November 17, 200619 yr Valve releases information on its migration to multi-core.Interesting read, both as an education, and for the challenges that the ACES team faces in re-writing FS code to take advantage of the next-gen processorshttp://techreport.com/etc/2006q4/source-mu...re/index.x?pg=1bt
November 17, 200619 yr This has already been dealt with in detail:http://forums.avsim.net/dcboard.php?az=sho...d=372401&page=4 Gerry Howard
November 17, 200619 yr I think it'll essentially be a ground up redesign, but I could be surprised.We've left the era of single core speed increases, and moved into multiprocessing and the need for more extensive threading.Maybe ACES can patch this into FSX, as word is that the release code will become more living this time (no single patch this time).Plus the engine running under Vista appears to be substantially faster due to optimizations in the rendering engine by DX10- even on DX9 code.Alan Wake really appears to take advantage of multiprocessing, as does Falcon 4 Allied Force (check out simhq for that review on the Quad core)I'm stuck :) I have a 3.5 year old computer and it runs FSX amazingly well- playable almost everywhere, but I find myself flying the Ryanair or SWA model- smaller airports in smaller metro areas with graphics turned up and it works well. The LA Basin is a 5 FPS slide show, but Vegas is OK. Boise is really good (20 FPS at very dense!) NOw I thinkn a PMDG addon will kill me though unless these addons create their own threads for the gauges- My single cpu system will still choke, but a multi CPU/core would be fine.Tim
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