June 25, 20205 yr During the day, I find that the landing lights of departing AI is too big https://ibb.co/4mjXvsh Any way to reduce that. I starts small from the ground and then increases in size as is takes off continuasly until the lights diapears. I find it to be a bit too much Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
June 25, 20205 yr Commercial Member 57 minutes ago, vincentrouleau said: During the day, I find that the landing lights of departing AI is too big https://ibb.co/4mjXvsh Any way to reduce that. I starts small from the ground and then increases in size as is takes off continuasly until the lights diapears. I find it to be a bit too much Is a bug with V5, LM is aware of it and confirmed it will be fixed in the next release as they didn't had time to correct it inside HF2. What should happen is these shouldn't be rendered by P3D as the aircraft is heading away from you.. And this is what LM will correct. In the meantime you can reduce their size to -25% and reduce your bloom settings a bit. Also be sure to be using AILRP scaling techniques instead of default. Alternatively you can open the configuration panel on AI lights reborn and revert to the default P3D lights. Texture wise they will look the same but they will lose the bloom effects, shimmering and other details. Regards, Simbol Edited June 25, 20205 yr by simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
October 29, 20205 yr Author @Simbol Do you know if this is fixed in 5.1. My upgrade is pending 3pp refreshes. Regards Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
October 29, 20205 yr Commercial Member 4 hours ago, vincentrouleau said: @Simbol Do you know if this is fixed in 5.1. My upgrade is pending 3pp refreshes. Regards Not yet, LM engineers told me they will add a new property to effects to specify angles were lights should be visible. This will be added to a future version release due to some priorities they had for 5.1. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
November 19, 20205 yr Author Hi @Simbol, I did not install P3dV5.1HF1, waiting for ActiveSky/FSLabs. Do you know if the was fixed in HF1? Vincent Rouleau AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB / PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard
November 19, 20205 yr Commercial Member 3 minutes ago, vincentrouleau said: Hi @Simbol, I did not install P3dV5.1HF1, waiting for ActiveSky/FSLabs. Do you know if the was fixed in HF1? Not yet. This will be probably on the next interaction because they want to add a new property so effects can specify angles were lights should be visible, since this is a new feature it is not something they add via a patch or Hot Fix. Believe me.. I have been chasing them on this a lot.. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
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