September 26, 20205 yr I have roundabout 4000h of flying in VR with FlightSims like IL2 Sturmovik, X plane and FSX and i dont want to be too negative... but for the expectations i have to say , i think....; Too much shaking and bobbling around with the actual flightmodels so as over sensitivity at the roll axis... This thread is allready discussed a lot ...just type "turbulence" or "shaking" or "senstivity roll" ( sudden 90 ° roll in half of a sec in a TBM , a plane that is known a stable....?1?!?....) in the forums , whereever you look.. ...yes , I know..We all want to get away of the "Flying like on rails" but..... 1. I think the actual behaviour of the flightmodel even at zero turbulence settings will make VR flying more than 20 minutes almost impossible without getting a real bad "motion sickness" 2. The Fps drop should be extremely high just because of this shaking... and if you have experienced allready ... In VR you have to lower your settings for at least 30-50% in comparisson to desktop playing. I personally cant wait for the VR support , i have preordered a G2 HP so as a RTX 3080 but i think as long as Microsoft doesn´t implement a slider to disable the "over" bobbling of the plane nose so as the" over" rollsensitivity of planes like the TBM , VR wont be even playable ...at least more than 20 min without a vomitbag at the side of your chair. and i want to be at least 2 hours flying without putting off my VR ( sometimes 4-6h permanent like i used to do fly in IL2 doing hell of acrobatics without any kind of motionsickness ) This "bobling/jumping" around is a very discussed issue and it shurly should be honored to microsoft to implement something new more realistic instead of the old issue of flying as "on Rails" but this is "overdone" not really realistic , to jump around even in the morning at zero wind , zero turbulence , all zero and your plane still jumping around . The most real pilots say its too much... if they would experience such a agressiv rolling and bumping they would probably find a direct way home too land... In VR..........?? realistic or not...? big big Performance loss, Fps drop and motion sickness. I just hope Microsoft finds a solution for this ... something like a SLIDER for example to disable this "shaking". I am shure Microsoft is allready handling around with the "performance Issue " specially because of the permanent moving cockpit.. we will see....
September 26, 20205 yr I suspect that Asobo will be smart enough to add the ability to disable head-bobbing, either at the launch of VR, or shortly thereafter, when simmers with wobbly VR-Legs start howling. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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