March 5, 20197 yr Has LM tweaked the default atc at all from what came with FS2004/FSX? I decided to give the default atc a try again with P3D and was presently surprised with how well it worked. You still can’t follow STARS completely, but the vectors actually seemed logical for the most part with a few glitches here and there. Still not Vatsim or real life ATC quality, but better than no ATC at all. ~Spencer HoeferMOBO: Gigabye Aorus z590 elite | CPU: Intel i9-10900k | RAM: GSKILL RIPJAWS 32GB DDR4 3200 |GPU: Nvidia RTX 2080Ti 11GB| OS: Windows 10
March 5, 20197 yr Nope. Doesn't seem so. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
March 5, 20197 yr The default P3d ATC is virtually the same as that in FSX. It's good enough for the casual user, only because it also communicates with and controls AI aircraft. Once one opts for a 3rd party ATC add-on, things get progressively more confusing. The AI aircraft wander around at the behest of the sim and don't talk to the 3rd party ATC. Further, without either limiting one's flights to and from recent 3rd party airports or updating the sim's navigation database (via fsaerodata), major inconsistencies start to show up between the aircraft's FMS/GPS (based on the latest Navigraph AIRAC 1903) and the sim's navigation database (AIRAC 0612).
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