November 26, 200619 yr Hi,Is it possible to remove the yoke in the 3D virtual cockpit of FSX? I find that it is in the way of the tachometer.Thanks,Blake
November 26, 200619 yr Me too, (well its usually in the way of something)If we could move around a little more easily in the 3D cockpit... (need the F1 view option that allows you to use the mouse wheel)The DLL doesn't work in FSX - I tried...Geoff
November 26, 200619 yr Get a 'TrackIR 4' and move your view beneath it, to one side and around it, just like you would if you was actually there in the real thing? Dave Taylor
November 26, 200619 yr Moderator >Hi,>>Is it possible to remove the yoke in the 3D virtual cockpit of>FSX? I find that it is in the way of the tachometer.No, it is not possible... Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
November 26, 200619 yr Experiment with the camera views. You should be able to come up with one that has the angle you need and can access it through the normal view select screens. Looking at how the views appear in the default aircraft, I think they went for that in place of the head movement because of the head latency. if you just move your virtual `head` in the sim you still can't operate small buttons and dials with accuracy from the standard view distance, so you create a zoomed, angle view and that makes things much easier, where head latency has less effect, or is even turned off altogether. Or you could just buy TrackIR, which does all that and much, much more!Allcott
November 27, 200619 yr Commercial Member Messing with its texture is another way to handle the problem. If you're intrepid and have photoshop and the fsx sdk, then load the texture that the yoke is referencing into imagetool. Convert it to 32 bit if need be, save it out. Load it into photoshop, access its alpha channel, and add an area of black directly under where the yoke texture portion is. Save out, reload into imagetool, convert to dxt3, and try it in the game. You should have a very transparent yoke, though its geometry would still be there, and be blocking mouse clicks as usual. But at least you'd see your tachometer.And yes, I always take the longest, most difficult, or most frustrating route to any solution. ;) Mike Johnson - Lotus Simulations
November 27, 200619 yr Well that's one possible way to handle it. Thanks for at least attemtping a solution.Regards,Joe CryptoSonar on Twitch & YouTube.
November 27, 200619 yr Thank you. Yes it is involved but it may do the trick. Right now I have the standard version of FSX. I plan on getting the deluxe version some time in the future. If I'm not mistaken, there is a free version of photoshop, no? If so this may be my answer. I know that in FS9 guages were able to be relocated and/or resized. I was hoping to be able to do the same with the yoke. ...simply relocate it away from my view of the tach or completely off of the screen.Thanks,Blake
November 27, 200619 yr Commercial Member Not sure on a free version of photoshop. I'm a photographer, so its pretty much a must have for me. Hehe.Short of hex editing the model file itself, which I don't know enough to do, the only way I can see of getting rid of the yoke entirely is by making its texture transparent.Which aircraft's VC yoke is annoying you the most? I can do it in about 5 mins and see if it works, just let me know. Mike Johnson - Lotus Simulations
November 27, 200619 yr Commercial Member Gave it a shot, no good news to report I'm afraid. That method worked like a charm in fs9, but not on the fsx default aircraft. I think they're not allowing alpha textures to be used without a special flag on the material they're applied to now or something. As well, modelmat can't read the materials from the new models, definitely a new format, so can't change it there either. Sorry, looks like you and Mr. Yoke will have to come to some kind of agreement, or maybe get a track-ir and then the problem will be solved (among tons of other benefits). Was worth a try anyway.Cheers. Mike Johnson - Lotus Simulations
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