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Xplane11 and HP Reverb... not a good match for the moment

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Sadly I have to find out after a complete new build that Xplane11 was running very good on my old 2600K Sandy Bridge in 1080P and after the funeral of the 2600K who died last weekend I build a new rig based on viewing lots of video's of Michael Brown on Youtube and decided to go for a i5-9600K (i7-9700 was only a little bit faster in games he said) and filled with 32Gb 3000 ram and for the mean time my old 1060 6Gb as temp GPU till my new RTX 2070-Super arrived and wow, That good old Sandy B was doing the job very, very well but  the performance in Xplane11 in the 9600K rig is, as Michael stated,  like a rocket... But unfortunately ... still in 1080P

Last month I received my HP Reverb VR headset and have had the time to experiment in Xplane11, Prepar3DV45 and Aerofly (still on my old SB 2600K/1060 combo and look for the results in the VR forum page but in a nutshell, ... P3D was running very well even with high SSAA settings. Aerofly was a bit less (graphics wise) but Xplane11 was complete falling apart. Only a little bit of AA was bringing the system to it's knees. 

I saw a Youtube video of a guy in the UK with a Reverb/Xplane11 combo saying that he invested in a 1080ti but that a 1070ti was really the sweet spot cost/performance wise for a Reverb so my decision to go for a 1080ti performance was based on that video and after trying to collect a used one, I collected the brand new RTX 2070-Super because the prices of a used 1080ti are ridiculous and the 2070-S is just as strong/fast.

Last year,  I was complete falling in love with Xplane11 so my expectations where very, very  high with my renewed system, a 9600K OC to 4.8 AND the new 2070-S must be the solution for flying Xplane11 in 4K VR and I really wanted to make Xplane11 as my first choice and default sim BUT... It's still crappy flying with a minor 4 SSAA and 19.99fps even with all the shadows disabled in a Lua script and reflections in the lowest setting.

My Graphics settings are:

Visual Effects: High

Texture Quality Maximum

Antialiasing 4xSSAA

Number of World Objects: High

Reflection Detail: Low

Flying the default C182 in ORBX TE South with ORBX EGFF (Cardiff) gives me in 1080P on the monitor 40fps by 8SSAA and in VR with 4SSAA 19.99 fps with massive stutters.

I have the exact same Orbx TE and EGFF for P3DV4 and have 50 fps in 1080P and 35fps in VR with 8SSAA and no stutters at all.

Compared to the performance and graphics in P3D and Aerofly is XP11 a complete joke now and very frustrating. Oh boy, what was I happy to get rid of the popping sceneries, Mesh problems etc.from FSX/Prepar's  ESP engine and joined also the Ortho4XP community but for the time being, XP11 is a no-go area now

Oh yes, it's possible on my 1080P monitor but hé... Once you have flown in VR in a 4K 3D Simulated world, it's not possible to go back to a flat Pancake 2D world/screen. I was used since 2011 to fly FSX and later P3DV4.x in 3D Vision together with TrackIR and was awesome too but compared to the VR/Reverb experience...  Impossible now...

 

Happy landings...

Until flight sims are either coded directly for VR or optimized fully, I don't think you're going to see great performance. That's especially if you're flying with complex aircraft. I own both the Reverb and Rift S. I get better performance with the Rift S in P3D and XP-11 as compared to the Reverb but the screen door effect is more noticeable. This blog is for DCS but the hardware tuning section is applicable to any rig. https://vr4dcs.com/  Thudster, the person that does the blog is going to do a post on tuning the Rift S also.

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1 hour ago, mwilk said:

Until flight sims are either coded directly for VR or optimized fully, I don't think you're going to see great performance. That's especially if you're flying with complex aircraft. I own both the Reverb and Rift S. I get better performance with the Rift S in P3D and XP-11 as compared to the Reverb but the screen door effect is more noticeable. This blog is for DCS but the hardware tuning section is applicable to any rig. https://vr4dcs.com/  Thudster, the person that does the blog is going to do a post on tuning the Rift S also.

Yep, I followed his blog for a while and have also tried the Reverb in DCS and it's awesome. As you mentioned that the Rift-S has more SDE, that's for me the show stopper in all the other headsets i tried. The clear high-res picture in the Reverb is for the moment the best but I think that the big games changer in the future releases must be a decent Eye tracking solution. . Rendering a 360 degree Hi res 3D picture and using only 15% of it gives a massive hit on the nowadays PC hardware. 

Thanks for your comment.

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