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About flightsim1818

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  1. Yeah, I noticed that too after having MSFS 2020 on pause for the past one year or so. I don't remember the sim looking this "cartoony".
  2. Yes, true. But also as I mentioned to Garys just now; since I am limited by main thread today (according to MSFS dev mode) at around 30-ish FPS, will I not be more or less around that performance with a better GPU? Since the CPU will be the bottleneck? I was hoping for some more FPS with a 13900K and upgrade GPU when they are a bit "cheaper" but I guess I need to bite the bullet. Or wait 🙂
  3. Right, I was just thinking - since I am limited by main thread today at around 30-ish FPS I will still be around that performance with a better GPU right? Since the CPU will be the bottleneck?
  4. Hi all, I am planning to upgrade my computer step-by-step. Currently I am limited by main thread with my old 8700K. Both in 2D and VR. My first plan is to upgrade my CPU and mobo to something fresh. Thinking 13900K. Even though my 1080 ti is an old GPU I am hoping the CPU upgrade alone will give me many more FPS! But what about VR? Do you think I will see some improvements there as well? I am sure the GPU will be the new limit after this upgrade but since my CPU always was the bottleneck then I don't really know how much the 1080ti can do in MS VR. What do you think? Ps. In about a year or so I will upgrade the 1080 to 4090 when (hopefully) the price is lower.
  5. For me, the improved A320 alone with its better engine and fan sounds is worth the upgrade IMO. And VR is sooo much smoother than MSFS. That said, FS4 is a better starting point but the sim needs LOTS of improvements for sure. I hope they don't consider this as the final version and I hope ORBX will catch on with scenery that can match MSFS.
  6. I am one of many who got both happy AND frustrated at the same time when FS2020 was launched. I loved the initial visuals but the flight dynamics made me frustrated and I went back to X-plane after a few updates with no improvements (or even more bugs). I gave the FBW a go and it was better than the crappy built-in planes but still far behind X-plane. I've checked in a few times on the forum and pretty much the same discussions still exist today. Performance issues, visual degrades (nooo!!), new addons (yaaay), VR problems and so on. I thought...ok...I'll give it a go. I will install it again and see if there are any improvements for me. For starters, the download manager has NOT improved. Still useless download speed which I had to tweak 10 times before my native speed could be used. As for the sim itself. Well...the latest FBW A320 rocks. Really really good. And the sound is sublime. So at least there is one solid bird to fly. But what happened to the sim visuals? I mean...sure...it is the same DNA as launchday but I get the feeling that ASOBO has reduced the quality? The runway looks way oversharpened and grainy on my monitor (probably to look better on TV screens - ie Xbox). The clouds now lack definition and feel more like "The Simpsons clouds". Also, didn't we have different clouds and formation when the sim was launched? As for performance, I think it was smoother initially but I might be wrong. In many scenarios the sim looks great of course, but I feel it is worse now than it originally was. Sliders are maxed out more or less. Are my observations correct?
  7. yepp, in fact mainthread limit for all settings (high, mid or low)
  8. Thanks but the actual issue is not VR related. This is my 2D performance
  9. Seems I don't really get any high FPS no matter what I do. I just set EVERYTHING to minimal. Render Scaling = 50. Terrain Level Detail: 10 The rest on LOW or OFF. Aircraft: Airbus. Location: Gatwick. I expected FPS of at least 150 but no.... I was still on 50-60 and it looked like a joke. Display: 1080P Monitor | 8700K @stock | 32 GB RAM | ASUS GTX 1080ti OC Gaming | Latest NVIDIA drivers. Is this normal? FYI: I don't need or want 150 FPS per se but I am trying to find the root cause to the really bad VR performance I have and something is not right in 2D. Which of course will have a major impact in VR
  10. So...to sum up. Fly the slow aircrafts in the countryside, be very careful with the settings and everything is hunky dory. Or...fly any airliner near a city and you will get a headache and vomit during final approach Now...is MSFS VR ready?
  11. When flying the airliners in VR, there's a distubring cockpit glass texture that is making the scenery dull and faded gray. I understand the original purpose in 2D to make it look more like...well glass. But in VR where every pixel and contrast counts, this is very disturbing. Especially when I can lean through the window and see how colorful and contrasty the scenery can look. I've tried to rename the reflection textures but there is still this faded scenery rendering. I would like the scenery to look just like when in external view or in a plane with no window at all
  12. For me VR is not ready. But then again I am not running the latest but no slouch either. 8700K and ROG Strix 1080ti OC. It's a slideshow no matter how low I go on the settings. Others report similar. https://uploadvr.com/microsoft-flight-sim-vr-players-performance-issues/ Then I go to Aerofly FS2 + ORBX. Very smooth with maxed out settings.
  13. This would explain the ongoing VR disapointment then. People are maxing out their creditcards to get the 3090 and overclock their CPU and have to settle with stutters and bad FPS even on low-mid settings. Good times...
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