March 28, 200620 yr Well i guess 95 % of those intesrested in this missed it, how about hosting this video or pics so we all could see it.
March 31, 200620 yr Author The slides, paper, and video from the Game Developers Conference are now available on the FSInsider web site. Sorry for the delay. Here's the link:http://www.fsinsider.com/articles/Global_T..._Technology.htm-Adam
March 31, 200620 yr Author Everything we've got available for public distribution is up on the FSInsider web site: http://www.fsinsider.com-Adam
March 31, 200620 yr Author Look here: http://www.fsinsider.com/articles/Global_T..._Technology.htm-Adam
March 31, 200620 yr Thanks, AdamReally enjoyed reading this article. I can't believe how accurate my TMF manual was I wrote 3 years ago. Seems like I described the MSFS terrain engine very well without ever seeing the code.Very interesting you use ESRI ArcGIS. I wrote an ArcObject module over the last years to export GIS data into BGL format. Did you guys write a similar exporter? Any chance you may include it in your SDKs?Cheers,Christian
April 1, 200620 yr Author We use a two step process.1. Export from ArcGIS to XML.2. Use BGLCOMP to convert from XML to BGL.I don't know of any plans to release our ArcGIS exporter, but BGLCOMP is already available as part of the FS9 SDK.-Adam
April 1, 200620 yr Hmm, but BGLCOMP doesn't support terrain BGL commands - or does it? The binary BGL structure is still the old one, not the same as the new XML one.(I do in principle the same, 1) export to ASM text file 2) use BGLX to convert to BGL with selfwritten ASM commands.)Christian
April 1, 200620 yr Author Well, for raster data (elevations and imagery), there is the Resample SDK tool. Unfortunately, Microsoft didn't release any SDK tools for creating vector data (roads, shorelines, lakes, etc.) but we aim to remedy that in the FSX SDK. Hopefully it'll happen.-Adam
Create an account or sign in to comment