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DCS 2.7 is Here

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Patrick

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Patch Notes

 

18 nov
2021

DCS World

  • AIM-120 AMRAAM seeker fixes and adjustments to be less susceptible to break lock conditions.
  • Added: H-6J/Wingloong preset payload.
  • Adjusted: PL-5EII performance and warhead.
  • Automatic white balance disabled due to incorrect colors.
  • AI aircraft make wild maneuvers to reform - fixed.
  • AI aircraft will be better at detecting targets against a bright sky, in contrast.
  • WWII AI aircraft take off faster in groups now.
  • 9M120 missing from warehouse stores - fixed.
  • Ground AI. Broken vehicle formations fixed.
  • M270 MLRS Strange behaviour, firing at random locations - fixed.
  • VR. Missing now is a synchronous rotation animation of the Hind rotor - fixed.
  • ME. Fixed GUI error when trying to save (or start) the mission with Oval drawing in some cases.
  • Weapons. Added S-25-O HE aircraft rocket and payload variants.
  • Weapons. Added FAB-250-M62 GP bomb to various Russian/Soviet airframes's inventories.
  • Weapons. Eliminated the bombs collision when releasing from the Mosquito bombay.
  • GUI. Wrong MISSION window instead of REPLAY after getting message about version incompatibility - fixed.
  • GUI. Some GUI controls unavailable at 768 and 800 screen height. Fixed sizes and properties of widgets.
  • ME. Cannot click on trigger zones or initial points inside an airbase zone when airbase was selected - fixed.
  • Steam. User unable to launch DCS due to binary issue in steam - fixed.
  • GUI. Required Modules/Mods no longer listed before opening mission - fixed.
  • SA-5 (S-200). Adjusted launcher vertical angle, horizontal rotation speed, acquisition and target lock time, reloading time.
  • ATGM 9K120 Tandem HEAT model animation adjusted.
  • ME. Improve Figure table in DRAW panel. Adding tooltips and changing localization keys.
  • NTTR map. Creech. Collision during take-off and crossing by group of the runway - fixed.
  • NTTR map. Some planes collide when taking off from Echo Bay - fixed.
  • Syria map. Ercan. Traffic jam during takeoff - fixed.
  • AI helicopters. Helicopters have issues attacking ground targets with missiles - fixed.
  • AI helicopters. Collision of helicopters while passing the waypoint - fixed.
  • AI helicopters. The helicopter rolls out of the runway after landing - fixed.
  • AI helicopters. Helicopters collision during landing on an airfield.
  • AI helicopters. Part of the helicopter group remains at the airfield after landing for refueling - fixed.
  • AI aircraft. AI doesn't climb at optimum climb speed - fixed.
  • Weapons. SLAM (AGM-84E) launch cause CTD - fixed.
  • F10 map. Map drawn objects not cleared from memory after exiting mission - fixed.
  • MP. Changed the network protocol version. Old clients will not see new servers.

DCS: F-16C Viper by Eagle Dynamics

Added:

  • Mark Point. This includes A-G radar, targeting pod, HUD, and fly over Mark Point creation. Mark Points are also indicated on the HSD that can be selected with the HSD cursor. HMCS Mark Point creation and datalink Mark Point sharing between team members will come later. Video.
  • GMT Mode. The Ground Moving Target (GMT) mode allows the detection and tracking of surface targets between 8 and 75 knots in Ground Moving Target Track (GMTT). Video.
  • AGR Mode. When in a visual attack mode through the HUD, the Air to Ground Ranging (AGR) mode is enabled to provide target ranging.
  • HTS/HAD Mode. The HARM Targeting System (HTS) and HARM Attack Display (HAD) allow the detection, classification, and targeting of surface radars without already known target locations.Remaining items such as the Expand mode,SEAD, MAN DED pages and HTS data link will come later in HTS development. Video.
  • HSD Cardinal Direction Markers.
  • Air-to-Air radar Intercept Cue.
  • Steerpoint Selection HOTAS 

Fixes:

