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Rex SkyForce and Active Sky

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I'm using now Rex Skyforce (Clouds / Textures) and Active Sky for my P3Dv5.2.

One question: Do I need to install cloud models from Rex or does it this themselves depending on weather conditions (Provided from Active Sky)?

what about sky / sun and moon?

EA on / Volumetric clouds off

 

Which settings do you guys use for Active Sky, REX and P3D?

 

Regards Urmel

Edited by Urmel81

57 minutes ago, Urmel81 said:

Do I need to install cloud models from Rex or does it this themselves depending on weather conditions (Provided from Active Sky)?

You select from options in Rex SF and then Install them in to the sim.  They get positioned as textures in the sim.  Active Sky uses the sim textures.

In Rex SF click on the cloud tile in the left column (Environment).  Make selections for each category using the options across the bottom.  Then select Install.  You can also build themes such as for seasons, then come back at the appropriate time and choose a theme to install.

image.png.e28ae2d617b83d42d06c15aa5e52847f.png


 

Edited by fppilot

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2 hours ago, fppilot said:

You select from options in Rex SF and then Install them in to the sim.  They get positioned as textures in the sim.  Active Sky uses the sim textures.

In Rex SF click on the cloud tile in the left column (Environment).  Make selections for each category using the options across the bottom.  Then select Install.  You can also build themes such as for seasons, then come back at the appropriate time and choose a theme to install.

image.png.e28ae2d617b83d42d06c15aa5e52847f.png


 

 

There's an In-Sync Engine. The cloud models and textures are based on the weather conditions from the sim. If I understand it correctly, it installs everything itself, but I'm not sure with this option.

See this thread also, it’s for v4, but the basic principles are the same, I believe. 
 

 

 

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