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Taxiing in FSX vs. FS9

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Hi,One major improvement in FSX over FS9 for me is the ability to taxi fairly straight and not weave all over the taxiway. In FS9, taxiing was a real chore in that it was very hard to apply just enough right or left rudder to obtain small corrections. I use CH Pro Pedals by the way. I have tried every calibration method known to man to fix this problem but to no avail. Never could overcome the oversensitivity of the pedals even though rudder control in the air seemed fairly normal.FSX, however, is entirely different in that there is more control and all the planes react to rudder pedal input just like real planes do. Has anybody else noticed this? I would somehow be able to do something to FS9 to make it react like FSX when taxiing. Except for some type of calibration, does anyone know what might be changed in order to obtain FSX like performance?Thanks.Jim

Hi there:I'm glad you are having better control in taxiing with FSX than with FS9. I however am not. For some reason the plane is nearly impossible to keep straight when taxiing or taking off! Any ideas?Thanks,Blake

Seems to be aircraft-specific. The default Cessna 172 seems to taxi much the same in FSX as in FS9, using my rudder pedals with toe brakes (Home made, using the IOCards 5-axis input card for the electronics), but the Extra is WAY too sensitive on the ground in FSX - tail dragger should be a lot harder to steer than this one. Airliners, using a tiller for ground steering, (also home made) don't seem much different in FSX or FS9.Richard

The King is as hard to control, like it's a feather in the wind, but becomes "heavy" when airborne. The Caravan is good and so is the Baron. Another problem with the King is that even the parking brake is not strong enough to hold the plane still at minimal pitch and since feather seems to be impossible to assign, that makes run-up and taxiing a nightmare.

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Hi All:I too have experienced the same taxi control issues with aircraft in FS9 and FSX; it does seem to vary with the individual aircraft.However, there is often some improvement to be gained by turning on the "tailwheel lock" in aircraft which have it available.Perhaps this would help you out?It would indeed be nice to find out what code to tweak which is active when the aircraft is on the ground rather than in the air, so one can change the rudder response sensitivity independently for that problem.Possibly the Aircraft SDK might contain some clues?GaryGB

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