October 30, 20187 yr Is there an easy way to get a bunch of scenery.cfg entries converted to an addon xml document.. and is there a limit to how many you can have in one document.. i potentially could have 1000 at some point.. at least 100-500 for now though.. When using multiselect in the tool the option to send to xml gets grayed out.. perhaps a command line or batch file method exists? Or.. an easy way to import many folders into scenery.cfg in the old way? Thanks in advance Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
October 30, 20187 yr Commercial Member 3 hours ago, theskyisthelimit said: Is there an easy way to get a bunch of scenery.cfg entries converted to an addon xml document Yes. Use Multiselect, check your items, then right-click on one of them. The context menu contains the item "Move selected", which will open a dialog where you can transfer them between scenery.cfg and addon.xml 3 hours ago, theskyisthelimit said: an easy way to import many folders into scenery.cfg in the old way If you send me an email (address is on the last page of the P4AO manual) then I will send you a new P4AO version to test, that can import scenery recursively (both into addon.xml and scenery.cfg) There are no official numbers about any limits. But gut feeling says that you can have any number of entries in the same add-on.xml, while you should keep the total number of those xml files relatively small. And don't add \scenery and \texture as separate Addon Components. Just target the top folder like you always did and add that as Scenery. Best regards Edited October 30, 20187 yr by Lorby_SI LORBY-SI
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