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robert young's: Editing how an aircraft flies on the fly.

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That is, without closing down MSFS and restarting which takes forever. It was easy in FSX, just swap out the aircraft for another and back, but that doesn't work in MSFS.

Look for robert young's message in this old thread. It is 20 times faster when editing flghtmodel.cfg to make a particular plane fly differently. (Such as changing the elevator / rudder / aileron effectiveness, a different kind of change than adjusting sensitivity). You can do all kinds of changes by editing flightmodel.cfg with windows notepad. Back up the file before editing.

FS2020 - Modifying Flight Model CFG without restarting Sim?

 

 

 

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

I am not sure I am understanding.

So ...   the issue is if you swap to something else in dev mode then swap back to your original aircraft it does not read the new configuration even if you sync in the dev menu ?  (serious question as I have never tried editing the config and then reload/resyncing an aircraft) 

 

EDIT: OK I see now, you have to load as a new project not just resync it ... good info

Edited by Glenn Fitzpatrick

1 hour ago, Fielder said:

That is, without closing down MSFS and restarting which takes forever. It was easy in FSX, just swap out the aircraft for another and back, but that doesn't work in MSFS.

Look for robert young's message in this old thread. It is 20 times faster when editing flghtmodel.cfg to make a particular plane fly differently. (Such as changing the elevator / rudder / aileron effectiveness, a different kind of change than adjusting sensitivity). You can do all kinds of changes by editing flightmodel.cfg with windows notepad. Back up the file before editing.

FS2020 - Modifying Flight Model CFG without restarting Sim?

 

 

 

I got one thing wrong in my description. When I mentioned that you should rock the wings with full aileron, it wasn't entirely the right reason. When you re-sync and the aircraft reloads, many of them default to autopilot ON, so when you try to maneouvre the autopilot starts resisting your inputs. The easy way I have now discovered is simply press "Z" or whatever key binding you have to toggle autopilot off.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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Yeah, some planes 'ding' AP off sound, and some announce AP on by voice and some are silent on the first Z input.

Anyways I'm setting the control effectiveness on all 20 planes that don't have flight_model.cfg hidden. It's pretty fast going using your method. They all land seat of the pants much easier after tweaking. This was easier in FSX.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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