  • CMDS dispenser status lights brightness now controlled by MAL/IND switch
  • HMCS - when choosing DGFT, MSL, etc via HOTAS.
  • Range scale with cursor in TWS mode not working. 
  • A/G radar DBS scans past gimbal limits.
  • A/G Radar still operates with WoW.
  • A/G Radar Bearing/Range indicator shows values >360° and <0°.
  • MGRS Conversion and edit.
  • Removal of LCD post effect on MPDs. Note that the displays can, in the meantime, be washed out and require gain, brightness, and contrast adjustment for a clear video picture. This will be adjusted for automatic video image adjustment.
  • Unable to exit standby if used in CRM
  • AG radar. Scan in blind zone

DCS: F/A-18C Hornet by Eagle Dynamics

  • Adjusted overload limit to 10G
  • Fixed: Bomb Interval setting influences DL channel selection

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Right MPCD SYM switch not working
  • Reversed MPCD day/night button animation
  • Missing keybindings.
  • TPOD IR polarity change forces video to wide FOV without change in symbology
  • Countermeasures release command input is "stored" if release was inhibited, and executed later when possible.
  • EHSD Map Ground track button not working 
  • BORT Numbers.
  • Turn rate performance (was previously overperforming in some conditions)

Added:

  • TPOD on station 2 and 6
  • Fuel dump graphical effect

Updated:

  • LAR calculation for GBU-32.

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Route selection is not cleared when deselecting ROUTE.
  • Engine MPCD displays missing elements.
  • M02 of the campaign (AWACS blocking the taxiway)
  • M01 of the Coup d'Etat campaign (unable to create a markpoint)
  • Emergency landing gear not reset after landing
  • Possibility to lower landing gear on belly

Added:

  • ALCM option in mission editor independent of enforce drift option
  • Added: TAF (GCI Datalink)

Updated:

  • Default marker and missile volumes
  • MAJOR UPDATE: Full RDI Radar rework
    • New Modes and Features
    • Improved Interface
    • Detection and behavior are more realistic
    • Fully multi-threaded radar search
    • Improved IFF characteristics

Improved:

  • VTH (HUD)
  • VTB (HDD)
  • A/A Master Mode functionality

More details at this forum thread: M-2000C Update Presentation

IMPORTANT: A lot of bindings have changed with this update (landing gear, trigger, antenna elevation commands, etc.), check everything before committing to a merge without the trigger command bound.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA radar consistent detection range with HI/MED/ILV prf setting
  • AA radar look down condition check
  • Remove alt info of contact in AA radar VS mode
  • AG radar designated SPI point should not be reset if out of antenna physical limitation
  • GMTI/SEA1 mode can have rbm render overlap on/off by MFCD U2 button
  • Enter AG EXP/DBS modes by enlarging the area around TDC, no longer need to designate a point in MAP mode first.

Added:

  • HSD shows AA hpt target and attack line
  • A dynamic RCS calculation based on swerling IV model
  • Rainy day or atom density at low alt could reduce radar detection range
  • More bindable inputs

Adjusted:

  • AA radar detection performance
  • AG GMTI speed gate: L - 6 knots; H - 15 knots

