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[Answered] Landing light size from behind

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During the day, I find that the landing lights of departing AI is too big

https://ibb.co/4mjXvsh

Any way to reduce that. I starts small from the ground and then increases in size as is takes off continuasly until the lights diapears. I find it to be a bit too much

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

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57 minutes ago, vincentrouleau said:

During the day, I find that the landing lights of departing AI is too big

https://ibb.co/4mjXvsh

Any way to reduce that. I starts small from the ground and then increases in size as is takes off continuasly until the lights diapears. I find it to be a bit too much

Is a bug with V5, LM is aware of it and confirmed it will be fixed in the next release as they didn't had time to correct it inside HF2.

What should happen is these shouldn't be rendered by P3D as the aircraft is heading away from you.. And this is what LM will correct.

In the meantime you can reduce their size to -25% and reduce your bloom settings a bit. Also be sure to be using AILRP scaling techniques instead of default.

Alternatively you can open the configuration panel on AI lights reborn and revert to the default P3D lights. Texture wise they will look the same but they will lose the bloom effects, shimmering and other details.

Regards,

Simbol 

Edited by simbol

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Oficial Website: https://www.FSReborn.com
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  • 4 months later...
  • Author

@Simbol

Do you know if this is fixed in 5.1. My upgrade is pending 3pp refreshes.

 

Regards

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

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4 hours ago, vincentrouleau said:

@Simbol

Do you know if this is fixed in 5.1. My upgrade is pending 3pp refreshes.

 

Regards

Not yet, LM engineers told me they will add a new property to effects to specify angles were lights should be visible.

This will be added to a future version release due to some priorities they had for 5.1.

S.

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

This will be a really great feature. Nice! Marcus

Regards,

Marcus P.

xaP1VAU.png

  • 3 weeks later...
  • Author

Hi @Simbol,

I did not install P3dV5.1HF1, waiting for ActiveSky/FSLabs. Do you know if the was fixed in HF1?

Vincent Rouleau

AMD Ryzen 7950X3d / 64.0GB G.SKILL Neo DDR5 6000 / Gigabyte  GeForce® RTX 4080 16Gig / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / AGAMMIX 2TB / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 11 / Gigabyte B650M Elite Motherboard

  • Commercial Member
3 minutes ago, vincentrouleau said:

Hi @Simbol,

I did not install P3dV5.1HF1, waiting for ActiveSky/FSLabs. Do you know if the was fixed in HF1?

Not yet. This will be probably on the next interaction because they want to add a new property so effects can specify angles were lights should be visible, since this is a new feature it is not something they add via a patch or Hot Fix.

Believe me.. I have been chasing them on this a lot.. 

S.

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

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