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About nose gear animation of Airbus 330 of Overland (SMS)

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左右にタキシングする場合、ステアリングが最大に曲がっていても、ノーズギアは45°程度しか動きませんが、航空機で編集することはできます。 cfg、約90°に移動しますか?

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Here is the English translation:  Please use English only in these forums.

When taxiing to the left or right, the nose gear only moves about 45 ° even if the steering is at the maximum, but it can be edited on the aircraft. cfg, move about 90 degrees?

[contact_points]

        //0  Class                        <0=none, 1=wheel, 2=scrape, 3=float>
        //1  Longitudinal Position        (feet)
        //2  Lateral Position             (feet)
        //3  Vertical Position            (feet)
        //4  Impact Damage Threshold      (Feet Per Minute)
        //5  Brake Map                    (0=None, 1=Left, 2=Right)
        //6  Wheel Radius                 (feet)
-->    //7  Steer Angle                  (degrees)
        //8  Static Compression           (feet)  (0 if rigid)
        //9  Max/Static Compression Ratio
        //10 Damping Ratio                (0=Undamped, 1=Critically Damped)
        //11 Extension Time               (seconds)
        //12 Retraction Time              (seconds)
        //13 Sound Type
        //14 Airspeed limit for retraction     (KIAS)
        //15 Airspeed that gear gets damage at (KIAS)

//
// Nose Gear
//point.0 = 1,  48.450,  -0.67, -9.85, 1181.1, 0, 1.777, 75.00,  1.000, 1.500,  0.650,  9.000,  9.000, 0, 235.0, 320.0
//point.1 = 1,  48.450,   0.67, -9.85, 1181.1, 0, 1.777, 75.00,  1.000, 1.500,  0.650,  9.000,  9.000, 0, 235.0, 320.0


Charlie Aron

Awaiting the new Microsoft Flight Sim and the purchase of a new system.  Running a Chromebook for now! :cool:

                                     

 

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This may be hardcoded in the model. The settings in the aircraft.cfg file are more for dynamics. Thus, if you modify the steering angle, you may do tighter or looser turns, but it won't be reflected in the nose gear animation.


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

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25 minutes ago, Luis Hernandez said:

This may be hardcoded in the model. The settings in the aircraft.cfg file are more for dynamics. Thus, if you modify the steering angle, you may do tighter or looser turns, but it won't be reflected in the nose gear animation.

Thanks for your comment

When I changed the values of rudder_limit and rudder_area in the [airplane geometry]section referring to other forums, the nose gear started to move up to 90 °, but I could not be satisfied with the sense of operation and the gap.  Find time again and try a lot

 

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