October 9, 200619 yr With the new mesh from FSGenesis (makes a BIG diff in eastern Canada) and UTCanada (simply show the path in Scenery Library), the coast of the Bay of Fundy in incredible. Using freeware Canada Roads too.Never could get this detail before with FS9.Everything maxed except water and autogen (low 1.x and normal AuGen) The trick with UT is to hide the textures for beaches (sand, rock etc...) from the SceneryWorldTexture >> a hidden folder, dont delete anything)a pic may be attached of Fundy National Park from the Bay of Fundy.(not used to doing this so it might not show)allen(P4 3.2G / 2G RAM / X850 XT )
October 9, 200619 yr Nice catch, and an interesting point for all those who, like me, plan on keeping FS9 on the harddrive alongside the new sim. I think you can alias the scenery addons from anywhere, so you ought to be able to just alias the existing FS9 installations for FSX by writing the correct address into scenery.cfgIf nothing else, it will make life easy for experimenting on `porting` things across!Allcott
October 9, 200619 yr Could you post the steps needed to try UT with FSX, I'd like to add the rivers? Processor: Intel Core i7 [email protected] Graphics Card: Gigabyte GTX670 OC RAM: Corsair Vengeance 8GB DDR3-1866 [9-9-9-24-2T] Motherboard: Asus P8Z68 Pro / Gen 3 Best Ever FSX Tip: Adaptive Vertical Sync 1/2 Refresh Rate
October 9, 200619 yr Author Simply supply the path to your UTCanada folder used for FS9 by way of WorldScenery Library in your menu and activate it... as usual
October 9, 200619 yr Yep, that's all there is to it. Now I just need a combo of both. Around my home town and airport, FSX is much more accurate that UT was. However, north of me in the lakes region, FSX is seriously lacking and UT does a great job representing that area.Dave
October 9, 200619 yr Confirmed that both UT series[Can/US] and FS Genesis mesh will load fine..Coastlines need a little fixing, but overall it looks great. The FSX road traffic follow the roads too.To try it, simply click SCENERY LIBRARY in FSX, add area, go to your FS9/scenery/UTCAN and /UTUSA directories and add them. Make sure they are above ADDON SCENERY in the SCENERY LIBRARY listings.As for the mesh, I simply dumped the FSGenesis bgls in my /FSX/scenery/world/scenery directory.Surprisingly, I'm getting solid performance with them in.Hope this helps,Randy
October 9, 200619 yr Big thanks, I now have the Fraser River back at Hope BC. Looks great now with the default FSX terrain.I just added to FSX scenery a link to:C:Program FilesMicrosoft GamesFlight Simulator 9SceneryUTCANADABut what did you mean by:"The trick with UT is to hide the textures for beaches (sand, rock etc...) from the SceneryWorldTexture >> a hidden folder, dont delete anything)"Also, seem to recall Allen saying over on the UT forums that UT does not work with FSX? Processor: Intel Core i7 [email protected] Graphics Card: Gigabyte GTX670 OC RAM: Corsair Vengeance 8GB DDR3-1866 [9-9-9-24-2T] Motherboard: Asus P8Z68 Pro / Gen 3 Best Ever FSX Tip: Adaptive Vertical Sync 1/2 Refresh Rate
October 9, 200619 yr Author UT can be activated in the scenery library but is not made to work with FSX, such that I hide the textures for coastlines because there are doubling of coastlines using UT as is The vector data in FSX/scenery/#### contains coastline info, but you cant just drop the file cause it also contains highways for traffic, and exclusions for airports. Without the exclusion you get trees groing on your tarmack. I use the freeware Canad Roads cause the FSX files also seem to cancel out the UT raods. UT just used for the river/coast and landclass (?) data here It probably will be better as soon as UT makes an upgrade (or patch)as I am just using my UT Canada setup as is.allen
October 9, 200619 yr Author I also should mention Im using the new FSGenesis mesh made for FSX which is 19m instead of 38m (FS9 versions)allen
October 9, 200619 yr Author I also should mention Im using the new FSGenesis mesh made for FSX which is 19m instead of 38m (FS9 versions)click enter twice and this happensMaybe its 38 instead of 76 ???allen
October 9, 200619 yr I'm going to keep it as is... Plus the UT Road night lights work great too!One suggestion, make sure LIGHT BLOOM is disabled with UT active, its so bright and will bleed through the VC panel.
October 9, 200619 yr Why would you use Canada Roads with UT? UT contains roads already. Also for water data I don't believe FSX is more accurate than UT anywhere, especially not more than UT Canada.
October 9, 200619 yr Here's a screen shot of Hope BC with UT2004, the river is back!More Screenshots here: http://www.pbase.com/jackcnd/fsxhttp://www.pbase.com/jackcnd/image/68280287/original.jpg Processor: Intel Core i7 [email protected] Graphics Card: Gigabyte GTX670 OC RAM: Corsair Vengeance 8GB DDR3-1866 [9-9-9-24-2T] Motherboard: Asus P8Z68 Pro / Gen 3 Best Ever FSX Tip: Adaptive Vertical Sync 1/2 Refresh Rate
October 9, 200619 yr I have to say, I don't see a HUGE amount of different in your comparison screen shots between FSX default and FSX+UT+FSGenesis. A couple more bumps and such, but nothing that somebody would really notice if they aren't intimately familiar with the landscape that they're flying in. VERY pretty though!!! The comparison with the FS2004 + FS Genesis+UT is amazing. Like night and day.God, I can't wait to get my hands on FSX..I think a lot of people are going to be very happy with the sim's visuals right out of the box (which is good because it'll probably be a little while before there are FSX specific versions of all the various upgrade tools.)--2002cbr600f4i
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