May 5, 20215 yr Hi guys, This is something i've just noticed with my honeycomb yoke,but i'm not sure if its the yoke, the sim or how in reality this happens. I've not had my yoke very long and i'm still tweaking the sensitivities for aircraft types.I also do not have rudder pedals so i've had to use rudder assist in the piloting options, although i don't think its an issue in this scenario. So single engine prop, 2 and 4 eng jets banking left or right the aircraft turn at the same speed as long as the + and - sensitivities are set the same. However in twin engine props when i bank right, it is slower to achieve the same angle of bank than it takes to bank left. I'm fairly certain its not the yoke, as for all the other aircraft in the sim seem to bank athe same speeds so it's only twin engine props. So i guess that microsoft have modelled the fact that the props are turning in the same direction and it takes slightly longer to bank right than it does left due to the prop rotation. Now i can fix this if i want with adjusting the sensitivity, but i'm curious if this is normal for twin props or is this a MSFS 2020 thing, or do i actually have a yoke problem. Cheers Edited May 5, 20215 yr by mazelda Pete Little
May 5, 20215 yr 7 hours ago, mazelda said: i'm curious if this is normal for twin props or is this a MSFS 2020 thing, or do i actually have a yoke problem. If your yoke behaves symmetrically in Windows Control Panel, there is nothing wrong with it and whatever you are observing must be a function of the sim. In FSX and P3D, the 'sensitivity' of a yoke axis was nothing of the sort, it introduced a lag in the yoke's response to your input. I would guess this behaviour is carried over to MSFS and perhaps this is connected to what you are seeing. You could check by setting it to maximum. Edited May 5, 20215 yr by MarkDH MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
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