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Brunomstrx

Problems with textures

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Hello everyone, I've been having a problem with my P3D V4.5.

When I'm flying in certain locations, I have a lot of problems with textures and I can't understand why. I've tried lots of fixes published here in AVSIM forums but none worked. I'm using only ORBX Vector and FSGU-NG

https://prnt.sc/qh5uai

https://prnt.sc/qh5unm

Thank you and sorry if this is a simple problem, I just can't find the solution for it.

 

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Why are you running Wideserver? What are your PC specifications?


Gigabyte Z97X-UD5H-BK, Blk Ed MB; Intel I7-4790K CPU (@4.5 Ghz); Deepcool 240 AIO Cooler; 16 Gb G.Skill RAM (F3-2400); Win10 Pro (P3D V5 HF2); 2 Samsung 1Tb SSDs;Toshiba 3Tb hard drive; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k;

 

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I have no idea what FSGU-NG is.  So no FTX Global or other ground textures?  No landclass addons?

Textures not loading usually means you have overtasked the CPU.

Do you have FFTF set to a really low value in the Prepar3d.cfg?  What happens if you constrain frame rates to, say, 30 fps?  With your frame rate at 57 fps, it would appear that the CPU does not have enough time allocated to load textures, something that can happen with a weak CPU, a super-low FFTF value, an unlimited frame rate target, or some combination of all these.

 


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Vector with no ORBX Base or OLC, FSGU-NG is pilots global mesh.


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