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nose wheel steering


Steven Silva

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Posted

 

good day for all I realized maybe too late that the nose wheel steering function is shared with the movement of the rudder this happened because I never leave the cabin but flying the QW especially the movement on land change the camera to external view and as I said it was in the maneuver of the taxi and I saw that the nose wheel steering moves alone and the RUDDER is still PMDG maybe it will modify the physics on the ground of its aircraft .... and please resuscitate the B777 please I ask you

thank you so much 

Steven Silva

Spoiler

Airplanes Inside of me, pilot in VATSIM and IVAO

Posted
54 minutes ago, Steven Silva said:

 

good day for all I realized maybe too late that the nose wheel steering function is shared with the movement of the rudder this happened because I never leave the cabin but flying the QW especially the movement on land change the camera to external view and as I said it was in the maneuver of the taxi and I saw that the nose wheel steering moves alone and the RUDDER is still PMDG maybe it will modify the physics on the ground of its aircraft .... and please resuscitate the B777 please I ask you

thank you so much 

Hi, Same problem also with all my other PMDG aircrafts (737NG-777-747-8). During the FLCT check i have a full deflection of my rudder but my nose wheel so lives his own live. During taxiing (GS 4-5) sometimes you have a full left or right (80 deg) nosewheel position and a  bit later it goes back to 10 deg. If you want to take a sharp turn (180 gr) on the runway is almost impossible. To assist in this kind of turn give more left or right power or i'm using my l/r brake.
My actions from a long time ago until now: FSUIPC - ini file deleted. Not 1x but many times. Changed to only the Preper3d hardware settings - no joy
Various types of hardware. Rudder pedals - Joystick with or without twist funtion. Calibration functions etc.

To make a long story short, for some airports (LOWI) i changed  from my PMDG 737 to FSL or Aerosft Airbus and the Leonardo Maddog MD80 etc.

Regards
Jo va Bra

Posted

 

is that it is not and there is no problem is more on the part of pmdg talking about the simulator that when you turn you also move the RUDDER and in real life it is not like that Just turn on the ground (Taxi) the example of QW 787 in the cabin you see that only the joystick moves and the pedals do not move which move the RUDDER but in PMDG the JOYSTICK and the RUDDER pedals move something that does not happen with QW787 in a few words each of them is independent nose wheel steering and the RUDDER

Steven Silva

Spoiler

Airplanes Inside of me, pilot in VATSIM and IVAO

Posted

guys,

 

first of all, PLEASE, double please, use any kind of punctuation marks or formation in your postings. It's incredibly difficult to understand your actual point. I got that you had issues with the ground steering but had to read it a second and third time to actually understand what you want. At least I hope that I did.

second, please don't forget, every developer is different and every addon has other features. I get that it can be frustrating that PMDG hasn't seperated the rudder pedals from the nose wheel but most simmers don't have too many axes left that could be used as a seperate tiller. However I would also like an option to turn off the 100% rudder-nose wheel connection. You can submit a support ticket at support.precisionmanuals.com with a feature request. 

In the real Boeings the rudder pedals steer the nose wheel +/- 6 degrees, not more, up to a speed of I think 80 knots. That's more or less the same on Airbus and I think most other airliners. 

If you use a registered version of FSUIPC you can assign a free axis to the tiller. There are several threads on this forum about just that. And I think in P3Dv4 it's also possible using the standard P3D controls assignments. 

,

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