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Biology

Shader-based procedural sky for non-EA

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Hi,

I started working on a shader mod, which brings shader-based procedural skies into non-EA mode. I believe it will be helpful for people who have previous versions of P3D and therefore cannot use EA.

Here are a few very early (WIP) screenshots:

Test-1.png

Test-2.png

Test-3.png

Test-4.png

This is not a simple sky color bitmap replacement, it completely overrides default sky with a shader-based procedural one using real-life scattering equations.

Edited by BiologicalNanobot
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PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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4 minutes ago, rob0203 said:

I can not see the pictures

That's weird, they are visible for me.


PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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2 minutes ago, BiologicalNanobot said:

That's weird, they are visible for me.

Can't see them either. Regards Marcus


Regards,

Marcus P.

xaP1VAU.png

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Thank you, I will upload them to a different website.

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PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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Just now, Chapstick said:

I can see them fine. /shrug

I just updated the images, this is probably why. @mpo910 and @rob0203 are they visible now?


PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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12 minutes ago, BiologicalNanobot said:

I just updated the images, this is probably why. @mpo910 and @rob0203 are they visible now?

Yes. Thanks. Looks good.


Regards,

Marcus P.

xaP1VAU.png

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I would be interested in this for V5 as I don’t use EA mode. 
 

Looking good for starters 👍

Cheers, 

            Bully. 


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