DCS: C-101 Aviojet by AvioDev

  • Altimeter initializes correctly now at mission start, without having to move from 0 altitude to present altitude after mission unpause.
  • Adjusted VR stick sensitivity.
  • Adjusted the following sounds: map case open/close, mirror bump when reached one of its animation ends. Both sounds are now variable depending on movement speed.
  • Made the stick 'stop' sound volume dependent on stick movement speed.
  • Fixed the secondary DC bus logic: it will be turned off now when there is no GPU connected, engine is not started (generator is unavailable), and the “bus tie” switch is set to OFF.
  • Adjusted the volume of the DC bus noise at the external view (it is heard when a canopy is open).
  • AI and multiplayer client’s aircraft now have correct canopy sound.
  • The following sounds will now be heard in external view on a human-controlled multiplayer client’s aircraft: canopy, GPU and electric noise (the latter is heard when any of the two canopies is open).
  • Fixed rear canopy jitter in multiplayer.
  • Canopy position is correctly updated now on the multiplayer client’s aircraft after the second crew member left it.
  • Ladders are correctly synchronized now on the multiplayer client’s aircraft after the second crew member left it.
  • Fixed ladders jitter when the canopy is being opened/closed.
  • GPU multicrew status is correctly synchronized now, when its control is attempted from the rear cockpit.
  • IFR hood and NS430 display correctly now on external views, when the rear seat is left and then reoccupied again.
  • Eliminated IFR animation jitter on multiplayer client aircraft.
  • Rear multicrew pilot head animation updates now over the network.
  • Corrected excessive precession on the gyroscopes.
  • Fixed the bug where, on occasions, the gyroscope would invert itself when going through 90° of pitch.
  • Fixed the hardcoded error that made the gyros roll with the aircraft.

DCS: Black Shark 2 by Eagle Dynamics

  • AChS-1 seconds scale (small) moving too fast (2x) - fixed.
  • Corrected description for Rotor RPM warning push-light function (EN/RU PDF).
  • Low RPM push-button naming fixed.
  • "Patrol" single mission. Change to Scattered clouds preset 5 to make the mission playable.

DCS: Mi-24P Hind by Eagle Dynamics

Improved:

  • 9K113 ATGM guidance control unit gyroscopic stabilization modeling improved after new analysis and comments from SME. Leads to more stable operation within gyroscopic system limitations.
  • Petrovich AI flight routines improved including:
    • Nap of the earth flight
    • Vertical takeoff and landing (command by setting altitude to zero for landing and adding any altitude above zero for takeoff, in the interface. Note that Petrovich will put gear down/up automatically and hold brakes automatically after landing)
    • Hovering – Petrovich will hover more like human now
  • Petrovich AI ATGM align maneuver during hover was reworked and with new gyroscopic stabilization changes short time alignment is possible to stay in hover after launch. If ATGM align maneuver is ordered while in hover (HVR mode) Petrovich will shortly pitch down to align with target for ATGM launch, operator task is to hold the launch button after alignment was ordered as launch authorization will be short (1-3 sec). After a short pitch down and alignment Petrovich will return to hover. It is advised to order ATGM align in hover after the course was adjusted to suit direction to target. Also, it is advised to order hover ATGM align to distant targets as angle to close targets may be too steep. (Known issue: after first ATGM alignment order Petrovich stops reacting to short UP command to change course, will still react to ATGM align order. Temporary workaround: after setting course for Petrovich interface HSI with short UP, switch mode with short LEFT from CBTM to HVR and Petrovich will react and adjust course, then switch back to CBTM).
  • English localization of pilot’s cockpit input commands (WIP).
  • Main rotor pitch indicator needle movement smoothened

Added:

  • Forward cockpit windshield aiming reference marker that can be toggled in special menu settings. (It corresponds to 0 degrees of depression for PKI)

Fixed:

DCS Flaming Cliffs by Eagle Dynamics

  • F-15C. Convergent exhaust nozzle controller algo and sounds updated.
  • F-15C. External stores do not seem to generate a drag penalty - fixed.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added wing flex feature
  • Implemented side door and armor headrest sounds

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed duplicated input commands

DCS: FW 190A-8 by Eagle Dynamics

  • Added booster pumps failures
  • Fixed duplicated input commands

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed duplicated input commands

DCS: WWII Assets Pack by Eagle Dynamics

  • Missions that were made with units from the Asset pack grouped separately in the interface
  • Removed "captured" WW2 units for some allies countries.
  • Removed fire and smoke for destroyed field howitzers.
  • B-17G can take-off with tail low now
  • A-20G Soviet skin is added to USSR
  • Flak units behavior 
    • Added Min/Max engagement altitude
    • Altitude Engagement Restrictions - partially solved the problem with engaging fast moving close targets by heavy AA guns
    • Fire at point with altitude - fixed shot spread
    • Multirole heavy gun: Distance limit fixed for ground targets
    • Dispersion in loading time as source of additional error in fuze setting 

DCS: Combined Arms by Eagle Dynamics

  • Added the ability to hide hints for JTAC by pressing LCtrl + B.
  • Added 2 skins for russian soldiers with AK.
  • Added Min/Max altitude restriction for AAA in ME.

