December 9, 20187 yr 22 minutes ago, RALF9636 said: Haze, smoke and pollution have nothing to do with photoscenery vs landclass. Haze, smoke and pollution effects come with a weather engine and/or a shader tool, or maybe a sky texture. You can add it to both landclass and photoscenery. True, but nobody does it and will rave about the ‘ultra clear, sharp textures with autogen into infinity’...etc. Makes me wonder if anyone has flown at all. *headscratch.
December 9, 20187 yr 17 hours ago, jcorstjens said: Latest version of megascenery earth v3_2017 looks absolutely stunning in P3Dv4.4. Sharpness and detail as never before, like flying in the real world! Absolutely agree! And for mesh you may want to consider Toposim (http://www.toposim.net). Reasonably priced and adds a lot of realism to the sim. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
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