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P3D V4.4: rendering issue with GSX in Avatar mode


Lorby_SI

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  • Commercial Member
Posted

Hello @ll,

while naming GSX in the title, this seems to be a general issue with the latest P3D versions. The rendering sequence of sim objects seems to have changed, I have similar issues in my own apps too.

Anyone remember if this has always (= since the avatar mode existed) been like that?

46345586544_aa61165d84_z.jpg

Best regards

 

LORBY-SI

Posted

Same here, but only when using the "Virtual Cockpit" of the Avatar mode. With external view or "Cockpit View", everything is fine. I do not know if this is already addressed in the GSX Forums? Might help...

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

  • Commercial Member
Posted
1 hour ago, AnkH said:

I do not know if this is already addressed in the GSX Forums? Might help...

I doubt that, this is most likely not something that FSDreamTeam can fix.

My post is about rendering issues that I have in P3D 4.4. My own products show that too, but GSX was the perfect visual example. Depending on how you look at things (camera, mode), the rendering pipeline (or whatever they call it) works differently. And it works differently in 4.4 to 4.3, which breaks a few things on my end. I have already posted this on the official LM forums. I was just curious if there are other apps suffering the same problems - and to possibly find out when they started.

Best regards

LORBY-SI

  • Commercial Member
Posted

As far as I know, the "Virtual Cockpit mode (whatever that means in Avatar...) always had this issue. Not sure exactly how it's supposed to be used, maybe they had plans to have the Avatar driving a vehicle with its own VC, but I always use 3rd or 1st person mode, the VC mode as it is is not very useful.

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