DCS: Marianas by Eagle Dynamics

  • Added unique objects
    • Fiesta Resort Guam
    • Dusit Thani Guam Resort
  • Secondary runways at Tinian North Field are smoother now
  • Aircraft can cross runway while driving via taxiways at Antonio airport
  • Improved visibility of radio towers

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M8, M9, M11, M12, M13, M14, M15. Adjusted wind direction and speed to ensure ATC gives correct runway for departure.

 

  • Missions 01, 07, 09, 10, 13, 14, 15, 16, 17, 18, 19, 2. Adjusted wind direction and speed to ensure ATC gives correct runway for departure / landing. Also adjusted wind at high altitudes to allow wingmen to better follow player.
  • Mission 20. Updated weather conditions to make it easier to fly.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M01. Added information to the briefing about possible problems with Saint during dogfight / not using BACKSPACE which apparently can break the mission. Other small tweaks and updates.
  • M11. Corrected loadout (swapped Litening with ATFLIR).
  • M12. Updated Iranian Tomcat liveries. Moved static crewmen so the wingman won't run them over anymore. Other small tweaks and updates.
  • M13. Corrected loadout (swapped Litening with ATFLIR).
  • M14. Fixed bug with mission score (below 50). Reduced skill of enemy SA-2. Corrected loadout (swapped Litening with ATFLIR).

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • F-14 skin updates
  • Skin file size reduced
  • AI won't dispense flares when approaching guns
  • AI skill update
  • Jester will be silenced automatically while Bio talks

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • F-14 skin updates
  • Skins added for the Ranger's squadrons
  • Skin file size reduced

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Mission 7. Wind direction and parking spot changed. Trigger zones adjusted.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo:

  • Mission 5: Weather, victory conditions and wingman behavior tweaked.
  • Documentation updated.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Mission 11. Adopted to 2.7. F10 Map Marker added. Improved Voice overs. Trigger at target fixed. Mission failed option added (exit mission or fly back to HQ). Mission finished after Landing at HQ via ESC / or after engine shutdown and Battery OFF.

DCS: F/A-18C Rising Squall Campaign by INVERTED:

Added two new Missions.

  • Add a new multiplayer mission to test the feasibility of multiplayer campaign. The mission will start after M06 of the main story. Players can use this Missions in the Campaigns / Multiplayer folder.
  • Complete rebuild of Mission M10. The new mission will begin on the carrier deck.
  • Minor bug fixes.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Missions 4,6,10,13 and 14 (all variants) increase flares to Std 60.
  • Missions 8. (all variants) add no RTB on bingo, add AI override, add 60 flares, Adjust Adriana timings, change lifter to CH53E for better stability.
  • Missions 9. (all variants) adjust AI safety net. 

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633

  • All Missions except 2 (all variants) add Kneeboards increase flares to Std 60.
  • Missions 5. (all variants) Correct Typo in brief.  Updated PDF Brief.
  • Missions 6. (all variants) Update references to runway heading in line with DCS update.

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Patrick

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Patrick

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***Open Beta***

 

23 dec
2021

Introduced new campaigns:

  • DCS: A-10C Iron Flag Part I by Baltic Dragon 
  • DCS: UH-1H Paradise Lost by Reflected Sims

