December 2, 20187 yr I noticed I have two SceneryIndexes_x64. The second one is named SceneryIndexes_x64_P4AO. Is there a reason for having two? Reason I'm asking is sometimes we need to delete the SceneryIndexes_x64 to clean things up. I removed both earlier and found FSDT scenery didn't load until I put them back. Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
December 2, 20187 yr Commercial Member Hi. the _P4AO folder is a backup copy of the original scenery index directory. It is created every time you choose to delete the scenery index in the P4AO app (which is deleting the contents of the SceneryIndexes_x64 folder - there is no need to do that manually). I always create backup copies of everything that changes - it is just a safety measure, P3D doesn't know or care about this _P4AO folder. Best regards LORBY-SI
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