April 15, 20215 yr Yes, indeed. I took it for a spin and I am now wondering why I even bother with anything else. Richard Chafey i7-8700K @4.8GHz - 32Gb @3200 - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals MSFS 2020, DCS
April 15, 20215 yr Author We are pleased to share our latest update to DCS World Open Beta and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support. You make our dreams come true! Eagle Dynamics Team Changelog features Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install. Introducing a new cloud system with presets. Introducing the new WWII propellers technology. New campaigns: DCS: Black Shark 2 Pandemic campaign by Armen Murazyan. DCS: A-10C Operation Persian Freedom by Ground Pounder Sims. DCS: P-47D Wolfpack Campaign by Reflected Simulations. DCS World New Features Labels. Added new small neutral dot label. Mission Editor (ME). Added quadrangular trigger zones. ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position. ME. Updated weapons and stores naming. ME. Added ability to place all Player/Client Aircraft on ground without parking spot Several changes in graphics effects. Missions created in DCS 2.7 are incompatible with old DCS versions. Options. System: F11 Free Camera. Added control with classic WASDkeys. Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list. Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection) DCS World Corrected RSC of most missiles to bring values to a more realistic look. Nothing special, just percentages. ME. The default speed of ships increased from 11 to 27 knots. Effects. The dust plume from low-flying aircraft has been improved and tuned. AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile. R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%. R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster. Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles. MP. Fixed several missile synchronization errors in multiplayer Off boresight desync - Fixed Desync when firing at high G loading - Fixed Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles. Numerous fixes of weapons and payloads masses. AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions. Four-engined bombers don’t make evasive maneuvers when shot. Input. Removed automatic assignment of commands to non-existing joystick buttons. Ability to link FARP objects to share ATC and warehouse. ME. Group/Unit names, trigger scripts de-sync in localizations - fixed. Input. Target designator analog axis has a big deadzone in the center - corrected. JTAC cannot designate HQ-7 - fixed. Triggers. The trigger "shelling zone" is randomized now. Encyclopedia. Added new articles. Graphic system. First game start will be in main display resolution, not 1280x768. DCS_Updater: Only allow to install authorized modules. AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions. ME. Adjusted bound area of The Channel, Nevada, Normandy maps. ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed. ME: AI Mi-8. Broken Perform Task Landing - fixed. Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition. MP. Client has gun's loadout without tracers but another client sees tracers - fixed. UAV causes DCS crash when taking off from the runway after a cold start - fixed. Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead. Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection. Sounds. Correction of audio errors in F/A-18C. Sounds. Updated helicopter trimmer sound. Sounds. Updating some of the F-16C sounds for the exterior. Sounds. Fixed bugs with sounds of rain in the cockpit. Sounds. New sounds for sounding turboprop aircraft. Sounds. Minor bug fixes for P-47D sounds Sounds. New sounds for sounding aircraft with turbofan engines. Sounds. New sounds for CFM-56 engine. Sounds. Correction of minor bugs in some models of ground vehicles. Sounds. New sound and small sound dynamics update for Su-27 and other jets. Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed. Mission generator. Lua error in created mission with WWII units - fixed. VR gloves: broken animation of thumbs - fixed. AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles. MP. Reduced the amount of network traffic generated by the air defense missile systems. AI aircraft. S-3 and E-2 not launching from supercarrier - fixed. ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed. Aircraft set to take-off from ground spawn on top of shelters - fixed. MP. Server Browser. Map listed as none randomly - fixed. Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed. AI aircraft. Fixed AIs collisions in some of the airports. Encyclopedia. Added the articles about troops. MP. Server without render aren't seen on remote clients until restart - fixed. MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed. ME. Trigger action doesn't use correct FARP - fixed. MP. Server SHUFFLE and LOOP modes work incorrect - fixed. AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights. Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack. Maps. Trees have summer textures when first loading winter season - fixed. ME. Added command "Go to Waypoint" for Ships. ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time. F12 cycling view of static objects only ever returns to lowest id static object - fixed. AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields. Effects. Adjusted the ground dust effect. ME. Added Category to Ship Group. MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod. AI CH-47D. Can't land when performing a task 'Land' - fixed. Update of overlayed craters textures by weapon hits. VR. Cockpit control pointers do not scale in training lessons - fixed. Added: PLZ-05 SPH Added: GDJ-II19 dual mount adapter for JF-17 Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed) Updated: JF-17 pylon/adapter texture Fixed: Wingloong cannot climb up to 2000m issue Fixed: 052C collision DCS: JF-17 Thunder by Deka Ironwork Simulations Fixed: HUD TDC movement issue due to SPI Fixed: Radar in STT mode should not change PRF Fixed: HUD TACAN display issue Fixed: AA INTC/DGFT modes should have unified MFCD page memory Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features Added: special option "Testing Feature": if you found some new changes (marked by [*]) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection. Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). [*] Updated: HSD TACAN display Updated: reduced SPJ jam power Updated: radio comm menu (allow wingmen to attack my SPI) Updated: aerodynamic damping moment Clp Updated: new cloud preset for all missions DCS: AV-8B Night Attack V/STOL by RAZBAM Fixed: Negative clock values when local time reaches 00H00:00 Fixed: CAS Long/Lat Input Fixed: CAS UTM input Fixed: TACAN line course deviation Fixed: TACAN modes not working correctly Fixed: DMT VV slave following ghost vector Fixed: UFC input errors after entering TACAN or waypoint values. Fixed: TPOD reverts to wide view when selecting FLIR Fixed: AAR Zone 3 not appearing on EHSD Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint. Fixed: DECM annunciator lights remaining ON when pod is OFF. Fixed: UFC/ODU display not responding to brightness control. Fixed: GBU-12/16 ODU Fuze options not working. Fixed: CRS Switch not centering when using keyboard/joystick Fixed: Thrustmaster MFD Cougar Keybinds profiles. Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated. Added: AUTO Point Blank designation. Added: Special Option: Action/No Action TDC behavior. Added: FLIR Hot Spot detector on HUD Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page. Improved: MPCD FLIR page to incorporate Hot Spot Detector cues. Improved: Hydra rockets firing logic for single and ripple fire. Improved: USS Tarawa Textures Improved: KC-130 Lights Improved: Exterior lights w/ LODs Improved: UFC WOF mode function. Improved: VREST page logic Improved: TPOD G4 functionality NWS functionality Snowplow mode enabled (requires Action/No Action TDC enabled). SLV VV (slaved to VV) mode enabled 2D Yardstick circle enabled Improved FM Corrected insufficient drag at negative angles of attack. Corrected incorrect thrust being generated when engine is windmilling but no combustion. Improved negative angle of attack dynamics. Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds. Missions: Added completely new Tote Board to all missions. Missions: Fixed invalid loads on some Fast Action missions. DCS: M-2000C by RAZBAM Fixed: HUD Waypoint course error ("house") jumps Fixed: AP star HUD symbol Fixed: VTB WP display in CADR AR mode Fixed: Radar Altimeter minimum altitude switch range Fixed: Green Radio 1 digit channel keyboard entry Fixed: Emergency compass behaviour Fixed: Brightness curve for cockpit lights Fixed: VTB WP off-screen visibility Fixed: AP oscillations at low speed Fixed: engine in-flight restart after inverted flight Fixed: INS Alignment must be done on a waypoint >=1 Fixed: VTB Bullseye Selector going too fast Fixed: minimum HUD brightness and added a brightness curve for easier adjustment Fixed: feeder tank ribbon levels Fixed: UHF Main Mode knob rotation Fixed: External tanks not refuelling on ground Fixed: PCA issue when switching BL and AG Radar modes back and forth Fixed: Issues with PPA/PCA binds Fixed: alignment status timings Fixed: InFlight realign. Fixed: double keypress on PCN with binds Fixed: IDN and PCN symbols flickering Fixed: CCRP-IP release cue Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment Fixed: Waypoints position displayed on VTB is not affected by the INS drift Fixed: VTB Waypoints can't be added if outside radar azimuth cone Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one Fixed: Can only add 4 waypoints to VTB instead of 5 Fixed: VTB WP persistence across flights Fixed: Police light ON/OFF switch Fixed: IFF set OFF on Air Start but still operates as if on Fixed: Radar elevation bug - slow elevation increase Fixed: CCRP turn cues Fixed: Radar range switch limited to 80nm Fixed: PCN ΔLatΔLon distance 1000 factor Fixed: Wrong ΔAlt input in PCN Fixed: green radio ch knob not turning when radio off (cosmetic) Fixed: Wrong TWS Closing Velocity Fixed: TACAN Bug Fixed: FPM stutters in wake turbulences. Added: INS switch on to Autostart sequence Added: Added RD (desired route) to HUD Added: Refuel log in kneeboard Added: REC can be used on the ground Added: brightness knob on PCN including test position Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway Added: Automatically sets CP and PD on a landing waypoint Added: Desired glide indicator on the HUD in APP mode Added: Manual Fuel Detotalizer (can be disabled in special options) Added: Refuel quantity message at the end of refuel for manual detot update Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD Added: INS wind estimate CCRP correction. Added: Trailing needles to GMeter (with reset). Improved: INS accelerometer and gyro failures Improved: INS power supply Improved: Aux ADI pitch mouse wheel speed Improved: PCN display Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles; Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line. Improved: AP APP HOLD mode to follow the ILS cue Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor Improved: HUD ILS cues Improved: Bingo fuel logic Improved: All 20 waypoints enabled by default Improved: CCRP bombing accuracy Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off. Improved: heading/pitch/roll functions. Improved: HSI and ADI movements Improved: INS drift with a more realistic model Improved: Windspeed calculation based on INS speed and FM sensors Improved: ALCM (fast alignment). Improved: Caution lights knob “click” and profile. Fixed and Improved: Time to Destination mode Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled" Adjusted Formation lights. All campaigns have been updated for 2.7 features, including the clouds Stock campaign (South Ossetia) updates: Added SPACE BAR option and instructions for radio checks in all missions. Fixed "gear up" call at mission start for M07. Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men. DCS: MiG-19P Farmer by RAZBAM "Crime and Punishment" campaign updated for 2.7 features, including the clouds. Fixed: Left gun Electrical power keybind Fixed: ARK-5 ADF keybind not working. DCS: AJS-37 Viggen by Heatblur Simulations NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields. Added EP-13 Brightness and Contrast controls to cockpit model Added missing EP-13 Brt/Contrast label Fixed MIKBAND clickable area being too large Fixed direction of arrow on radio panel Fixed appearance of Navigation Light orbs Improved smoothness of fabric coverings on glareshield and surrounding areas Significantly improved readability of weapon selector switches - especially with lowered texture settings. Fixed white formation lights being constantly on regardless of power or switch position. Fixed appearance of white formation lights (orb shader) Decreased cast attenuation range of navigation lights on the airframe Decreased intensity of fin illumination lights Reduced intensity of anti-collision light Increased visibility of anti-collision light flipbook textures Moved position of fast erect button Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey. Tilted EP-13 sight and tube towards pilot head for more neutral aiming position Adjusted EP-13 clipping masks Fixed rudder pedal mechanism clipping into the floor. Fixed rudder pedal pedestal base clipping Removed floating screws near pedals Added proper afterburner visual effects to human-controlled aircraft Adjusted afterburner effects inside exhaust for human-controlled aircraft Added Heatblur effect when afterburner is in use Added RB75 tutorial mission Added clickable area for the CI filter Fixed loading image not appearing Updated mission 2 of The Mjolnir Response Updated airborne intercept mission frequencies Fixed typos on various SP mission names Updated C-130 spawns on basic navigation tutorial Updated weapon display names Updated Airborne intercept mission frequencies Updated mission 8 Springfield 2 behaviour. Changed HUD brightness knob gains Updated RB-04 warhead for new ASM DCS parameters Fixed taxi-light MP sync. Fixed 6DOF head movement limitations in the cockpit Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel Corrected FLI night lighting on the FLI ball always being on. Fixed excessive “shininess” (roughness) on FLI ball baked AO Changed shader for FLI lighting and adjusted intensity Fixed flipped knee maps on in-cockpit pilot Mattified cover glass pieces in cockpit Fixed slightly incorrect shape of EP-13 glass Improved appearance of EP-13 glass textures and shader Fixed missing smoothing groups on interior of radarscope wall. Roll Trim Center button is now clickable Fixed RAT hydraulics sticking through into intake Fixed secondary LoDs not loading due to argument number assert Fixed toe-brake pedal animation not appearing Fixed various needles lacking night lighting illumination Fixed mirrored warning panel textures and incorrect non illuminated text. Fixed some texture repetition on the warning panel area. Fake radar bloom now scales accurately with radar brightness Fixed FLI Roll indicator moving in the wrong direction Slightly tweaked landing light intensity Fixed inoperative cabin pressure indicator Slightly reduced bloom emissivity on lights and indicators Adjusted all instant action missions for new weather rendering system Fixed Anti-collision light sprite MP sync Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets. Made emergency trim switches spring-loaded DCS: F-14 Tomcat by Heatblur Simulations NEW!: JESTER speed awareness callouts during BFM: Added over 1000 variations of speed callouts. Jester will provide speed awareness calls during BFM. Jester will advise of slow and fast speeds, as well as corner speed. Added OP Reforger COOP missions. Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions. Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions. Fixes to OP Reforger Campaign Missions. Added new weather and fixes to Training Missions. Fixed JESTER wire call on the SuperCarrier being errant. RWR threat library adjusted to account for new Chinese assets. Threat library correction: Type 052B was Type 052C. Fixed kneeboard showing wrong loadout for human RIO in multicrew. Adjusted clickable areas to trigger fire bottles and fire handles. DLC no longer overrides spoiler brake operation on ground. Fixed both fuel flow tape flags being linked to the same engine. Reduced starting temperature of TF-30 engine oil. Fixed corruption in misc texture. Fixed canopy jettison not appearing properly in the cockpit. Corrected animation of RIO Canopy jettison handle. CRT Overlay mask no longer visible when VDI is off. Flap damage should now reset on repair. Fixed ejection seats being visible after ejection in LoD2. Afterburner sound now fades in with a higher stage of the TF-30 AB. Fixed static internal intake whine in F-14A. Increased intensity of dynamic intake whine in F-14A. Reduced volume of baseline engine sounds in F-14A. Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor. Fixed ordnance and missile release thump / kuhklunch sound not playing. Reduced lift due to ground effect. Reduced stab effectiveness due to ground effect Increased pitch with power effects. DCS: C-101 Aviojet by AvioDev Removed duplicates in input definitions. Removed some irrelevant commands from input. Updated CN localization. Campaign updated. Fixed movement of rear pilot right foot when applying brake. Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft. Fixed ITT gauge CC. Several changes in Georgian liveries. Fixed empty aircraft and total fuel masses of C-101CC. Fixed CoG handling of C-101CC. Multicrew is currently under WIP: Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches. Implemented multicrew synchronization of “computer” Korry button. Implemented multicrew synchronization of “anti-skid” Korry button. Fixed C-101CC rear cockpit landing gear handle light (it was inoperative). DCS: I-16 by OctopusG Added external fuel tanks. (Updates that not marked in previous changelog): Level flight tweaked Motor shutdown process tweaked Heating physics tweaked Pilot and parachute shapes added Oil radiator animation added Kneeboard added Fuelmeter changed Gunsight and cockpit lighting improved DCS: F-86F Sabre by Belsimtek Decreased IR signature from 0.76 to 0.25. DCS: MiG-15bis by Belsimtek Decreased IR signature from 0.76 to 0.26. DCS: F/A-18C Hornet by Eagle Dynamics Added ATFLIR targeting pod Added HARM Pre-Briefed mode and Self Protect with Pull Back mode Added Coupled Autopilot mode Added Spotlight mode Added WACQ Uncaged Mode Range No Escape (Rne) is Incorrect - Fixed Should be able to selected AA or AG Master Modes while on Ground - Fixed Litening Targeting Pod: Moving Target Lock Errors - Fixed Added Yardstick Value for Targeting Pod Adjust autotrack range Adjust Track frame size Designated with offset cursor has wrong elevation value - Fixed Offset cursor should not be available in area track - Fixed Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed Unable to un-designate in MEM mode - Fixed After coming out of area or point track tgp will not slew - Fixed Offset not ground stabilised when TDC depress is used - Fixed Shows wrong azimuth values and inverts controls - Fixed Does not create a designation when in a tracking mode - Fixed FRZ changes exposure of the picture - Fixed Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed Reticle is not flashing during laser firing like LTD/R - Fixed A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed Pilot helmet visor showing through the canopy - Fixed INS/GPS Weapon Accuracy Error with Container - Fixed Mk-82 dropping long if speed is faster than 400 knts - Fixed Navigation lights visible at far LOD when turned off - Fixed TGT Designation drifts when JHMCS - Fixed HARM TOO - Possible to Handoff 2 emitters at once- Fixed Radar Antenna Elevation not Synchronized with the TDC - Fixed The radar sees the target at the minimum closure rate - Fixed Weapons mass inconsistencies - Fixed At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed Reflected CUE for CCIP bombing is not mechanized correctly - Fixed Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed VACQ scan pattern too wide - Fixed Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed Setting Map North Up for HSI makes it North for Map on SA Page - Fixed Drag change with removed pylons - Fixed PRF can stick on medium switching between gun and AMRAAM - Fixed Hidden on Planner option in ME should hide on SA Page - Fixed AIM-7 Radar frequency can't be set for RWS - Fixed PRF setting not stored via the SET function - Fixed Launch Acceptable Region shows with no missile selected - Fixed AGM-84 stores page option buttons should not cycle options - Fixed HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed Using SET on RADAR page will not save PRF data - Fixed SA Page - Hostile AC info blocked by black bar - Fixed USA flag stripe on the pilot's left sleeve is reversed - Fixed Pylon weight not calculated - Fixed RWR trackfile layering on radar display - Fixed Own-ship TDC BRA disappears after a lock - Fixed Should PRF switch back to the previous state when moving to 10nm or more - Fixed AIM-54 shows as Unknown (U) from Heatblur's module - Fixed Wingspan indication errors - Fixed HUD target square (selected target indication) in LTWS missing sides - Fixed Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed Negative weight of payload - Fixed TDC altitude readouts not correct with TWS AUTO centering - Fixed Command steering cue is not wind corrected - Fixed ASL in AUTO bombing is not wind corrected - Fixed Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed Radar format BRA to cursor missing when L&S exists - Fixed Misprint in ADF band in EA manual - Fixed TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed After rework, A/A radar has extremely high detection range - Fixed Frozen target symbol on HUD in vertical scan ACM mode - Fixed AGM-84E initial alignment - Fixed No images on the second monitor - Fixed AG Radar: Turning off EXP does not return to previous Display Distance - Fixed Incorrect behaviour after repair - Fixed Altimeter pressure value overlaps A symbol on HUD - Fixed A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed Bombs On stores page not X out when master ARM off - Fixed Incorrect logic for radar raw hits (bricks) - Fixed TWS BIAS centering ignores priority targets position - Fixed TWS manual scan center slews with the cursor - Fixed GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed SA Page shows airborne radar contacts after switching to ground radar - Fixed HARM Symbology in HUD and DDI if crossed out - Fixed Radar page LAR disappears when STT is entered on the target - Fixed A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed HSI / SA Symbols are different at the same scale - Fixed TACAN heading tape cue changes on true/magnetic heading selection - Fixed HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed “GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed Draw Distance on A2G Radar is affected by zoom level - Fixed Pulse Doppler Illumination incorrect indications - Fixed AIM-9X seeker can't be directed in vertical manually - Fixed Sounds choppy from front in F2 View - Fixed Check GBU-32 Weight - Fixed Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed Invalid INS alignment on moving carrier - Fixed WSPN on XXX A/A Gun Stores format - Fixed Sometimes shutting left engine down creates avionics issues - Fixed Radar scans outsize zones - Fixed Overlapped info on radar page - Fixed HARM TOO Mode issues - Scan refresh/TD problems - Fixed HARM TOO/PRI mode seems too slow - Fixed Turning off Link16 makes onboard targets in SA page disappear - Fixed Un-commanded Locking of air targets after WPDSG - Fixed Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed Mark points reset with WoW - Fixed Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed Does not disable AIM-7 loft in FLOOD mode - Fixed GMT/SEA Radar - Display flashing - Fixed AGM-65E will not fire when using GMT on first attempt - Fixed Emergency Jettison Bug - Fixed LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed late activation ship shows on SEA RADAR before activation - Fixed Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed After using TWS auto/man, radar elevation can become stuck in RWS - Fixed Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed User track in Syria shows GMT tracking stationary targets - Fixed RWR trackfile layering on SA page - Fixed BDU-45 flies too far away from target - Fixed Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed MSI contacts appear about 75% of the correct range - Fixed VACQ scan pattern has wrong elevation coverage - Fixed Error with indication of Mach number on DDI - Fixed Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed No 'tone' when using Aim-9L head on aspect - Fixed Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed HUD Reject freezes HMCS display for G and M - Fixed BDU-45 free fall and retarded don’t seem to change piper - Fixed Tracks dropped on IFF and donor interactions - Fixed Inappropriate behaviour of the AG gun sight - Fixed ME: Payload viewer - no external model of the central pylon (5) - Fixed Investigate time to active cue on HUD for AIM-120 - Fixed Impossible speed for up to 3-4 seconds on radar tracks - Fixed Radar Elevation is stuck between TWS Auto and RWS - Fixed LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed Rockets type is always crossed on DDI - Fixed AGM-65F on AMPCD has green aiming indication - Fixed AGM-65F has an extremely high-resolution image - Fixed TAC menu displays az/el button in NAV and A/G modes - Fixed Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed Updated the english manual. Model issue - medium LOD - Fixed Added AIM-7 HOJ mode HMD + NVG text appears blurred on canopy arch - Fixed HARM Uncage on HOTAS should select highest priority target - Fixed AIM-9 icons depend on payload