DCS World

  • Voice chat feature is expanded to talks via radio for all human-controlled aircraft.
  • AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
  • AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
  • AA missiles. Updated targeting angles and FOVs for many A2A missiles.
  • AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning.
  • Fixed crash caused by AI formations in some cases.
  • ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
  • ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
  • Display of F10 options. Fixed incorrect change of F10 options.
  • AI aircraft. Added refueling task to Tornado IDS.
  • AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
  • AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
  • AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
  • AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
  • AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
  • AI aircraft. Helicopters spawn outside of Tarava deck - fixed.
  • Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
  • Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
  • ME. Dynamic Weather panel disappears - fixed.
  • ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
  • DCS crashes when player aircraft blocks runway - fixed.
  • ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
  • Fixed a bug leading to a drop of performance when rendering a water surface.
  • Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
  • AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
  • NVG image very dark in moonless night - corrected.
  • Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
  • Sound engine. Released sounds now continue to move with the source.
  • AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
  • Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
  • Sound engine. Updated sonic boom sound effect.
  • Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
  • Dedicated server. Wingmen won't move from their parking slot - fixed.
  • C-47 Skytrain aircraft is added to the WWII Assets pack

DCS: F-16C Viper by Eagle Dynamics

  • Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video.
  • Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video.
  • Added FCR Jamming Indications
  • Added HSD cursor ability to adjust scale and select steerpoints.
  • Added New CMDS Modes - Semiautomatic and Automatic. See video.
  • Added a new CMDS BYPASS program (one chaff and one flare).
  • Added SEAD DED page and TMS HAD functions.
  • Added MAN DED page.
  • Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
  • Сodes being looked for, the faster the HTS scan rate.
  • Smoother HUD, HAD, and HSD cursor axis slew.
  • ECM pods drag correction.
  • Overload limit should be adjusted for 10.5G
  • HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
  • MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
  • Fixed: HMCS cross / egg when looking in reference to ground.
  • Fixed: Lights to Bright at Night on CMDS Panel.
  • Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
  • Fixed: HSD Cursor default position incorrect in A-G Mastermode.
  • Fixed: CCIP mark draw limits.
  • Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
  • Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
  • Fixed: Unable to align HMCS While Powering Mavs or TGP.
  • Fixed: HSD wrong indication designated SAM target.
  • Fixed:  Symbology on TGP Has Different Brightness.
  • Fixed: AG radar mode selection menu obstructions.
  • Fixed: HAD: 
    • Radar contacts overlap order
    • Selected targets font too weak
    • Elements draw order
  • Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
  • Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground. 
  • Fixed: HTS: 
    • Unable to designate an inactive emitter
    • After handoff, not able to move SPI with TGP and HUD
    • Does not see Roland RDS
    • HTS pod is not roll stabilized
    • Unable to exit HTS mode while operating AGM-65D
  • Fixed: Steer point 25 bullseye problems.
  • Fixed: MGRS Conversion problem when leading with zeros.
  • Fixed: Mark point source is unable to be changed.
  • Fixed: Markpoint shows elevation in meters instead of feet
  • Fixed: Incorrect display of targets on the WPN HARM_POS page.
  • Fixed: HUD tadpole not aligned with steerpoint.
  • Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
  • Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
  • Fixed: Altimeter incorrect limits.
  • Fixed: Radar GM Antenna Azimuth Reset
  • Fixed: Markpoint and AG radar integration
  • Fixed: When "OVRD" selected radar continues to scan.
  • Fixed: HUD diamond for new steerpoints not showing immediately.
  • Fixed: HUD remote panel is a W and should be a VV.
  • Fixed: Line below the PROBE HEAT and EPU/GEN switches.
  • Fixed: Erratic depiction of BullsEye information on the HUD.
  • Fixed: Jettisoned canopy - Open and close sound still plays.
  • Fixed: Lighting on the EHSI is not dimming enough at night.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improved FLIR image settings.
  • Fixed: Weapons should not work when the WOW sensor is damaged.
  • Fixed: High speed showing sometimes on locked targets.
  • Fixed: AIM-9X on station 2 stops working after tank jettison.
  • Fixed: LITENING II. Adjust the zoom factor.
  • Fixed: Range and aspect shown in JHMCS for jamming target.

