August 19, 200619 yr I'm used to flying with a MSFF2 joystick in FS9, and using FSForce with the stick.I really have loved it, but it doesn't seem the same in FSX. ....and FSforce isn't optimized for the new sim, yet. So, I pulled out my Saitek Cyborg 3D Gold out of the closet, and am using it in FSX. It's a great stick, but a question for all you veterans out there....Will I ever get used to non-force feedback? How many of you use FF compared to non FF? I really miss the feel of the touchdown more than anything else. Stan
August 20, 200619 yr I've never cared to use force-feedback, and I've used "sticks" for the majority of my years and years of flight simming. I guess that makes me a veteran. :)I'll admit, that my only experience with an FF stick was at a computer store, but my brain seems to fill in the gaps of "feel" when required. L.Adamson
August 20, 200619 yr >....and FSforce isn't optimized for the new sim, yet...Will I ever get used to non-force feedback?I'm sure an addon will be available soon if you really need it. I used to fly with a FF stick until I moved to a yoke (since there are no FF yokes). I do miss the touchdown force, but other than that I'm completely over it since the CH yoke is such a plus for simming. If you're giving up your FF stick, why not make the switch to a yoke?-Gary Letona
August 20, 200619 yr Honestly, the day I can't have FF in my stick is the day I stop using the sim. Probably why I don't use my yoke much, no feeling in it.Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/ambanner.jpg Best, Michael KDFW
August 20, 200619 yr I've never used a FF stick. For FlightSim I've been using a Saitek X45 that I bought before I actually got into FS2002. What I want in a joystick is left hand throttle/rudder, (No "twist" rudder) right hand stick, lots of buttons, the ability to assign a Direct X button to a joystick button, and a price tag I can afford. FF isn't an issue."Let me help you out. You're cleared to taxi any way you can to any runway you see."
August 20, 200619 yr Will a force feedback simulate a nosedown trimmed condition during a touch and go, where you really feel the need to immediately feed in some up trim?And how about the feeling of pushing forward against generated lift during a short field/ soft field takeoff, to build airspeed while remaining in ground effect? Just curious, as my FF experience is really limited.L.Adamson
August 20, 200619 yr >Will a force feedback simulate a nosedown trimmed condition>during a touch and go, where you really feel the need to>immediately feed in some up trim?>>And how about the feeling of pushing forward against generated>lift during a short field/ soft field takeoff, to build>airspeed while remaining in ground effect? >>Just curious, as my FF experience is really limited.>>L.AdamsonSlightly but not an excuse to run out and buy one to make the sim feel anymore realistic. I have the MS Forcefeedback 2 and use it without the power cord thus no FF. I haven't missed it at all and actually enjoy taxi/takeoff/landing without my limb being shaken from the socket. I don't remember the last time I was on the ground in an airplane and started shaking so much, even with the worst of nose wheel shimmies :( Chris Miller
August 20, 200619 yr Author Interesting comments. I guess if you can psychologically get over the feel of the touchdown, it eventually becomes OK and routine(I do have the CH yoke and pedals, but I found I liked the "twist rudder control" of a stick better). I was seriously hoping that some manufacturer would come out with a FF stick with realistic forces....especially the "bumps" felt during turbulent flight. I've even considered that the real feeling I'm looking for would be something for the computer chair I sit in. That would be very satisfactory..I think. If only something for the chair were developed, we wouldn't have to rely on the stick being the apparatus to deliver the "real feel". What do you think?
August 20, 200619 yr I've had a MS force feedback every since they introduced force feedback into MSFS. I honestly don't remember when that was. But I do know that I used it all thru FS2002 and started FS2004 with it. Then one day I introduced a friend to FS2004, and we bought him a cheap Logitech Extreme 3d pro from Walmart. When I "flew" it on his computer, I liked it so much more than the FF that I bought myself one. I've never gone back. Definately there is life after Force Feedback!
August 20, 200619 yr >Honestly, the day I can't have FF in my stick is the day I>stop using the sim. Probably why I don't use my yoke much, no>feeling in it.>>Regards, Michael>KDFW>>http://www.calvirair.com/mcpics/ambanner.jpgGood luck in whatever else you decide to venture in since FSX will *NOT* have force feedback support.
August 21, 200619 yr ><FSX will *NOT* have force feedback support.>>>>Huh? Did I miss a memo?Yeah. Turns out that FSX has changed "concepts". It now stands for "FUTURE STYLE XTREME" and is an "urban style" extreme third-person futuristic anime fighting game.Therefore, no force feedback.
August 21, 200619 yr >Interesting comments. I guess if you can psychologically get>over the feel of the touchdown, it eventually becomes OK and>routine>(I do have the CH yoke and pedals, but I found I liked the>"twist rudder control" of a stick better). I was seriously>hoping that some manufacturer would come out with a FF stick>with realistic forces....especially the "bumps" felt during>turbulent flight. I've even considered that the real feeling>I'm looking for would be something for the computer chair I>sit in. That would be very satisfactory..I think. If only>something for the chair were developed, we wouldn't have to>rely on the stick being the apparatus to deliver the "real>feel". What do you think?I have the same feelings as you. I also have the MS Force Feedback Steering wheel and I feel that the wheel really immerses you into the games more convincingly. I won't play the racing game if it doesn't have force feedback now. Some examples of why I like the feeling of the wheel so much better are demonstrated in Richard Burns Rally. (RIP Richard ;( ) Flying down a road you can feel the car get loose and the individual bumps in the road that you see coming. Where as compared to flight sim the only realistic thing I feel is when the joystick tightens up as airspeed increases the rest is just thrown in to make the casual gamer happy. I believe the problem with FF in the sim is that you can't acurately simulate turbulence through the stick becuase in real life the whole aircraft is effected and not just the yoke/stick moving in your hand. Maybe unless you get one wing in the outer section of a 757's wake on landing haha ;) Chris Miller
August 21, 200619 yr >I have the same feelings as you. I also have the MS Force>Feedback Steering wheel and I feel that the wheel really>immerses you into the games more convincingly. I won't play>the racing game if it doesn't have force feedback now. Some>examples of why I like the feeling of the wheel so much better>are demonstrated in Richard Burns Rally. (RIP Richard ;( )>Flying down a road you can feel the car get loose and the>individual bumps in the road that you see coming. You should check out the sim GTR (and now GTR2). I've never felt a game that so accurately modeled road feel into the force feedback. And, of course, it's stunning to look at.
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