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hanhamreds

Another digital foundry analysis

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It’s like someone tipped them off🤔

 

 

 


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He talks a lot. 🙂 But the conclusion was long known: with 1080p a GPU upgrade doesn't help much. With 4k it helps a lot. With 1440p it would have helped more if he'd used a Render Scaling above 90. 😉

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It's part of that


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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Just now, Will Fly For Cheese said:

So will I get extra performance gain on my 1080Ti if I shift Render Scaling down to 90% from 100% (running 1440P)

If you are not mainthread limited, yes. But it won't look as good. Actually I don't think this is a good option. At 4k on the other hand, this is key to a reasonable performance.

Edited by crimplene
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Another point: He really should have compared framerates with complex airliners like the A320NX or the CRJ. He would have found out that MSFS gets so much CPU limited with those Aircraft that a faster GPU can add eye candy (always good, of course!) but not fps. Even a very fast CPU (I use a 10700K at 5.2 GHz on all cores) doesn't get you a lot more than 30 fps, regardless of screen resolution.

Edited by crimplene
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1 hour ago, Will Fly For Cheese said:

So will I get extra performance gain on my 1080Ti if I shift Render Scaling down to 90% from 100% (running 1440P)

Yes but it should be a last resort, because it's equivalent to reducing your game screen resolution. But while with the monitor setting you can only switch between "standard" resolutions, with that slider you have more intermediate ones. The lower the render scaling, the less pixels the sim has to draw on, the more performance you gain back AND the less quality you keep.

It's manageble only on those starting from a native 4k resolution or on big screens imho, that's why they are doing it mostly on higher res monitors


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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