Jump to content

Sign in to follow this  
valnir

Follow me car and FS Captain

Recommended Posts

I happens using FS Captain that at a certain moment it assign you a parking (ex. gate 5 which is at that moment free).

It seems that when follow me car pass on it, parking become no more free (like follow me car is occupying it) and FS Captain reassign another one...and so on.

I don't know if it's a trouble with follow me car passing on parking or with the Marshall..never had this behaviour before UGCX

Share this post


Link to post
Share on other sites

Yes I think so.

Another strange behaviour in that if I call Marshal (without follow me car) at parking location (ex. G311 of EGLL) it doesn't show. When I call it again in front of parking, Marshall appears and then after a few seconds disappear.

This happens every time at EGLL (UK2000 scenery)

Share this post


Link to post
Share on other sites
21 hours ago, valnir said:

Another strange behaviour in that if I call Marshal (without follow me car) at parking location (ex. G311 of EGLL) it doesn't show

Maybe it's still there, but inside the terminal building. There is an option that allows you to setup the distance from the your cockpit's point of view to the marshaller, then with the slider to move it closer or far from your view. Maybe you could check it if it's too far away?

Manuel


ugcx_dev.png

Share this post


Link to post
Share on other sites
On ‎12‎/‎29‎/‎2019 at 6:47 PM, Manuel82 said:

Maybe it's still there, but inside the terminal building. There is an option that allows you to setup the distance from the your cockpit's point of view to the marshaller, then with the slider to move it closer or far from your view. Maybe you could check it if it's too far away?

Manuel

No I tried different distances. In front of Gate E5 (LOWS) I call Marshall. He appears (I see him) then after 3 seconds he disappear.

Not only in LOWS airport

Share this post


Link to post
Share on other sites

The bug is still there with ver.1.9. This is my bug:

if I call Marshal (without follow me car) at parking location (ex. G311 of EGLL), Marshall appears in the right position and then after a few seconds it disappear.

Share this post


Link to post
Share on other sites

Hi

maybe you can check this if it's related to your situation

 

Cheers,
Luc


Luc Jonckheere

 

MSI Z97 GAMING 5 - Intel Core i7 4790K / 4.4GHz - Cooler Master Hyper TX3 EVO - Kingston HyperX Beast 16GB - Samsung 840 EVO 120GB - 2 x Western Digital Black, 2 TB

MSI GeForce GTX 780 Ti Gaming - Cooler Master V1000

Windows 7 prof/ 64b - FSX sp2 - UTX eur - GEX eur - PMDG 737NGX

Share this post


Link to post
Share on other sites

Okay, after many times looking at this, I found why it's conflicting. The reason is that the follow me car, looks as an "AI aircraft" to the simulator (and to some others add-ons), the reason for this is the profile/information the car's model has in the SimObjects subdirectory. It can be changed to "GroundVehicle" in the "aircraft.cfg" however, the ramp agents, are specially created as "AI aircraft", because of their animations, there are some internal coding that is important to show the ramp agents animations, and once you switch them to "GroundVehicle", it stops working right....I'm doing some research to overcome this issue. As a resume, we could/can change the follow me car, firetruck, and tug, to be "GroundVehicles" so the simulator looks them as "GroundVehicles", this way FSCaptain would not see them as "AI aircrafts". But the problem would remain with the ramp agents, they depend on this coding that exists only on "AI aircraft" objects types, and they would look to the simulator as "Aircrafts" not human/ground object. I'm working hard to overcome this so it's transparent to FSCaptain, FSUIPC and other add-ons that are conflicting because they see our objects as "AI Aircrafts". That's the real reason of all the problems

Manuel


ugcx_dev.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    45%
    $11,410.00 of $25,000.00 Donate Now
×
×
  • Create New...