type - Fixed Attack format RSET option should be boxed upon selection - Fixed Steering still works with wheel chocks in place - Fixed KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed RSET option should clear L&S in TWS - Fixed DDI Elapsed Time stuck on 59 minutes - Fixed Added a new Hornet QS mission Ground RADAR zoom can produce a half image in DDI - Fixed DCS: F-16C Viper by Eagle Dynamics Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM Pitot get frozen despite heat is on - Fixed Players unable to transmit on VHF radio with Easy Communications enabled - Fixed Loss of control - icing - Anti-ice in auto - Fixed No 'tone' when using Aim-9L head on aspect - Fixed On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed Added China asset pack units to ALIC table: Type 52B Destroyer Type 52C Destroyer Type 54 Frigate Type 72 Assault ship HQ-7 STR Added Arleigh Burke to ALIC table Updated the Early Access manual Added new F-16C QS missions DCS: Supercarrier by Eagle Dynamics Added clickable activation of cut lights and wave off lights for LSO station. Added Departure Radio Messages Carrier Landing Sound Improvements Remove "request start-up" from radio menu on CV SC CV on red uses old radio communications - Fixed Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed Case II recovery - missing radio ball call - Fixed S-3 and E-2 not launching from supercarrier - Fixed Added FLOLS indicator enable/disable checkbox into Special options panel. Kuznetsov. Flight deck fences open and close without planes - fixed. E-2D collision that appears in some cases on CVN74 deck - fixed. DCS: F-5E Tiger II by Belsimtek Emergency jettison not functional - Regression - Fixed DCS: P-47 Thunderbolt by Eagle Dynamics Added new skins from the skins contest Intercooler shutter position does not match indicator - fixed FFB shakes improved for some maneuvers DCS: FW 190A-8 by Eagle Dynamics Japanese skins available for Japan only. Added 'Stick' section in EN manual. DCS: A-10C Warthog by Eagle Dynamics Updated the A-10 Shturmovik campaign. DCS: A-10C II Tank Killer by Eagle Dynamics Aircraft gross weight - fixed A-10C II will not engage infantry with APKWS - fixed Sound parameters updated for the turbofan engine DCS: L-39 Albatros by Eagle Dynamics Updated cloud settings in IA missions. DCS: Black Shark 2 by Eagle Dynamics Shkval. Adjusted dead zone of TDC axis. Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual). Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck. Updated cloud settings in IA missions. MP server/client crash on ejection or destruction - fixed. DCS: Mi-8MTV2 Magnificent Eight by Belsimtek Updated cloud settings in IA missions. DCS: Yak-52 by Eagle Dynamics Updated cloud settings in IA missions. DCS: Flaming Cliffs 3 by Eagle Dynamics MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed. MiG-29. Pitch damper Improvement. MiG-29. Restored RU text in training lessons. Updated clouds setup of IA missions. MiG-29. Add to HUD the indication of waypoint number. DCS: Combined Arms by Eagle Dynamics Improved firing and aiming of FLAK and other AA. Added AAA S-60 57mm. Updated models 2P25 and 1S91 SA-6 Kub. Updated bus model LAZ-695. Updated bus model LiAZ 677. Updated MBT model M60A3 Patton. Updated APC model BTR-80. Updated textures for BTR-80 and BTR-82. Improved movement of units. Bushes can block ground units- Fixed. Fixed smoke and fire for submerged units. When destroyed, vehicles could fall under bridge - Fixed. An isometric-view checkbox has been added to the SPECIAL CA menus. Added disabling rotation of the radar antenna of ships in case of critical damage. Fixed problems with movement of units with custom templates. Fixed incorrect horizon range for radars. Fixed reflection limit for Aegis Combat System. Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3). Fixed speed limit for ground units when moving from a slope . Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark. Fixed Flak not deployed on The Channel map. Added the ability to build an alternative route (off road) if the detour on road is much longer. Updated historical mode and added weapons. MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space]. Fixed - flight deck fence open and close without planes. Fixed life for static units. Fixed - Chaparral M48 not turn body for attack enemy Added sound of destruction of static units Improved ground units fire effects DCS: Syria Map by Ugra Media Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura. Added terraces. Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan. Added scenes of hotels on the coast. New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress. Improved original facilities and airfield infrastructure facilities. Improved airfield scenes. Performance improvement. DCS: The Channel Map by Eagle Dynamics Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden. Improved scenes around airfields of England and France (roads, forests, settlements, etc.). Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches. A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved. Improved airfield scenes. Added more parking slots at airfields in England. The size of the airfields in England has been increased, and they can accommodate larger aircraft. Increased depth in ports. Fixed bugs with non-destructible bridges. Fixed many cosmetic land bugs. Fixed many cosmetic bugs of static objects. Fixed many bugs with non-destructible objects. Fixed errors in airfield taxiing. Fixed errors in constructing train routes. Performance improvement. DCS: Normandy 1944 Map by Ugra Media Environment sounds update. Technical update, improved work of the map module with the new version of the DCS client. Campaigns Su-25 Revanche campaign: Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected. DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions. Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights. A-10C AAT Campaign by Maple Flag: Package updated with new campaigns for the A-10C II module. F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633: Two new Campaign options added. Options available now are Normal Campaign, Easy Air to Air refuel version, Normal Campaign with SuperCarrier, Easy Air to Air version with Supercarrier. P-51D: The Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations: Weather update Updated skins Performance improvements 2 Coop missions added Mission 14 upscaled Channel map bonus mission added Fine tuned triggers and instructions Wallpaper added Spitfire IX The Big Show Campaign by Reflected Simulations: Weather update Updated skins 2 Coop missions added Performance improvements Alternate Channel map missions added Wallpaper added Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Weather update Updated skins Updated Merville Airfield 2 Coop missions added Performance improvements Wallpaper added DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations: Weather update Updated skins Updated Merville Airfield 2 Coop missions added Performance improvements Wallpaper added F-86F Hunters over the Yalu Campaign by Reflected Simulations: Weather update 2 Coop missions added Wallpaper added DCS: F-14A Zone 5 Campaign by Reflected Simulations: Weather update Fine-tuned AI skills and behaviour Skin update Corrected tanker TACANs 2 Multicrew missions added Wallpaper added DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon Updated weather conditions (clouds) Added new weather conditions mission variant Added extra field in Campaign Progress Code to connect with new computations Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too Tweaked friendly AI groups behaviour Corrected typos Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky New Weather and Cloud Optimization. DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky New Weather and Cloud Optimization. The Enemy Within 3.0 Campaign by Baltic Dragon: All Missions. Updated for 2.7, including the new clouds. Mission 12. Fixed problems with immortal insurgents shooting at US Humvees. M-2000C Red Flag Campaign by Baltic Dragon: All missions. Updated to 2.7, added new clouds. Mission 02. Updated timing for Reaper11 turns. Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target. Mission 08. Fixed problems with package not moving from WP2. Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time. DCS: F/A-18C Raven One Сampaign by Baltic Dragon: All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR. Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff. Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10). F-15C The Georgian War Сampaign by Baltic Dragon: All missions. Updated weather settings to 2.7 UH-1H Argo Campaign by 373vFS Greg: Missions updated with clouds presets. Mission 15. Changed landing position to avoid building collision. Mission 7 and 10. Fixed mission progress issue. A-10C Basic Flight Training Campaign by Maple Flag Missions: Missions BFT09. Updated the triggers. F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633: Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version. Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER. The Museum Relic Campaign by Apache600: Updated atmospheric conditions for each mission. DCS: AV-8B Sky Warrior Campaign by Eagle86: Mission 9. The distance for escorting the intruder's aircraft has been increased. Mission 10. Increased tanker speed. Added the ability to enable/disable standard wingmen reports in the radio menu. Added the ability to view the wingmen fuel and weapons reserves in the radio menu. DCS: F/A-18C Rising Squall Campaign by INVERTED: Optimization of DCS World 2.7, overhauled scenery design for all missions. Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF. Optimized AI logic. Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model. Added an ability to skip missions using the F10 menu. Fixed an issue of HMD only shows single eye (VR) in some missions. Known Issues Users may see some vertical ‘jittering’ when looking at distant clouds - This is more visible in VR and we are working to resolve it as a priority. There are Anti-aliasing artefacts visible under some conditions when clouds are low on the horizon. The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved. Currently as part of the initial release, clouds do not affect LOS for the AI. The legacy fog effects are not suitable for use with the new clouds - a new fog layer using the new technology will follow. Thunderstorms and lightning effects will follow in future updates. Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod. This is currently a priority item to resolve. We have greatly improved many of the visual effects, and some tuning of brightness still remains to be completed. Night vision goggles do not provide sufficient illumination with no moonlight. Dedicated server window can hang when minimised. MP. Ping info missing (always zero) in player's list. 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April 22, 20215 yr Author ***Small Patch Today*** DCS 2.7.0.5118 Open Beta https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.0.5118/ DCS World MP. Dedicated server hangs when mission not exists - fixed. MP. Fixed Dedicated Server header name. MP. Fixed display of player pings. MP. Dedicated server stops responding when minimised - fixed. MP. Server crash when people join in server - fixed. VR. Controllers are not working correctly in open beta - fixed. When you view the new propellers from the side, they appear to be layered on top of the clouds - corrected. CTD on AI attack A-20G vs L-39ZA - fixed. Fixed potential crash on AI group taxi. Crash on woATC::getClientRunwayPosition - fixed. User mission creates a lua crash - fixed. Crash on second run of track - fixed. MP. Fixed server crash related to aircraft being on the runway. MP. Dedicated server. Active mission in the list doesn't correspond to really played - fixed. Raindrops sound bug fix. F-14. Mission Editor "god's eye" preview model has not wing folded mode - fixed. ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed. MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed. ME. After mission creation with Custom preset, coalitions can be changed - fixed. AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed. RIM-7 missiles will not explode after launch when launched against jamming targets. Added: IR_emission_coeff for all China vehicle/ship. Updated: JF-17 wingtip PL-5E zero-drag. Updated: rename SPJ pod to KG600. Updated: vehicle/ship encyclopedia for animation. Updated: vehicle/ship tag. MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers. MP. Dedicated Server. Change colors of coalition task progress bars. MP. New version of the network protocol. Incompatible with previous versions. DCS: MiG-21bis by Magnitude 3 Added missing canopy texture. Added missing English labels for the SPS-141 control box. DCS: JF-17 by Deka Ironwork Simulations Fixed: missing chute model after cut-off Fixed: PRF mode for 1 bar scan Fixed: Radar TA mode still works when silent Fixed: WPT should not automatically switch to next in AG mode Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT Updated: WPT box shows directional arrow when out of HUD FOV Updated: defog sound effect Updated: EFM for wingtip PL-5E zero-drag Updated: remove SPJ station check in Single Player mode DCS: F/A-18C Hornet by Eagle Dynamics Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed Pressing AUTO in HSI should select the first waypoint - Fixed Undesignate should return to search in manual acquisition - Fixed Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed Harm pullback breaks manual Harm selection - Fixed Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed HSI / SA Waypoint offset from sequence lines - Fixed AIM-9 Switching racks after selecting other weapons - Fixed AG RADAR flashing after pressing data in range page - Fixed TWS should default to AUTO from STT - Fixed HSI/SA are oriented track-up but color map is oriented heading-up - Fixed Time on Target can go over 24 hour clock - Fixed HARM Pre Briefed mod overwritten by heading change - Fixed Training missions: Added japanese localization DCS: F-16C Viper by Eagle Dynamics Sometimes hang when strange A/A weapons load and dogfight switch - fixed DCS: F-86F Sabre by Belsimtek Aileron Control at Mach .9+ Needs looked at - Fixed DCS: Flaming Cliffs 3 by Eagle Dynamics Su-33. AAR causes DCS crash - fixed. MiG-29. In some EN training missions a Russian speech was present - corrected. A-10A. Corrected canopy reflections. DCS: FW 190D-9 by Eagle Dynamics Fix for oxygen refueling on Refuel/Rearm DCS: Bf 109K-4 by Eagle Dynamics Oxygen is set to On for Airstarts DCS: P-51D by Eagle Dynamics Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed Campaigns The Border Campaign by Armen Murazyan: Added weather presets. Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns: Updated weather conditions to closely match actual Allied pilot observations from the mission date and time. Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely. L-39 Albatros: Kursant Campaign by Eagle Dynamics: Clouds update. The Enemy Within 3.0 Campaign by Baltic Dragon: Mission 19. Fixed problem with Apaches not taking off at mission start. DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon: Fixed Mission 1 Skip option bug. Added Campaign Score window. Tweaked AI behavior triggers (fixed low flying issue, losses). Tweaked AI Tanker orbit path. Enemy transport aircraft fixed low flying. DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo: Weather optimized for the 2.7 clouds Added a skip mission feature that allows the player to continue the campaign Added TACAN station into the campaign Refined victory conditions for each mission Known Issue: DCS: MiG-21bis crash on Syria map 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 23, 20215 yr Author ED Team 67 posts Posted 15 hours ago 23 April 2021 Dear Fighter Pilots, Partners and Friends, The union flags have now returned to full height following the mourning period for his Royal Highness The Duke of Edinburgh. Prince Philip trained as a pilot on the Chipmunk and progressed to the Harvard and Vampire. He was awarded his wings by the Chief of the Air Staff, Air Chief Marshal Sir William Dickson at a private ceremony at Buckingham Palace on 4 May 1953. He became a Marshal of the Royal Air Force and Commodore-in-Chief of the Air Training Corps. The Duke of Edinburgh was an experienced pilot and logged 5,986 hours on 59 types. In 1972 Prince Philip, even flew Concorde himself, he was a passionate and very competent airman indeed. Our thoughts are with Her Majesty the Queen and the whole family. This week we would like to bring your attention to DCS: The Channel. An impressive list of updates has been released, including more than ten V1 launch sites and four new UK airfields. Buildings and structures of interest have also been added and we encourage you to check them out. By popular demand and in order to ensure that users aren't tempted to enhance the performance of missiles in game, we have locked the LUA parameters. Starting today and running to 26 April, a DCS Weekend Deal is running on Steam with up to 50% on most modules. We hope that 2.7 has been a successful update for you and would like to thank you all for your bug reports and solidarity in improving DCS World. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team .LUA Changes As our online community grows and grows, we recognise that ensuring a level playing field for all has become an important matter and therefore, on popular demand we have locked the LUA files relating to weapon systems. The Channel Development Report East Church RAF Eastchurch remained active between the wars and was home to No. 266 Squadron during the Battle of Britain. During the Second World War, Eastchurch was part of Coastal Command, a fighter and bomber outfit that protected Allied troops and supply chains from the U-boats and the Luftwaffe. By 1943, Coastal Command finally received sufficient long range B-24 Liberators, equipped with enough Wandering Annies to prove extremely effective. The Command saw action from the first day of hostilities until the last day of the Second World War. It completed one million flying hours, 240,000 operations and destroyed 212 U-boats. Biggin Hill Between the wars, the airfield was used by a number of experimental units, working on instrument design, ground-based anti-aircraft defences, and night flying. The base was closed between 1929 and 1932 whilst renovations and the construction of two new hangars took place. Headcorn On the 6th of August 1943, 127 Wing Royal Canadian Air Force moved in 403 and 421 Squadrons equipped with Spitfires under the command of ‘Johnnie’ Johnson, the highest scoring wartime allied Ace in European theatre. On the 17th of April, 1944. The airfield was handed over to the 354th Fighter Group comprising the 353rd, 355th and 356th Fighter Squadrons who operated the North American P-51D Mustangs. There were 3000 ground crew supporting 70 aircraft. Today, as a private civil airfield and parachute centre, it also houses the Lashenden Air Cadets of 500 Squadron and Thurston Helicopters, a helicopter flying-school company. High Halden RAF High Halden was a Royal Air Force base in Kent. Opened in 1944, it was a prototype for temporary Advanced Landing Ground airfields, which were required for the rapid growth of air operations to support the growing activities as Allied forces progressed east towards Berlin. We have been working on the airfield and the mixture of agricultural field textures, as well as finer details around the bunkers and recognisable remains. 3D Units Ground Models LAZ-695 and Liaz 677 civilian buses The LiAZ-677 is a Soviet and Russian city high-floor bus, the first prototype released in 1963. Mass-produced from 1967 to 1994, assembly lasted until 2002. These were some of the most popular city shuttle buses in the USSR. SA-6 Gainful (NATO) 2K12 Kub The 2K12 Kub-M1 Surface to Air Missile system was initially developed for the Soviet Army Air Defence to supplement the larger and longer ranging SA-4 Ganef. The M1 variant was initially deployed in 1973. The SA-6 is a highly mobile system, and is able to quickly switch firing positions. The 1S91 Search and Track radar system comprises a tracked chassis with a centrally mounted turret, featuring two independently rotating sections, the lower of which mounting the acquisition radar, and the upper tracking and CW illuminator radar. This allowed the system to search for targets with the acquisition radar, and then perform tracking and illumination with the second radar. This provided much greater flexibility compared to the SA-4 Ganef. The combat debut of the SA-6 / 2K12 was during the Yom Kippur war of 1973. The superior low altitude performance of the weapon, and the CW semi-active missile seeker resulted in a much higher success rate compared to the earlier S-75 / SA-2 Guideline and S-125 / SA-3 Goa systems. The SA-6 has seen use in a variety of conflicts, including the 1982 Israeli invasion of Southern Lebanon. Desert Storm and the subsequent Northern/Southern Watch operations, and the 1999 Allied Force campaign. BTR-80 APC The BTR-80 is a wheeled amphibious combat vehicle designed to carry infantry and marines to the battlefield, it provides supporting fire from inside the vehicle. The BTR-80 mounts a turreted 14.5-mm KPVT machine gun and a coaxial 7.62-mm PKT machine gun. All of the features that we have highlighted in this week's letter are now available for you to use in DCS World 2.7 Open Beta. We are working diligently to fix existing bugs and will be providing an update in the nearest future. Thanks again to you and all the community for your passion and support, Yours sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
April 30, 20215 yr Author ***Weekend News*** 68 posts Posted 6 hours ago 30 April 2021 Dear Fighter Pilots, Partners and Friends, DCS World 2.7 Open Beta is now running at full power and feedback is coming in fast from the community. Thank you all for helping us with bug reports and suggestions, it is highly appreciated. We are currently also working to improve clouds, water and wave issues and enhance certain terrain features before moving 2.7 to Stable. When DCS: Mi-24P Hind delivers to Early Access with v1.0 of the ‘Petrovich’ AI, you will notice that it is designed as a human assist tool which requests specific sets of instructions via the onboard AI, whether from pilot to co-pilot or vice-versa. Please see below for more information. We are also pleased to update you on the progress to Black Shark 3, including the revised cockpit, new external model, new avionics and weapons. This new version of the highly successful Ka-50 simulation should be available this summer and will be offered to existing owners of Black Shark II with a substantial discount. For those of you who haven’t had a chance to check out the Spring Sale 2021, please be aware that it will finish on the 2nd of May. Hurry over to our Eshop and take a look and the important discounts available. Thank you again for your passion and support. Yours sincerely, Eagle Dynamics Team Petrovich HIND Multicrew Petrovich Al's overall philosophy is based on the 'Functionality First' principle. The flight commands interface for Pilot-Operator to Pilot-Commander will be via a virtual HSI offering specific commands and sub-modes. This interface is controllable simply by use of the 4-way hat or 4 buttons (for keyboard ops) in addition to the use of the modern HOTAS practices of long and short presses. We also aim to use the Pilot-Commander's line of sight for target spotting and designation functions with transmission to the Pilot-Operator for further target recognition and engagement. A 'human' delay in response times is simulated and is measured from tester multi-crew interaction data and military practice guidelines for target spotting, identification and selection as well as the correct 'click to weapon activation' cycle times of the real platform. In addition, we are planning to prepare a special mode for Multiplayer slots, where Petrovich can be assigned limited abilities. These can be toggled per slot and chosen by the mission designer at will. As for the Al voices, we are planning to use two different Russian voices for each seat in the helicopter. Both gentlemen are former operational military pilots and will deliver English and Russian versions. More details will be made available in future Newsletters. Black Shark 3 Development Progress We are progressing well with the development of DCS: Black Shark 3 which will give the well-known Ka-50 attack helicopter a brand new external 3D model, enhanced cockpit and new features that expand gameplay, these include. Helicopter missile warning system (MWS) implementation Air-to-Air Igla missile implementation The sensors of the MWS will be integrated into the onboard defense system with the ability to display detected missile threats on the ABRIS. Igla missiles are similar to those used in MANPADS and can hit subsonic aircraft at ranges up to 6 km. To cater for these new missiles, two new pylons are added to the wingtips bringing the total number of hardpoints to six. These missiles are operated in a similar mode to the Boresight mode which is used on many Russian aircraft. Once power to the missile is on and the seeker axis directed to the target, the seeker can lock on to its heat signature. As the target enters the launch envelope of the weapon, the pilot can be ‘fire and forget’. Existing owners of the Blackshark 2 are free to continue flying the legacy Ka-50 or to upgrade to the new Blackshark 3 for a very reasonable price. Newcomers will be able to buy the full retail version as usual. Pandemic Campaign In August 2020, terrorist gangs took advantage of the unstable political situation in Iran and invaded part of the country. The Iranian government has requested military assistance from the Russian Federation. You will take part as a pilot of a Ka-50 attack helicopter in an anti-terrorist operation, with a limited contingent Russian armed forces. Key features: 12 story missions. Highly detailed briefings with pictures. Hundreds of specially recorded voice-over messages and radio broadcasts. Performing tasks, day and night in different weather conditions. A wide range of tasks, including patrolling, escorting convoys with weapons and transport helicopters, supporting ground forces and tasks to destroy enemy groups. Requirements: DCS: Black Shark 2 DCS: Persian Gulf Thank you again for your passion and support, Yours sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 5, 20215 yr Author ED Team 22 26468 posts Popular Post Posted May 14, 2020 Stable Version Currently version number: DCS 2.5.6.61527.3 Next update: To be announced - Open Beta Public testing build Currently version number: DCS 2.7.0.5118 Open Beta Next update: Planned 5th May 2021 - Thank you 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 5, 20215 yr Author DCS 2.7.0.5659 Open Beta DCS World J-11A. Fixed cockpit view movement. KG600 SPJ pod. Fixed model front/rear direction. 