December 30, 20205 yr When flying the airliners in VR, there's a distubring cockpit glass texture that is making the scenery dull and faded gray. I understand the original purpose in 2D to make it look more like...well glass. But in VR where every pixel and contrast counts, this is very disturbing. Especially when I can lean through the window and see how colorful and contrasty the scenery can look. I've tried to rename the reflection textures but there is still this faded scenery rendering. I would like the scenery to look just like when in external view or in a plane with no window at all
December 30, 20205 yr 3 hours ago, flightsim1818 said: When flying the airliners in VR, there's a distubring cockpit glass texture that is making the scenery dull and faded gray. I understand the original purpose in 2D to make it look more like...well glass. But in VR where every pixel and contrast counts, this is very disturbing. Especially when I can lean through the window and see how colorful and contrasty the scenery can look. I've tried to rename the reflection textures but there is still this faded scenery rendering. I would like the scenery to look just like when in external view or in a plane with no window at all Your best bet is probably to ask on the Forum. https://www.aerofly.com/community/forum/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
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