the lead imho with its latest experimental... (Between BATC, Si, and FSHUD) Even FSHUD has regressed and doesnt do traffic separation like it used to... Hoping we get back on track!
  6. Brian continued to mention almost every other sentence on how “absurdly” expensive it is at the expo… makes me a bit worried.
  7. Let’s be honest. Even after all that nerfing the PS and Xbox still struggle. I’d expect more downgrades before end of life for msfs2024
  8. Thank you I’ll check it out! Cheers!
  9. Well I tried and pretty sure I uninstalled everything properly but I have the worst performance out of any aircraft in this sim even worse that the FBW A380. Shame.
  10. What is that forehead on that aircraft in the thumbnail? 🤣
  11. Maybe they didn’t uninstall properly? I’ll be sure to try and uninstall the aircraft and liveries prior to installing the new update…
  12. I definitely had this before the update. (Haven’t been able to try the new one yet)
  13. Really surprised at how excited I am for default airports to finally have night lighting. plenty of airports will never ever have a proper scenery built for them. Now to just make their too tall terminal buildings shorter and default will be just fine!
  14. Did not expect that! What a great week for FlightSim.
  15. What a treat to be given ORD! Thank you inibuilds!!
  16. Nor for the cabin lighting being broken since forever :( )though, like others, I too do not have issues with the FBW system on the 777. )
  17. I don’t fly in Live time in the SIM but the traffic improvements that came with this update is A Tier, I haven’t seen one stuck aircraft yet.
  18. I would have preferred that Sim Passengers was finished first... But best of luck!
  19. A little off topic but Missing Cpt_Piett I hope he’s well. He is a valuable voice in this community that has disappeared from here and his YouTube channel. Anyways thanks for bringing up this thread as a reminder!
  20. Lol inibuilds doesn’t even have a Boston airport.
  21. And moving vehicles! Love the clutter but crossing the live taxiway is wild. (Though I know it happens IRL when there are no conflicts)
  22. Darn, getting crashes now too... after turning off all the options in the configurator with trying to spawn in with the Fenix 320... gonna keep testing

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