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mpo910

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Everything posted by mpo910

  1. Waiting for Autehtification in Germany too
  2. Yes....and keeps your settings so no loss. I have done it 2 days ago.
  3. What I like at combining with openxrtoolkit is the ability of reducing the image in the hmd to below 100% to gain sharpeness and fps at a small (for me not noticeable) FOV. I have reduced my view to at roughly 90% because I use prescription lenses and the thicker face pad at my Pimax Crystal super ...and therefore my fov is less....reducing it in openxrtoolkit brought me 8 to 9 fps back
  4. I orientated my settings to the pimax msfs2024 setup guide from their website ...and it worked well! Incl. their suggestions on the 20% Nvidia sharpening setting! Mostly get 45 fps stable at eddf, omdb etc...with in game AI traffic at high and parked aircraft at ultra.....dlss balanced with 5090 rtx and pimax super 50ppd 95% resolution it's razor sharp ... Got my crystal super 5 days ago.....and came from Varjo aero. Crystal super is much more smooth compared to aero.
  5. exactly on my end too the case. Build .34 is a stutter mess with high FPS fluctuations (from 90 drops to 45 or 30 and spikes up to 90 again... ASOBO messed up a superior build .33 after the beta ended. How they come to this glorious idea? UNbelievable. Build .31 and .32 where SUPERIOR stable with steady constand high FPS 9900X3D 5090 RTX 64GB RAM
  6. That it is so good I have uninstalled msfs2020 But.... the performance boost, stutter freeness and night lights are the key performers on SU4 for me.
  7. I'm fine. Thanks Rob. How are you? Are you enjoying MSFS2024 now? I use FSLTL base and injector, with FSTRAFFIC models as fallback. So far fine, sometimes strange traffic behavior on taxi routes (Models turning 360s etc).
  8. There isn't and never has been one in SU4B too. It seems that it is hard coded...but I am not familiar how to check or proof anything like that. The culling is still a matter of fact. Cheers Rob and happy flying anyway! Marcus
  9. To expensive and to less airports available. And I am sure that some of them I already have bought earlier. With just 100 products available it won't work. The world seems to offer services more and more subscribing based .. Under the line this will increase cost trumendesle
  10. @IniSteveToday I had a chance of flying the new update 1.1.7 A350 and I was very pleased ro see HOW WELL it now performace! It is night and day difference compared to before this release. Completely smooth and no stutters at all! Thanks a lot for providing this update! Regards Marcus
  11. Do you use rolling cache or do you have done the trick by deleting it after installed it in a manual choosen folder and deleting that one after RC got installed in there?
  12. At my end. 9900x3d and 5090 rtx 64gb Ram it is 20% at most areas. But often more. Example Eddf Aerosoft and 777pmdg. With AI traffic sliders half (roughly 50 to 75 AI planes) it was roughly 45 fps max now 55 to 60. CRZ above Europe it was 50 now easels 65 to 70.
  13. I hope that aerosoft it's bad reputation from the passed will not cost toliss it's good reputation for the future. It likely would be better if aerosoft did a silent partnership and sell the model to toliss and let toliss do his thing.... I am not happy with aerosoft being so present...due to the many issues they had.... It will not be a day one purchase....sorry for Thorsten at Toliss ...but I need to see if this works out indeed to be great....or a meh.... I do wish for both the best possible thing to happen!
  14. Wow....that is a welcome surprise @IniSteve Although I have a beefy system, I still feel the performance heavyness when I use the 350 in VR. My 9900x3d combined with a 5090rtx and medium settings at DLSS Balanced, is working hard to achieve constantly 45fps (half refresh rate from my Varjo aero). So a performance tune of 350 will not only be nice for users with low spec PC......;-) Great decision and a good sign inibuilds sending out with your message above. Thanks for constantly updating your products and sharing your learning curve with your customers.
  15. He didn't even tell me about this ...because we agreed never talking about flight sim again. And we didn't....that's why I did not know this. He is a great guy!
  16. Nice....a video from Rob! A personal friend of mine who is doing well (for those who know him!) I miss him here at the flight sim community....
  17. In software development NOTHING is coincidence....IOIOIIIOOOIOIIOOO In Networking also.... That's the good part... The bad part is....it's complex.....and it can take lots of time to solve complex things ...
  18. He had the possibility of lower the price and offer it to the (potential) customers as an offer and those are able to take that offer or leave it. Yes, after a price increase this is a bit strange. But, if you focus on the result instead of the path to this results it is a win for those who are affected or will become customer
  19. Hi. Seeing this to and it is extreme above Netherlands and Belgium Germany up to Cologne and less but still worden enough above the rest of mid Europe. And if this are the servers then MS should do something about it because it should not be necessary to turn of features because of server load.
  20. Another sad day in aviation history.... I wish all related people no matter what relation exists to all these involved people the best and strength to get rid of this traumatic experience
  21. It is the word "silly" you use....it is an assumption you make and sounds passive aggressive or even aggressive. I can read your sarcasm.
  22. I use liveries from FSTraffic and FSLTL, but downsized to 1024x1024 Pixel, instead of the original 4k size. The traffic behavior, injection, is pure MSFS RealTimeAI Traffic, in sim.
  23. yes, I see this lock ups frequently, much heavier as with the prior .19 build. Maybe vote here: https://forums.flightsimulator.com/t/overall-lower-frametimes-but-spiking-higher-frametimes-as-well-in-vr/745129 the .21 build at my end Lower 0.1% Frames, BUT when a low Frametime happens, the spike is much higher, up to 0.5 and 0.6 Seconds!!! This means a real โ€œhanging Frameโ€. Therefor the overall smoothnes seems better, but these pulsing hangers are a bigger issue for me in VR as the prior .19 build. The spiking frames occur every 10 to 15 seconds. This is related to AI in Game Traffic. Realtime Traffic on, Airtraffic density to High and Parker AI Density to Ultra. As soon es I turn AI in Game traffic off, the Stutters disappear completely. In .19 build the in Game traffic had no stutters at my end. 9900X3D 5090 RTX 64GB RAM
  24. the .21 build at my end Lower 0.1% Frames, BUT when a low Frametime happens, the spike is much higher, up to 0.5 Seconds!!! This means a real "hanging Frame". Therefor the overall smoothnes seems better, but these pulsing hangers are a bigger issue for me in VR as the prior .19 build. This is related to AI in Game Traffic. Realtime Traffic on, Airtraffic density to High and Parker AI Density to Ultra. As soon es I turn AI in Game traffic off, the Stutters disappear completely. In .19 build the in Game traffic had no stutters at my end. 9900X3D 5090 RTX 64GB RAM
  25. They mean the prompt shift - C thing for exciting the Cockpit.... ๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

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