November 12, 20196 yr Hi, I have had issues with slow loading of AI textures for quite a while. Some aircraft will remain black for a moment. Once they appear, if I pan away and back again, they are black again. I admit, I do have a ton of AI, so I am pushing my system, but is there anything I can play with to improve loading times? This problem really only exists with AI and not all are impacted. Settings are not too high - 4xMSAA, FXAA off, AF 16x, 4096x4096 texture resolution. The vast majority of AI are from AIG. config is pretty clean / tweak free. Thanks Jeff MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
November 12, 20196 yr Commercial Member 51 minutes ago, duckbilled said: Hi, I have had issues with slow loading of AI textures for quite a while. Some aircraft will remain black for a moment. Once they appear, if I pan away and back again, they are black again. I admit, I do have a ton of AI, so I am pushing my system, but is there anything I can play with to improve loading times? This problem really only exists with AI and not all are impacted. Settings are not too high - 4xMSAA, FXAA off, AF 16x, 4096x4096 texture resolution. The vast majority of AI are from AIG. config is pretty clean / tweak free. Thanks Jeff Hello Jeff, I am using a Dataram RAMdisk for the AI planes. That IMHO is the fastest way to load the textures. And I am making sure that there are no extra texture folders on the P3D lookup paths. If there are scenery products where the addon.component references are split between \scenery and \texture, I turn that into a single scenery area reference, by targeting only their top folder (like you did in the old scenery.cfg). I don't know if that has an effect or not, but it always feels weird to me to have local textures of a scenery on the global texture lookup paths (= I suspect that the sim always has to look through all of them when hunting for a texture). Best regards Edited November 12, 20196 yr by Lorby_SI LORBY-SI
November 12, 20196 yr Alter the value of MAX_TEXTURE_REQUEST_DISTANCE in your prepar3d.cfg. Tipp by R. Ainscough, he uses 320000, I did put mine on 160000, this basically eliminated black models completely. Also cures the annoying black buildings on addon sceneries when looking around or flying back to the departure airport. It increases the VRAM usage, but 160000 should be fine with 8GB. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
November 12, 20196 yr Author 1 hour ago, AnkH said: Alter the value of MAX_TEXTURE_REQUEST_DISTANCE in your prepar3d.cfg. Tipp by R. Ainscough, he uses 320000, I did put mine on 160000, this basically eliminated black models completely. Also cures the annoying black buildings on addon sceneries when looking around or flying back to the departure airport. It increases the VRAM usage, but 160000 should be fine with 8GB. Thanks. I think that helped quite a bit. Thanks also Oliver MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad
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