May 4, 20206 yr ORBX Central, when doing a "Sync Simulator" is renumbering the layer numbers I put into my add-on.xml. I don't like this. Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
May 4, 20206 yr Yepp, a known fact. Sometimes annoying (if you manually edited the layers), sometimes helpful (if something went wrong with the layers). You can use Lorby-SI Addon Manager to easily correct what ORBX Central did wrong. Just make sure you use the newest b02 release together with the P3Dv5 HF1, otherwise you will have a mess. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 4, 20206 yr Author Of course ORBX needs to shift other layers in order to fit itself in and to maintain correct library point inserting. But it would not have to shift ofther layers down. Here is a simplified example of what I have: I use layer numbers above 1000 with spaces in between. I have around 250 layers in that xml and want to them to be shown alphabetically in the scenery library. I left spaces between the layers so, in my example, if a scene BBB has to be added I do not have to touch each layer. Karl <AddOn.Component> <Category>Scenery</Category> <Path>AAA</Path> <Name>AAA</Name> <Layer>1550</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>CCC</Path> <Name>CCC</Name> <Layer>1555</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>EEE</Path> <Name>EEE</Name> <Layer>1560</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>GGG</Path> <Name>GGG</Name> <Layer>1565</Layer> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>III</Path> <Name>III</Name> <Layer>1570</Layer> </AddOn.Component> i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
Archived
This topic is now archived and is closed to further replies.