April 20, 20197 yr 左右にタキシングする場合、ステアリングが最大に曲がっていても、ノーズギアは45°程度しか動きませんが、航空機で編集することはできます。 cfg、約90°に移動しますか?
April 20, 20197 yr Administrators Here is the English translation: Please use English only in these forums. When taxiing to the left or right, the nose gear only moves about 45 ° even if the steering is at the maximum, but it can be edited on the aircraft. cfg, move about 90 degrees? [contact_points] //0 Class <0=none, 1=wheel, 2=scrape, 3=float> //1 Longitudinal Position (feet) //2 Lateral Position (feet) //3 Vertical Position (feet) //4 Impact Damage Threshold (Feet Per Minute) //5 Brake Map (0=None, 1=Left, 2=Right) //6 Wheel Radius (feet) --> //7 Steer Angle (degrees) //8 Static Compression (feet) (0 if rigid) //9 Max/Static Compression Ratio //10 Damping Ratio (0=Undamped, 1=Critically Damped) //11 Extension Time (seconds) //12 Retraction Time (seconds) //13 Sound Type //14 Airspeed limit for retraction (KIAS) //15 Airspeed that gear gets damage at (KIAS) // // Nose Gear //point.0 = 1, 48.450, -0.67, -9.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0 //point.1 = 1, 48.450, 0.67, -9.85, 1181.1, 0, 1.777, 75.00, 1.000, 1.500, 0.650, 9.000, 9.000, 0, 235.0, 320.0 Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
April 21, 20197 yr This may be hardcoded in the model. The settings in the aircraft.cfg file are more for dynamics. Thus, if you modify the steering angle, you may do tighter or looser turns, but it won't be reflected in the nose gear animation. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
April 21, 20197 yr Author 25 minutes ago, Luis Hernandez said: This may be hardcoded in the model. The settings in the aircraft.cfg file are more for dynamics. Thus, if you modify the steering angle, you may do tighter or looser turns, but it won't be reflected in the nose gear animation. Thanks for your comment When I changed the values of rudder_limit and rudder_area in the [airplane geometry]section referring to other forums, the nose gear started to move up to 90 °, but I could not be satisfied with the sense of operation and the gap. Find time again and try a lot
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