052C. Fixed collision (caused explosion when launching YJ-62). Server log error updateLocalUserOptions - fixed. Warehouse on airfields in the old missions are corrupted after game update - fixed. Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed. Sound. Fixed sound glitches and distortions on the F4 view. Ground AI. Crash when a ground unit moves around static objects - fixed. Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons. MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition. Mission Generator. Fixed sporadic crashes associated with loading maps. ME. Add aircraft group distance aсtivation param. Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater. Input. Fixed crash on sorting input device names. ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game. AIM-120. Slightly decreased missile miss standard deviation. GUI Fix for insufficient space for mission name in debriefing. ME. GUI Error when use clone button in mission goals window in some cases - fixed. MP. Dedicated server. After the restart, not the first mission from the list will start, but the last one played. MP. Possible fix for Storm of War MP server stability issues. DCS AV-8B N/A by RAZBAM Simulations Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked. Fixed: Corrected nozzle angle for in-air start Fixed: Minor adjustment to verbage in auto-start sequence Improvement: UFC Mode timer disabled when CS/T is selected Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled. Improvement: UFC/ODU keybinds so cockpit buttons animations work. Improvement: Various FM performance adjustments Improvement: Improved pull-up cue to avoid nuisance alerts during landing Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target. DCS M-2000C by RAZBAM Simulations Fixed: Radar not ON in hot start Fixed: Can edit read-only PCN fields Fixed: PCN unable to enter DLDG South or West offsets Fixed: potential crash when capturing ILS on AP APP Fixed: wrong ILS window when approaching from the right of the runway axis Fixed: ILS open box symbol constraints to HUD FOV Fixed: proper synthetic runway dimensions Fixed: Inverted DETOT switch Fixed: UHF channel 18 default freq Fixed: Autostart alignment (still requires ALCM ready enabled) Fixed: CCIP HUD line brightness not dimmed with HUD brightness Added: Message every 500kgs of air refuel Added: AP ALT Hold possible in AP APP mode while glide not captured Added: Trim hat Up/Down in AP APP mode disables AP GLIDE Added: Trim hat Left/Right in AP APP mode disables AP LOC Improvement: Aligned virtual runway entrance to glide plane Improvement: Leading zeros in kneeboard initial position Improvement: INS model (gyro-position loopback & Schuler oscillations) DCS MiG-19P by RAZBAM Simulations Fixed: Oxygen flows with O2 SOV Closed. Fixed: Flare Key binds DCS JF-17 by Deka Ironwork Simulations Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation Fixed: much slower TDC movement on radar/HUD Fixed: T6 axis behavior (used to behave like slide, now control moving speed. T6 axis slide is a separated binding) Fixed: PL-5E drag for wingtip and underwing Updated: JF-17 collision model (solve fps issue when park in syria map) DCS MiG-21bis by Magnitude 3 Fixed crash in avionics.dll Removed iCommandGraphicsFrameRate from inputs. Corrected invalid syntax in the Syria RSBN file that causes the module to crash. Increased SPO-10 volume by 50% Fixed afterburner from showing exhaust trail. Fixed SPS landing system causing the afterburner to ignite. Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle. Adjusted suspension values and associated collision file. Some front wheel shimmy will occur while braking with excessive weight. Adjusted day-mode indicator T-base lights. DCS Christen Eagle II by Magnitude 3 Fixed rudder inputs when the autopilot is engaged. Fixed audio for the canopy, and radio switches. Fixed unassignable controls for the cockpit light switches. Fixed delayed animation of the aerobatic sight gauge. Fixed key binding for Fuse On/Off. Fixed radio frequency preset changes in the mission editor. DCS F-14 Tomcat by Heatblur Simulations Fixed crash when pulling map marker using JESTER Removed Framerate counter from Aircraft specific input layer Fixed JESTER not reporting correct wire on trap (SC) Fixed AI aircraft wing and slats wobble/flicker DCS AJS37 Viggen by Heatblur Simulations Fixed map marker crash. Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored. Fixed texture label for EP-13 missing Reduced intensity of coating / blue tint on cockpit gauge glass DCS: C-101 Aviojet by AvioDev Multicrew WIP continuation: Fixed idle cutoff. Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff). Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons. Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons. Fixed synchronization of GPU power control korry button. Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air. Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started. Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat. Added synchronization of Master Caution and Master Warning lights reset. Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off). Master failure/caution warning lights status is now correctly initialized when joining the other seat. Battery voltage and status is now correctly synchronized between seats. Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active. The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button). Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start. Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start. Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat. Trim tone sounds now on both cockpits. Despite the stick/throttle control being available in multiplayer at one seat only at one time, it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats. Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control. Added new command to activate (toggle) Combined Controls mode. Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits. Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters). All circuit breakers are correctly synchronized now. Now wheel brakes always work for both seats in multicrew. Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on). Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat() Fixed blurred labels in the left console (English C-101EB cockpit). Fixed initialization at cold start for heading and attitude reference systems. Fixed inoperative rear seat 'fast erect' switch in C-101CC. Trim indication is shown now on the Controls Indicator. Fixed IFF and ADC circuit breakers animation in C-101CC. DCS: MiG-15 by Belsimtek Corrected canopy reflections DCS: F/A-18C Hornet by Eagle Dynamics ATFLIR in some cases laser turns off to early with AGM-65 - Fixed Major update of the german Early Access Hornet Manual Various updates of the english Early Access Hornet Manual DCS: F-16C Viper by Eagle Dynamics Wingtip AIM -120 causes damage on Launch - Fixed Viper Early Access Manual EN: Checklists reworked, new styling DCS: Mi-8MTV2 by Belsimtek Mi-8 Spring Tension campaign - adjusted clouds. DCS: Supercarrier by Eagle Dynamics Multiple IFLOLS indicator helper - Fixed 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed Campaigns UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development M1. Adopted to DCS World 2.7. More units added M2. Adopted to DCS World 2.7. More units added M3. Adopted to DCS World 2.7. More units added M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added M5-2. Adopted to DCS World 2.7. Combined Arms: Frontlines Georgia Reinstated chinese localization DCS: F/A-18C Rising Squall Campaign by INVERTED Added Rising Squall skin package Various quality of life improvements to couple with DCS 2.7 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 7, 20215 yr Author ***Weekend News*** 7 May 2021 Dear Fighter Pilots, Partners and Friends, This week we released the second update to DCS World Open Beta 2.7 to take care of some pressing issues. We are aware of some clouds jittering with certain VR hardware devices and settings, and we are working to eliminate this and continue to optimise frame rates. We would like to share our progress on the free DCS: Mariana Islands map. We are getting close to an Open Beta release, and we encourage you to check out the progress report below. Our internal team is testing airfield functionality, and external beta testing will commence shortly. We are working on topographic anomalies, shoreline and cliff textures, and resolve remaining graphic glitches. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team 2.7 Open Beta We are pleased to inform you that an update for DCS World Open Beta 2.7 was released this week. Highlights include: MiG-21 crash in avionics.dll (caused crash on airstart) - Fixed F-14A/B crash when pulling map marker using JESTER - Fixed AJS-37 map marker crash - Fixed Warehouses on airfields in old missions were corrupted after game update - Fixed JF-17 collision model (solve FPS issue on the ground in Syria map) - Updated MP. Storm of War MP server stability issues - Possible fix F-16C wingtip AIM-120s caused damage when launched - Fixed For more information, check out the full changelog. Mariana Islands The Pacific Supermarket We are continuing to work on Air Traffic Control (ATC) for the new Mariana Islands airfields that will later take advantage of the new ATC system currently in development. Internal testing of this map is going well, and we are working to further improve the ground textures and address road network anomalies. Work on improving the ports and shorelines also continues. Our goal is to create the best looking DCS map yet by using our latest terrain development kit tools. US Naval Base, Guam The US naval base on Guam holds a massive amount of post-war resources and war material. In the late 1940s, the Seabees construction brigade extensively developed the land and it became the primary docking and storage facility for the Guam-based US Navy fleet. It remained under construction for the next 25 years. Ordnance Annex The Naval Magazine for the US Naval base is situated in the south-central section of the island. It occupies 8,800 acres, and it includes an entirely man-made reservoir. It is also the central heating and water distribution plant for the US Naval base. Northwest Field Northwest Field became a fighter base in October 1946, and it was home to the reactivated “Flying Tigers” fighter squadron. Equipped with P-47 Thunderbolts, it was assigned the responsibility of defending the Mariana Islands. Weapon stores and bunkers were built between Northwest Field and North Field. These facilities were used to support the long range and intense strategic bombing campaign against the Japanese. Andersen Air Force Base AAFB On the 7th of October 1949, North Field was renamed after Brigadier General James Roy Andersen, and it remains one of the largest and most important US air bases in the Pacific. It had a direct supply line from the United States and was considered ideal for B-52 Stratofortress operations. Andersen AFB now supports operations in the Indo-Pacific theater. P-47D Thunderbolt During 1944, the 318th was equipped with Republic P-47D Thunderbolts for the Marianas campaign. Working closely with Marine Corps ground forces, the ‘Bolts pioneered close air support and were the first to use napalm. P-47 pilots frequently carried two 500 lb bombs and used skip-bombing against railroad tunnels to destroy hidden enemy trains and stores. We hope this broad insight into Guam will be interesting to you and we look towards sharing more information on the WWII version of DCS: Mariana Islands in the near future. Thank you again for you passion and support, Your sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 27, 20215 yr Author Open Beta Planned ED Community Manager ED Team 26 26777 posts Author Posted 2 hours ago Next update: Open beta - Planned 27th May 2021 ( subject to change ) 14 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