DCS: C-101 Aviojet by AvioDev

  • External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
  • Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
  • Added credits files (available at the module icon in DCS UI main screen).
  • Restored AI aircraft engine sound.
  • Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
  • The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
  • Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
  • The radio menu will be hidden now once the CALL button is released.
  • Renamed radios names for communication menu (also affects the new VOIP UI).
  • Added radios presets for VOIP “Dynamic Radios“ dialog.
  • Adjusted radios settings.
  • Improved radios performance.
  • Fixed wings being ripped off when the second pilot is ejected.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
  • Aircraft can fire weapons while on the ground.

Updated:

  • Waypoint input procedure
  • DMT axis Slew
  • TDC Special Option renamed to:  “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation. 

Added:

  • CAS page: Entering 0 will enter current aircraft position as target position

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Pilot visibility & pedals intersecting feet issues.
  • Improved replay stability.
  • Green IDN/HSI AP course setpoint position misplaced with crosswinds.
  • Gun piper jumping on FRL in some conditions.
  • Target aspect shown on zero length speed vector.
  • WP dist and id not shown on VTH/HUD in ground modes.
  • SHB seagull markers should not have bar symbols.

Updated:

  • Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

Added:

  • LotATC human driven TAF.
  • Switch, canopy, throttle noises sampled on the real cockpit.
  • Movement sensitive throttle noise.
  • Adjustable throttle detent positions.
  • Lots of system noises (VTH, VTB, AC, Gyro...).
  • Lots of radar & VTB related binds (inc/dec, toggles, ...)
  • Option to disable PCN hidden digit entry message.
  • What's new tips on kneeboard.

Improved:

  • Added Canopy physics
  • Super 530D loft after launch.
  • TAF is now fully accounting for all line of sights
  • 530D accurate launch zones and ToF calculation
  • Lighting knobs adjusted in fonction of daylight upon spawn
  • PCN backlighting of all buttons, brightness knob now clickable for light test

DCS MiG-19P by RAZBAM Simulations

Fixed following keybinds:

  • ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
  • ADF Manual Antenna Left and Right commands are reversed.
  • Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
  • Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
  • RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

Added:

  • Cockpit Flood light ON/OFF

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
  • Changed ICS default setting to always cold mic on spawn.
  • Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
  • Floodlights are now operational again in the F-14B cockpit.
  • Forrestal: Adjusted LSO platform view.
  • Forrestal: Tie-downs now render proper cavity map.
  • Fixed potentially long load times due to tacan initialization.
  • Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
  • Adjusted integrated stab trim for flap and DLC operation.
  • Adjusted gear and speedbrake drag.
  • Adjusted flap pitching moment.
  • Adjusted F110 fuel flow for mid-power settings.
  • Adjusted lift while in ground effect.
  • Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however: 
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system. 
    • The channels all show up in the kneeboard and use the common DCS channel presets as default. 
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission. 
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA gunsight solution for LCOS mode
  • AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
  • AG radar antenna elevation in GMTI/SEA1/SEA2 modes
  • AG radar real beam map gain/brt/cont control
  • AG radar terrain avoidance image gain/brt/cont control
  • HSD moving map brt/cont control
  • C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
  • radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

Added:

  • Support of radio com1/2 VOIP with new binding:
    • HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
  • SPJ jam type/coverage(az,el)/direction now are synced in MP
    • Only affects between JF-17s in MP
    • For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)
  • AA radar speed gate low/high toggle (used for low speed target filter)
  • AG radar EXP mode for GMTI/SEA1/SEA2
  • AG radar ship contact echo size difference according to ship RCS
    • small (none C802AK target size setting can help [reported])
    • medium (C802AK target size - MED)
    • large (C802AK target size - LAR)
  • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
    • Now use tacan signal to simulate the beacon signal
  • Empty 800L/1100L fuel tank as loadout
  • If taxi-out without disconnecting ground power cable, it could damage the aircraft
  • Multipurpose UFC binding preset

Adjusted:

  • AA/AG radar CNTL page
  • AG GMTI/SEA1/SEA2 contact color
  • CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

DCS SA-342 Gazelle by Polychop Simulations

Fixed:

  • Gun binding issue solved (now you have a new binding "Minigun Fire")
  • Mistral doesn't lock ground targets now
  • RWR volume knob now updates sound level properly
  • Laser rangefinder now detects statics
  • Adjusted seeker limits for the mistral.
  • Adjusted some values for the flir in night situations.

