May 5, 20215 yr Hello I have problem with PBR on addon planes (PMDG, QW 787, FSLabs) in p3d v4.5. I use envshade and Pascal sky textures. in p3d v5 i hadn't this problem. I tried reinstall client and content. It's possible to fix it? Spoiler
May 6, 20215 yr Delete your shaders you have overdone it do back to default and start again. C:\Users\your name\AppData\Local\Lockheed Martin\Prepar3D v5\Shaders. Delete the shaders folder re-start P3D it will re-build the default shaders. Raymond Fry.
May 6, 20215 yr Author I tried delete shader cache, reinstall client and content, update GPU drivers, nothing helped
May 6, 20215 yr 3 hours ago, JumperKamper said: I tried delete shader cache, reinstall client and content, update GPU drivers, nothing helped Did you delete the shaders folder and let it build a new one, and try deleting your p3d config make a backup first, you do not need to re-install the client to do that. Raymond Fry.
May 6, 20215 yr Author I think this is how PBR rendering and sky textures work in p3d v4.5 and it cannot be fixed.
May 6, 20215 yr On 5/5/2021 at 10:09 AM, JumperKamper said: Hello I have problem with PBR on addon planes (PMDG, QW 787, FSLabs) in p3d v4.5. I use envshade and Pascal sky textures. in p3d v5 i hadn't this problem. I tried reinstall client and content. It's possible to fix it? Hide contents Are you on 4.5 hf3? mike
May 7, 20215 yr Its PBR issue (LM knows it), how P3D sees it, maybe they will improve it in 5.2. You can check also settings in P3D - turn off reflection (over dynamic lights option). Edited May 7, 20215 yr by YoYo Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
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