May 28, 20215 yr Author Weekend News 28 May 2021 Dear Fighter Pilots, Partners and Friends, Saipan, the third island included in DCS: Mariana Islands, is currently undergoing closed beta testing. We will initially release a modern version of this free map - please see the screenshots below. DCS: Mi-24P Hind is progressing steadily, and the HSI tool and Petrovich are being actively tuned. The SPO-10 RWR and ASP-17 sight are being finalised as we move closer to the Early Access launch. The Introduction and Simple Quick Start videos for DCS: Mi-24P Hind tutorial series are now available. We encourage you to check them out, and get ready to hit the ground running. A further six ground units are now available in Open Beta: the T-155 Firtina; VAB Mephisto, PT-79 light tank, Leopard 2A4 main battle tank, ATZ-5 Ural Fuel Bowser, and AA-7 Firefighting Truck. These all take advantage of EDGE 2.7 graphic enhancements and offer revised reflections and lighting. In Development Screenshots. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Saipan Introduction Saipan Saipan is the current capital of the United States Commonwealth islands and it was part of the Trust Territory of the Pacific Islands. The island continues to be of strategic importance and is heavily supported by the United States military. Saipan International Airport In June, 1944, the Seabees of the 3rd Battalion 20th Marines repaired and expanded the airfield to become the Naval Advance Base Saipan, and it supported the first P-47s of the 19th Fighter Squadron. It covers an area of 734 acres and boasts two paved runways. The main runway currently measures 8,700 x 200 ft, and the second is 7001 x 100 ft. This airfield was the primary launch site for B-29 Superfortress missions that led to the massive destruction of Japanese industrial targets. Port of Puerto Rico on Saipan The Port encompasses 2,600 linear feet of berthing space and a 22-acre container yard. It has water and underground fuel lines protected by concrete vaults as well as a sewage removal system. Dockside lights run the length of the quay for night time operations. The channel, turning basin, and berthing areas have been widened and deepened to a uniform -40 feet in order to comfortably welcome medium- to deep-draft vessels. Two fuel storage facilities are also present at Saipan seaport to manage re-fuelling. Future improvements are the paving of the access road leading to the main port, upgrading of the security communication system, and water rescue equipment. Finally, improved navigational aids and repositioned harbor buoys mark the safest route into port with assistance from the U.S. Coast Guard. Urban areas of the West coast The western side of the island is lined with sandy beaches and an offshore coral reef that creates a large lagoon. Saipan's flora is predominantly limestone forest. All shoreline and cliff textures, as well as the seabed and beaches, are being hand drawn for optimum accuracy. The buildings, houses, and large number of ground assets are all new additions to DCS World. Lao Lao bay Golf and Resort Since the 1970s, tourists from the United States and Japan have been traveling to the island to enjoy the natural beauty and other attractions. The tourist resorts have been recreated in detail, and they comprise special ground textures for the golf course. The eastern shore is composed primarily of rugged, rocky cliffs and a narrow underwater bank leading to the Marpi Reef, which lies 28 miles to the north. Farallon de Medinilla Situated about 45 nautical miles north of Saipan is the Farallon de Medinilla island. For years, the U.S.Navy has used it for military weapon testing and bombing exercises. Farallon de Medinilla has a length of 1.7 miles, a width of 490 ft in the south, expanding to 1,740 ft in the north, with an area of 0.326 square miles. At its narrowest, the island is only 66 ft wide. The shore is dotted with cliffs containing caves, and its table top surface has some shrubbery and savanna grass. The island also has three X-shaped figures and one Y-shaped figure that are built out of metal shipping containers. These arrangements have been left by the U.S. Navy for bomb targeting practice. Mi-24P Hind Development Progress Introduction In a previous update to DCS: Mi-24P Hind, we shared a preview of the Petrovich AI interface. The first video in the DCS: Mi-24P Hind series of tutorials is now available. We encourage you to take a look at DCS: Mi-24P HIND | Introduction for an overview of this beast. Quick Start Once you have learnt the basics, it is time to learn a simplified start up. Check out the DCS: Mi-24P Hind Quick Start guide to help you hit the ground running. Petrovich We have finished work on the hover flight mode for the Petrovich command and lateral and vertical movements using this system. The latency in command reception by Petrovich is in progress, and it will mimic the real life crew lag when communicating and processing information. In the next update, we will share details on Petrovich flight modes and how to use it in combat. SPO-10 RWR The SPO-10 Radar Warning Receiver (RWR) now recognizes radar emitters, and it provides visual and audible feedback. Currently, we are tuning this system, and we aim for it to be available at Early Access launch. ASP-17 Sight The ASP-17 weapons aiming sight is operational. It will be possible to manually adjust it and use its Continuously Computed Impact Point (CCIP) function. This is a highly accurate system when used over level terrain, and it is similar to the Su-25A’s weapons sight. Ground Units New Models T-155 Firtina This is a Turkish-produced, self propelled howitzer that is based on the ROK K9 Thunder. It entered Turkish service in 2004. Armed with a 155mm L/52 gun, the T-155 is capable of attacking targets up to 40km away, and it is able to quickly move firing position using its 66km/h maximum speed / 480km range. The T-155 has been involved in various Turkish operations along its border with Iraq and Syria, and it remains in active service with the Turkish Army today. VAB Mephisto A development of the successful French VAB APC, it was first produced by Renault in 1979 with over 5000 delivered. A retractable turret containing four ready to launch HOT-2 missiles with 8 reloads gives the VAB a lethal anti-tank capability out to 4000m. The VAB is fully amphibious, and its propulsors can be seen on the rear sides of the hull. This, along with its rugged and proven 4x4 drivetrain, gives the VAB fantastic off road capabilities. The VAB Mephisto has seen service with many countries, and in 2018, the Lebanese Army took delivery of 10 Mephisto’s from France. PT-76 First produced in 1951, the PT-76 is a Soviet light tank that became the primary reconnaissance tank of the Soviet Union and Warsaw Pact countries with over 12,000 produced. Armed with a 76.2mm rifled main gun, with an effective range of 1,500m, the PT-76 is heavily armed for a vehicle of its size. With a primary reconnaissance role, amphibious capability was essential; and, its water-jet propulsion was innovative for the time it was designed. The PT-76 has seen service in a variety of theatres, including the Vietnam war, the Six-Day War, the Angolan Civil War, and the Balkans Wars. The PT-76 is notable for being the first combat victim of the BGM-71 TOW missile, fired by an experimental UH-1B near the Vietnamese city of Kontum in 1972. Leopard 2A4 and 2A4TRS Produced between 1985 and 1992, the Leopard 2A4 is the most widespread version of the Leopard 2 line. Earlier German Leopard 2s were upgraded to 2A4 standard. The 2A4 was the first major upgrade to the Leopard 2 line, bringing an all new digital fire control system that was able to employ more varied ammunition types, an automated fire and explosion suppression system, and an improved turret with titanium/tungsten armour. The Leopard 2A4 was the last variant to have flat, frontal armour on the turret; subsequent variants would have wedge-shaped, spaced, frontal armour. Turkey is a major operator of the Leopard 2 line, and it has upgraded many of them to the Leopard 2 A4TRS standard. This incorporates additional armour, upgraded optics, and a new fire control system. Turkey’s Leopard 2’s have seen significant combat along the border with Syria, with the older Leopard 2A4’s flat, frontal armour turrets proving vulnerable to Anti-Tank Guided Missile (ATGM) fire. ATZ-5 Ural Fuel Bowser Based on the proven 5T 6x6 Ural-375 chassis, the ATZ-5 fuel bowser was produced in large numbers, and it is an integral part of any mechanised formation. AA-7 Firefighting Truck Again based on the Ural-375 chassis, the AA-7 is an airfield firefighting vehicle equipped with a variety of equipment for extinguishing fires and performing search and rescue operations at airfields. All of these models are now available in DCS World Open Beta. Thank you for your passion and support, Yours sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
June 4, 20215 yr Author ED Team 74 posts Posted 17 hours ago 04 June 2021 Dear Fighter Pilots, Partners and Friends, We are currently preparing the pre-order access for later this summer. Our work is focused on preparing the AH-64D Block II for Early Access release, based on a detailed design specification. These efforts are spread across all areas of module development, including art, systems, flight dynamics, AI, and more. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team DCS: AH-64D Development Report The external model and cockpit are extraordinarily complex and time consuming. An enormous amount of research and work have gone into making these as detailed and accurate as possible. Special attention has been given to the pilot crew models and animations. Much of the avionics work focuses on the navigation system and TSD pages. This is in parallel with the IHADSS / PNVS / TADS, the Area Weapons System / Rocket Management Subsystem, Longbow Hellfire Modular Missile System with the AGM-114K. The Aircraft Survivability Equipment (ASE) is also in development. This incorporated the Radar Signal Detecting Set and the Common Missile Warning System (CMWS). These will be available at launch and greatly increase mission survivability. The flight model is progressing nicely, and we are now developing the flight augmentation systems that include SCAS and HOLD modes. Modeling of the T700 GE 701D EDECU engine and related systems is underway. Thank you again for your passion and support, Your sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
June 11, 20214 yr Author Posted 3 hours ago 11 June 2021 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we announce 2.7 has moved to DCS World Stable. We would like to thank you for your continued support and detailed bug reports. Today, we are also introducing a new Free to Play program that lets you evaluate all of our modules (aircraft and maps) for 14 days. You can play each module sequentially for 14 days or any number of them at a time. Once you have ‘consumed’ the 14 days, you will be given another 14 day free trial period for all modules six months later. Enjoy the offer and please tell your friends! Check out the video here. DCS: F-16C Viper has been receiving some important attention. Recently, the GBU-31 and GBU-38 JDAM bombs have been added, and they are currently in internal testing. We are working at full power to iron out existing Air-to-Air Radar and Navigation System bugs, and these fixes should be released soon to an Open Beta. In April, we conducted preliminary CFD research of R-27 missiles family aerodynamics. The focus of this research was zero-lift drag correction and missile ballistic refinement. Please read our R-27 Missile Family Report. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free Trials 14 Day Access Fly the DCS: F/A-18C Hornet for two weeks and then DCS: F-16C Viper for another two. You can download new terrains at the same time, whatever you fancy. Each module will give you 14 days to evaluate and enjoy them without any limitations or obligations. If you’ve tried a module and aren’t 100% certain about purchasing, you can re-evaluate six months later. Campaigns are excluded. And for all newcomers to DCS, you can benefit from a 50% joining discount on your first purchase, whether you buy one module or the whole library! Spread the news. We truly hope our new free to play system will give you the flexibility you need to enjoy each module and make informed purchase decisions. Thank you! We apologize that this offer cannot also be made available on Steam. Check out Free Trials F-16C Viper Development Roadmap In the next Open Beta, you will receive the GBU-31 and GBU-38 JDAM for the Viper! We are now working on fixing outstanding bugs related to the Air-to-Air Radar and Navigation Systems. Enhancements are also being made to the Flight Model in regards to available G and angle of attack modeling. Once we have addressed the critical issues, we will focus our Viper efforts on completing important Air-to-Air Radar functions: DTT SAM mode, bullseye, intercept steering cue, ACM Slew, and more. The Helmet Mounted Cueing System (HMCS) with the HARM Targeting System (HTS), Link 16, Air-to-Ground Mode, and IFF will also be integrated. The AGM-154 JSOW and the ALQ-131 and ALQ-184 electronic countermeasure pods are also next in line to be added. Supercarrier Deck Crew Development Report DCS: Supercarrier has received a number of notable updates to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. R-27 Missile Development Report In April of this year, we conducted preliminary Computational Fluid Dynamics (CFD) research of the R-27 family of missile aerodynamics. The objective was the correction of zero-lift drag and missile ballistics refinement. As a result of this research, the zero-lift drag coefficient was reduced for all R-27 missile types. Please read our R-27 Missile Family Report. Thank you for your trust, passion and support. You make our dreams come true. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