Added:

  • New menu background image.
  • keybind for comm menu now is available for mouse
  • VoIP implementation

DCS: Black Shark 2 by Eagle Dynamics

  • Added rotation limits to Pilot's head camera.
  • Heavy jitters after getting damaged - fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
  • Improved. ATGM aiming sight helper for movement momentum changed
  • Improved EN inputs translation
  • Improved many sounds according to feedback and new references (Thank you Iron_Man)
  • Improved. Default ASP-17 reflector position changed
  • Added more control binds for the Pilot's weapon control panel
  • Added default axes assignments for "SideWinder Force Feedback 2" joystick.
  • Fixed Landing gear door mis-aligned when gear is down
  • Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
  • Fixed Ukrainian livery tail warning inscription and number

DCS: Spitfire IX by Eagle Dynamics

  • Bombs spawns shifted to far aft when released - fixed
  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-51D Mustang by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RP-3 rockets to the armament
  • Fixed propellers in connection to wing flex
  • Identification lights displayed correctly now
  • Fixes to initial and gunsight camera positions
  • Added Instant action missions to Marianas.
  • Added Spanish localization of IA missions.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Added missed panels of the armored glass frame
  • Fixes to the cockpit frame and canopy bolts (flashing textures)
  • Fixed a typo in the Außenanschluß
  • The cockpit model’s polygons are visible through the fuselage - fixes
  • Minor improvement to the canopy opening animation
  • Antennae does not connect with vertical stab - fixed
  • Added software dynamic reflections for the cockpit
  • Edited tail numbers animation to allow using single-digit.
  • Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

DCS: Fw 190 D-9 Dora by Eagle Dynamics

  • Tailwheel sunken into ground - fixed
  • Interior parts are visible thru the fuselage - fixed
  • Raindrops are visible inside the front glass - fixed
  • Improvements to the cockpit’s outer shape
  • Duplicate parts of the tail - fixed
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Added Instant action mission Low Level Hell to Channel map.

DCS: NS 430 by Eagle Dynamics

  • Fix to the color of the course deviation marker
  • Fix to manual brightness limits
  • Message "Approaching Target Altitude" displayed correctly now
  • Fixes to deviation bar and pointer visibility
  • Fix to wrong units displaying in NRST pages
  • Fix to ETA capculations
  • Removed leading zero sign for latitude in the position field
  • 2D model is available for VR users now

DCS: Caucasus by Eagle Dynamics

  • Fixed unique scenes objects : self-intersection, duplication
  • Roki tunnel entrance destructible now

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed collisions with objects on airport taxiways
  • Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
  • Small bushes do not obstruct ground vehicles
  • Lights on ground traffic objects no longer light up during the day
  • Fix reflection artifacts on static objects
  • Improved base color of vegetation
  • The textures of the surface distant LOD corresponds to the textures of the near LOD
  • Cosmetic fixes to textures of rivers and their connections

DCS: NEVADA Test and Training Range Map by Eagle Dynamics

  • Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
  • Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
  • Airfield "Boulder City": added ATC with radio frequencies
  • Airfield "Groom Lake": removed vegetation from runway
  • The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
  • Fixed places near airfields where fences were on the roads
  • Fixed a lot of glitches in the geometry of the ground under the roads
  • Fixed huge holes in the geometry of the terrain surface
  • Fixed a lot of unnatural embankments along the roads
  • Fixed near LODs of some objects, objects disappeared in the near distance

DCS: Combined Arms by Eagle Dynamics

  • Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
  • Fixed wrong hull direction when firing Insurgent with AK-74.

Campaigns

DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:

  • Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
  • Mission 8. Adjusted size of end mission zone.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Flak update.

