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P3Dv5.1 performs better in the background?

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Hello all;

 

Today I decided to fly some VR for my birthday. Everything is up and running and I'm getting abysmal, but I knew what I was getting into. After several minutes, I turn down every setting to minimum and then slowly up the sliders. Really long story short, I'm getting bad performance (~14 FPS) on P3D and my hardware monitor shows the computer isn't doing much at all (45% memory usage and 12% CPU utilization and Flightbeam KSFOHD. As I'm checking the settings in SteamVR (I have a Reverb 1) I notice P3D, as a background process with VR on, is over 60 FPS. Without bringing P3D back as the main main window, I start taxiing around and the performance is fantastic.

 

My question: Does anyone know how I can get the same performance from P3D as a background process to P3D as a main window?

 

PC specs for reference i9900k at 4.8, ASUS 2080Ti, 32GB of RAM. Using WMR, SteamVR, HP Reverb 1 

 

Thanks!

 

 

"I am the Master of the Fist!" -Akuma
 

Had the same thing happen to me on almost same spec machine and Reverb 1. Not 100% sure how I fixed it but at least try these two:

- switch "hardware accelerated GPU scheduling" to off in windows 10 settings

- default all your nvidia GPU settings

- also make sure that no overlays like windows game overlay (win-G key) aren't running

At some point the problem disappeared from my system. A week ago I was getting headset stuttering tracking my head movements. It would happen in P3D or not. Wasted my time reinstalling WMR, SteamVR etc. Turned out defaulting all the Nvidia GPU settings fixed it.

Edited by glider1

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