June 16, 20214 yr Author Big Patch Today ED Team 26987 posts Posted 9 minutes ago https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.7.2.7910.1/ DCS OPEN BETA 2.7.2.7910.1 Introducing DCS: Mi-24P Hind by Eagle Dynamics New campaign: DCS: F-14A Fear the Bones Campaign by Reflected Sims DCS World Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs. Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed. Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll. Broken internal camera movement after viewing a track recorded with TrackIR - fixed. F10 map. Added a new ejected pilot tactical sign. Mission generator. Is capable of generating missions without a player - fixed. Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed. ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed. Aircraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130. Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed. Kneeboard shortcut binds dont work passed number 6 - fixed. Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire. Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task. APKWS missiles don't start engine if fired by AI - fixed. ME. Added Quick center on player function (hot key C) into Objects dropdown menu. DCS F-14 Tomcat by Heatblur Simulations NEW: Hook Physics Added physics based hook model. Hook will skip now if landing too fast. Hook will shear off when arresting with excess kinetic energy. Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.) Added collision shell to hook. Hook can now be damaged by gunfire or explosions and detach from the aircraft. Added spark effects and hook break sounds. NEW: Iceman Features Iceman can now orbit a steerpoint or map marker. You can select between a variety of speeds and diameters You can ask Iceman to fly a left or right handed orbit You can smoothly transition between orbit diameters and speeds at any time Iceman can now fly to a steerpoint or map marker. NEW: Carrier Burble Aerodynamics Carriers will now create a burble behind the stern. Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier. When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity. NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute. NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons. NEW: Added 15 Mariana Islands Quickstart missions. JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats. Completely rebuilt turn and slip ball indicator physics. Overhauled several aspects of Autopilot behaviour: ALT Hold will now null the rate instead of returning to a set altitude. ALT Hold will now engage only if within +/- 200FPM vertical speed. ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity). HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling. With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now. Fixed ATT and ALT Hold not engaging properly at higher altitudes. The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold. If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank. Taught JESTER the importance of breathing: he will turn on his oxygen on startup now. Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment. Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings. Fixed slip-ball negative G-load erratic behavior. Fixed radio catapult salute. It now triggers launch. RIO can now use radio catapult salute to trigger a launch, too. Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159). Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down. Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too. Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions. Added radar altimeter test light. Brake Pressure Gauges are now operative. Gun is no longer operable with air source RAM or OFF selected. Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure). Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired. Single-player RIO Total Fuel gauge now shows correct value during INST test. Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated. Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks. Fixed multi-crew synchronisation of the Yaw String. Fixed multi-crew synchronisation of the Wing Sweep indicator. Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover. Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective: Nosewheel Steering Indicator Light Wheels Warning flashing light Brake lights Landing Gear Indicator Speedbrake Indicator Gear handle emergency position Hook handle emergency position Nose Strut Switch Fixed bug where RIO low fuel warning light would never turn off in multiplayer. Fixed syncables bug where master INST test wouldn't register on RIO devices. Fixed syncables bug where master LTS test wouldn’t register on RIO devices. Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer. Fixed doubled up tow bar latch geometry. Towbar latches are now stowed. Added holes for towbar latches. Fixed gap in gear doors on right side. Fixed broken normals and UVs on the right side gear door. Fixed missing afterburner texture planes in F-14A-135GR. Added missing VID stencil text to RIO DDD Panel. Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft. Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log. Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute. Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew. Added refuel probe turbulence sounds. Corrected a bug which caused some duplication of canopy-opening sound effects. Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics. Added BDU-45 and BDU-45B practice bombs to loadouts. Fix for CATM being launchable (previously DCS used to ignore launch API on these). Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes. Added bindings for VR reset base, spyglass zoom and zoom. Fixed Campaign OP Reforger Mission 5. Updated Cage the Bear Campaign (thank you Kaba!): Updated all missions to 2.7 weather (clouds!). Updated CN localisation. (Thank you Alphabet_Ghost!) Corrected mission 5 carrier frequency. Corrected mission 5 allied F14 liveries. Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at. Fixed Carrier TACAN in Syria Quickstart Recovery Missions. DCS AJS-37 Viggen by Heatblur Simulations Adjusted error accumulation simulation in FLI Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync. Fixed floating probe on fuselage Fixed incorrect label on countermeasures switch DCS AV-8B N/A by RAZBAM Simulations Fixed: Flare Salvo Button remains pressed when using keybinds. Fixed: Flare Salvo Button only releases a single flare when using the mouse. Fixed: Course line mismatch UFC/EHSD. Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode. Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air. Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8% Fixed: Corrected short wet DECU fan RPM limiter logic to be 120% Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick. Fixed: Exported MFD blurry Fixed: Selective jettison keybinds inverted Fixed: ACP Manual MODE keybinds inverted Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation. Fixed: Fast Action Cold and dark mission in Caucasus message error. Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds. Fixed: TGT Point LL POS input. Added: CS/T (TTT/TOT) for TACAN Steering. Added: HPI Hover Position Indicator to the USS Tarawa. Added: Course line from waypoint is transferred to target when using long winc. Added: Designating a target will automatically box the EHSD DESG. Improvement: VV is occluded when it is inside the gunsight piper. Improvement: TOO saves designated target if it exists. Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released. Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release. DCS M-2000C by RAZBAM Simulations Fixed P light on PCA buttons. Fixed transition from track error to reticle at 10km instead of 10NM in CCIP. Fixed EXT and INT for rockets. Fixed CCIP safety height decision cue. Fixed CCRPsafety height decision cue. Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP. Fixed BL66 Jettison Not working. Fixed Jettison requiring Master Arm. Fixed Selective jettison of magics now exclusively through PCA button and not CNM. Fixed Selective jettison PCA display. Fixed Selective jettison losing weapon selection and mode. Fixed a HUD projection/alignment bias. Fixed PCN display in position update mode. Fixed TOP abort with course dev > 21deg. Fixed AP ALT HOLD malfunction while changing altimeter calibration. Fixed Emergency throttle behavior replaced axis by switches. Fixed: F-16C RWR symbol. Added: Radar DEC Mode. Added: initial air start drift time parameter in mission editor. Added: BAP100 anti-runway ordnance. Added: Mk82Air. Added: gun ammo choice (tracer/non-tracer). Added: training modes BLF/BFF/RKF. Added: CCPI PI. Added: Air ground selected/memorized state. Added: safety height decision cue to gun and rocket CAS modes. Added: bomb releasing marker in CCPI. Added: wind drift correction to CCPI. Added: Vz range indicator to HUD CCIP. Added: last bomb mark (gap) to CCIP line. Added: CCPI fallback height marker. Added: CCPI reticle wings when armed. Added: 2 seconds safety fuse arming timer to BF. Added: CCIP release delay. Added: 6 seconds safety fuse arming timer to BL/EL. Added: 500m lateral error limit to CCRP release. Added: PI symbol in HUD when missing BAD. Added: CCRP release centering on middle of salvo. Added: a CCRP-IP quickstart mission. Added: ZBI & fallback ballistic modes. Added: Selective Jettison ON+OPEN bind. Added: selective rocket pod jettisoning. Added: hot bomb selective jettisoning with master arm and fuse. Added: IFF Interrogate Bar in HUD. Added: A/G modes Dest waypoint pos in VTB. Added: 3-Pos Emergency Hyd Pump bind. Added: GMeter reset bind. Added: 3-Pos bind for Refuel Switch. Improvement: SNA/WSC/CNM/PCA. Improvement: Rockets & CAS piper precision and added wind correction. Improvement: gun/rocket CAS symbology. Improvement: CCIP accuracy. Improvement: CCIP BFL. Improvement: BLG66 model and added delay burst with INST/RET point. Improvement: Calibrated CCRP ballistic sight for all types of bombs. Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle. Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing. Improvement: PI Designation ends when designated PI is overflown. Improvement: realistic AG radar beam radius & ground lock behavior. Improvement: Made TAS radar poorly effective on water at low incident angle. Improvement: Implemented full TAS/RS/ZBI/fallback logic. Improvement: IFF "A" HUD symbol (bigger and centered). Improvement: radar antenna elevation commands. Improvement: Hide PD marker when Glide captured instead of Loc. Improvement: Changed Radalt SELH step to 10ft. Improvement: HUD nav distance indication. Improvement: Bingo sound DCS MiG-19P by RAZBAM Simulations Fixed: LDG Gear EMERG handle. Fixed incorrect stick to elevator control behavior. Fixed incorrect roll moment coefficient with sideslip. Fixed incorrect ARU control gain logic. Fixed: Instruments color coding Fixed: ASP-5 Target distance Axis full range not usable. Improvement: Gunsight ballistic calculation. DCS: C-101 Aviojet by AvioDev Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew. Can now bind mouse buttons to zooming. “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits. Removed the word “Beta” from the version number. The C-101 is now in the Release phase. Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet. Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls. Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS. Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other. Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature. The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed). Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%). Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again. DCS JF-17 by Deka Ironwork Simulations Updated pylon texture Adjust SD-10 engine smoke DCS: F/A-18C Hornet by Eagle Dynamics Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation) Radar L/S target is changed: Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target). ACM Modes detect 'false' target - Fixed RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed HMD A/A indicators don't match HUD A/A Indicators - Fixed AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed Radar does not go back to HACQ after losing HACQ lock - Fixed JHMCS TLL length should be variable - Fixed A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed JHMCS assignment dot in aiming cross not displayed in NAV master mode HARM TOO can not detect HQ-7 LN track radar - Fixed Small improvements in the tracking distance of the FLIR/CCD moving target. Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed Missing Radar/AZ-EL TDC depress actions - Fixed FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed WPDSG incorrect behaviour with LITENING TPOD - Fixed HUD NIRD circle readability improvement - Fixed ATFLIR / LIGHTNING not tracking moving targets at night - Fixed GRID entry can influence MAN RTCL setting - Fixed SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed AGM-84H Align time on display page different from store page - Fixed 80/160 scale does not remove map on SA page with MAP selected - Fixed Mark points not saving can not be used with WPDSG - Fixed Offset designations behavior - Fixed large BRA number in SA page and JHMCS - Fixed F/F symbols not showing in attack page - Fixed Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed TWS RADAR Antenna Elevation resetting all the time - Fixed Landing gear handle light conditions with gear door damage - Fixed Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed JHMCS brightness on lowest setting is still bright - Fixed TGT Diamond on HUD Roll behaviour - Fixed Commanding ACM from SILent exit SIL and go to ACM - Fixed Updated english Early Access Guide DCS: F-16C Viper by Eagle Dynamics Added JDAM GBU-31 and GBU-38 Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation). Cockpit Engine and Aural Feedback sound update MK-82 AIR high drag explode behind aircraft - Fixed CCIP aiming mark still visible after all A-G stores are gone - Fixed Wrong MFD page when switching to A-A mode - Fixed Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed SLANT range missing in HUD in A/G - Fixed HARM - Selecting DL on HAS option powers off weapon - Fixed Updated english Early Access Guide DCS: P-47D Thunderbolt II by Eagle Dynamics Added chinese Flight Manual Minor update to the primer position Gun sounds update Fix to using rockets by AI DCS: P-51D Mustang by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: Bf 109K-4 by Eagle Dynamics Gun sounds update New distant sounds New singleplayer mission added DCS: FW 190 by Eagle Dynamics Gun sounds update Fix to using R4M rockets by AI New singleplayer mission added DCS: Spitfire LF Mk IX by Eagle Dynamics Gun sounds update New singleplayer mission added DCS: WWII Assets pack by Eagle Dynamics Added German Flak battery templates DCS: F-5E Tiger II by Belsimtek Added new pitot model implementation (Correct KIAS, altitude calculation). DCS: Black Shark 2 by Eagle dynamics Fixed the ignorance of ME Hidden state on MFD for SAMs. DCS: Flaming Cliffs by Eagle Dynamics Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds. DCS: A-10C Warthog by Eagle Dynamics A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed. DCS: Supercarrier by Eagle Dynamics Update to the deck crew that includes improved meshes and geometry tweaks: Plane director “Shooter” model has been edited to include skinning and geometry corrections. Improved mesh and skinning for the hands and gloves. A completely new and anatomically correct skeleton for the hands. The sailor head model has been replaced with a much more realistic one. The airboss model has been improved with improved hands and removed beer belly. Missing Level Of Details (LOD) have been added for all models. All seated and standing poses have been corrected and improved. Fixed excessive bending animation of the legs while walking. Fixed sliding legs. Fixed the intersection of arms and legs. Several new idle animations have been added for a more natural look. Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass. All the models have been converted to a new version of the skeleton that will provide more natural movements. DCS: Syria Map by Ugra Media Added new territory island of Cyprus and the coast of southern Turkey: The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia. 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. New airfield Gazipasa on Turkish territory. Scenes of military bases in Great Britain, Cyprus and North Cyprus. Scenes of UN bases in the demilitarized zone on the island of Cyprus. New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects. Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites. Scenes of original and typical hotels. Scenes of wind and solar farms. Cliffs on the coast of Cyprus. Added on the mainland: The new city of Jarash along with the ruins of an ancient city in Jordan. Traffic lights and water towers were added to the settlements. New UN bases on the Lebanese-Israeli border. Fixed: Bugs in taxiing on aerodromes. Bugs in airfields parking. Bugs in airfields lighting. Bugs in "collision shells" of objects. Road junctions and artifacts around roads. The number of banners in populated areas has been reduced. Improved: The transparency of the sea and lakes has been reduced. Surface textures. Models of destruction of terrestrial objects. Illumination of original and typical objects. Ambient occlusion of objects. Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan. Campaigns DCS: F/A-18C Raven One Сampaign by Baltic Dragon: Mission 10: fixed issue with SA-15 always shooting player down. A-10C Basic Flight Training Campaign by Maple Flag Missions: Remove Speed Triggers in BFT09 causing problems for users. Known Issues F-16C JDAM in VIS mode can fall short of target. DCS: Mi-24P Early access Known issues List of main known issues at launch day, these are issues that are reported already by the team and are in the progress of being resolved. Petrovich will not IFF targets, he is currently trigger happy (auto and manual launch modes) Petrovich Subtitles and voice overs are W.I.P Petrovich can make abrupt maneuvers during flight - W.I.P Petrovich terrain following W.I.P be aware of your current flight parameters (height, heading and speed) Petrovich countermeasures W.I.P - can be set by user from front cockpit or with keybinds Graphics artifact on door strut when door is open Some multiplayer sync issues - doors and lights Rotor blade bend to be adjusted for AI Expended shells casings to be added AI-9V engine pressure too low - can cause issues starting engines at ambient temperatures over 35 degrees ATGM sight picture improvements Embark / Disembark W.I.P (will be added during early access.) AFT Cockpit. RI-65 does not warn about generator failure Cockpit dome light not visible on exterior model when on Operator targeting sight in VR will be improved GPU Scaling creates problems for Gunner sight Mi-24P exported view ports and Petrovich interface issues Launch permission sound can remain on after missile was launch CPG hatch does not close during a cold start in the F2 view FUEL SYSTEM. Incorrect fuel shutoff light KMGU incorrect indication Electrical system. Light "APU ON" not operate after APU start VR Controllers - Collective and cyclic control W.I.P GSh-2-30 fires only one barrel Emergency Door Release Not active currently HUD View only fan still shows FUEL SYSTEM. Incorrect fuel consumption rate Damage model W.I.P but present Simplified flight model and avionics game mode are not available for now Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL) UB-32A and B-13L rockets launchers are drawn as empty IA mission "Syria: H-4 Take Down" is broken Crew chief call outs for sling load W.I.P Show hints at mission start - setting inverted Engine fire - without consequences ARK-15 switch in first cabin is mixed up 2 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
June 18, 20214 yr Author Posted 7 hours ago 18 June 2021 Dear Fighter Pilots, Partners and Friends, This week the DCS: Mi-24P Hind was released to Early Access. If you have not already watched the Hind’s tutorial series, check it out here. A list of known issues is available here, and we are working to resolve these in the nearest future. Ugra Media are proud to announce the final release of their DCS: Syria map. In the update, the island of Cyprus and a large section of southern Turkey have been added. It is worth noting that DCS: Syria is included in our 2021 Summer Sale and is now available with a 30% discount (Normal Price is $59.99). We will continue resolving bugs and deliver fixes as part of the Open Beta updates. The Summer Sale has now started, check out the video. This is your chance to grab a great deal on your next aircraft or map, or both! Until the 12th of July 15:00 UTC, get up to 50% off our most popular modules, and 30% off DCS: F/A-18C Hornet, A-10C II Tank Killer and DCS: Supercarrier. Check out the eShop for more details. Summer Sale. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team DCS: Mi-24P Hind Early Access After more than 50,000 man hours of dedicated work, the Mi-24P Hind team is pleased to introduce this iconic attack helicopter into Early Access. We hope that this superb product meets your expectations and, as always, we look forward to your feedback! DCS: Mi-24P Hind Pricing Policy The Hind is now available in Early Access and is also in Free to Play for you to enjoy for 14 days to ‘test fly before you buy’ and don’t forget to take advantage of the Early Access 20% discount on DCS: Mi-24P Hind. DCS: Syria Final Version Released Ugra Media have moved DCS: Syria to its final release state. Included in this final release are the addition of Cyprus and a large portion of southern Turkey. Major cities such as Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia have been modeled in high detail. Get in a Combined Arms vehicle and take a drive or explore in the Hind! Cyprus includes nine new highly detailed airfields; Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos. Enjoy the precise details, we look forward to your thoughts. DCS: Syria Guns Out Summer Sale The DCS World Summer Sale has started and will run until the 12th of July 15:00 UTC on our eShop. We will also be participating in the Steam Summer Sale. Take advantage of this offer and receive 50% off most of our modules. Most of our campaigns will also be included. Modules with a 30% discount DCS: F-16C Viper DCS: F/A-18C Hornet DCS: A-10C II Tank Killer DCS: P-47D Thunderbolt DCS: Channel Map DCS: Supercarrier DCS: Syria Modules with a 20% discount DCS: JF-17 Thunder Modules with a 15% discount DCS: F-14A/B Tomcat Campaigns with 50% discount Spitfire IX The Big Show Campaign P-51D The Blue Nosed word not alloweds of Bodney Campaign Bf 109 K-4 Jagdflieger Campaign F-86F Hunters over the Yalu Campaign Fw 190 A-8 Horrido! Campaign Memory of a Hero Campaign UH-1H Argo Campaign The Museum Relic Campaign P51-D High Stakes Campaign Mi-8MTV2 Oilfield Campaign The Border Campaign UH-1H Worlds Apart - Spring 2025 Campaign F/A-18C Hornet - The Serpent's Head 2 Campaign Campaigns with 30% discount F-14A Zone 5 Campaign Mi-8MTV2 Crew Part 1 Campaign F/A-18C Operation Pontus Campaign M-2000C Red Flag Campaign F-15C The Georgian War Сampaign The Enemy Within 3.0 Campaign F/A-18C Hornet Raven One Campaign F-5E Black Sea Resolve 79 Campaign Campaigns with 20% discount Ka-50 2 Pandemic Campaign Campaigns not on sale P-47D Wolfpack Campaign F-14 Tomcat Fear the Bones! Campaign F-16C Red Flag 21-1 Campaign AV-8B Sky Warrior Campaign Rising Squall Campaign Taking more than 40 man-years of intense research, technology development, art creation, and ground-breaking coding, the Hornet brings the first, true, multi-role fighter to the skies of DCS World with equally impressive air-to-surface and air-to-air capabilities. DCS: F/A-18C Hornet DCS: Supercarrier Early Access period work continues. We are working on the following additional features, and we look forward to sharing more information soon. Air Boss station Briefing room Landing Signal Officer (LSO) station with PLAT camera & VR support DCS: Combined Arms integration "Burble" effect Wave off and bolter return to pattern radio messages Functional barricade net The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter. DCS: Supercarrier The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides swing-role action in DCS World! DCS: F-16C Viper With the improved ability to command ground forces, a vast number of land, air and sea units, and feature-rich cooperative and head-to-head multiplayer; we are proud to say this is probably the most detailed and realistic combat simulation ever created for the PC. Head over to our eShop and grab a deal and grab a great 50% off Summer Sale deal. Thank you again for your passion and support, Your sincerely, 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
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