P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations:

  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Flak update.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Visual briefings.
  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
  • Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
  • Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
  • Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
  • Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
  • Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

UH-1H Argo Campaign by 373vFS Greg

  • Mission 1: Missing C-130H fixed.
  • ADF not working in missions due to wind conditions - fixed.
  • Mission 5: Skip mission missing - fixed.

F/A-18C Rising Squall Campaign by INVERTED

  • The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.
The following is the basic description of the campaign:
The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
  • UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
  • New Voice Overs added to give more guideline true the missions
  • Many Voice Overs changed for better understanding
  • Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
  • Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
  • Issue with severe FPS problems in Mission 7, 10 and 11 solved.
  • A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

Known Issues

  • With enabled mirrors black flashes may appear in some cases.
  • MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘
  • Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
  • Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
  • Voice Chat:. Mig-15bis. Radio frequency in the widget does not change.
  • Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
  • Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
  • MiG-21: Distortion of engine sound when in cockpit.

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***Weekend News***

 

24 December 2021

 

Dear Fighter Pilots, Partners and Friends,:pilotfly: 

First of all, Merry Christmas to you and your family!

With the recent Open Beta 2.7.9 release, we are pleased to announce substantial new DCS:  AJS-37 Viggen features as well as improvements to both the FW 190s and new RP-3 armament for DCS: Mosquito FB VI. Updates to the NS 430 Navigation System have also been made, including the use of the flat version in VR. We have also provided an important number of enhancements and general bug fixes in this release. Please enjoy the full changelog.   

We are delighted to share some good progress on DCS: AH-64D. Currently we are working on the Stability and Command AugmentationSystem (SCAS), and we encourage you to check out the details below. Some very detailed research and excellent SME feedback is shaping our highly accurate flight model and flight control system. We are confident that you will be impressed.

As the sun sets on this most challenging year for all, we look back fondly on what has been accomplished thanks to your passion and support. Our whole team, partners and friends are so thankful to you and our community for everything you have done to support us. We hope you will enjoy the Christmas holidays and will take advantage of this last sale of the year, both on our e-Shop and on Steam. Thank you again!

We wish you and your families health, love and happiness for 2022 & Beyond.

Thank you for your passion and support.

Yours sincerely, 
 

Eagle Dynamics Team

 

WWII Improvements 

Development Progress

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In the Latest Open Beta 2.7.9 Release, we added C-47 to the DCS: WWII Assets Pack. You may also notice the new RP-3 rockets on the Mosquito. A number of long awaited graphical issues are also resolved, especially for the FW 190 Dora and Anton. We look forward to your comments.  AH-64D

Development Progress

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The Stability and Command Augmentation System (SCAS)  systems are similar in some ways to those in DCS: Mi-8MTV2 and DCS: Mi-24P. These complex systems are currently in advanced development and one of our highest priorities for our AH-64D to perform and “feel” like the real thing.

In parallel, we are also implementing the initial damage model with its effect on systems: flight control, and damage and detachment of surfaces, tail boom, stub wings, and main landing gear.

A very useful page of the MFDs is the Tactical Situation display (TSD) for both navigation and points. To get started with this powerful tool, please check out the most recent videos in the DCS: AH-64D tutorial series by Matt Wagner in the DCS: AH-64D | TSD Points and DCS: AH-64D I TSD Navigation.

 

Merch Drop

Winter Sale 2021


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It is with great pleasure that we are able to announce our participation in the 2021 Steam Winter Sale. Most of our best selling products are available with up to 50% discount. We are thrilled to end a successful year with overwhelming enthusiasm from our community. To celebrate, please enjoy the launch of our Pilot’s Line of Merchandise

We are excited for what will be in store next year, and we thank you for making our dreams come true. Remember, our DCS Store Winter Sale will be on-going until the 10th of January 2022 at 15:00 GMT.

Merry Christmas from our entire team, we wish you much health, love and happiness. See you in the New Year! 2022 & Beyond Trailer.

Thank you for your passion and support, 

Yours Sincerely,
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Patrick

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Patrick

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  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
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