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Performance issues under EA (traditional cloud/volume cloud)

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P3D has been updated to 5.2.

First of all, let's talk about PC space, 1080ti+9900K+32G memory, all of which have been properly overclocked.

LEBB airport using Orbx closed dynamic vehicles and characters, using fslabs A320, the weather was cloudy and rainy. The shader has been cleaned up. The maximum viewing distance on the ground is 69 miles, and the maximum viewing distance in the air is 199 miles.

I use ASCA for the traditional cloud, and the cloud resolution is 1024*1024 DXT. During the landing of LEBB Rwy30, there is a slight visible stuttering, and the FPS is not ideal. The screen will occasionally jump.

When using volumetric clouds, although volumetric clouds have the bug that they cannot block the terrain, they are also rendered full sky clouds, but the FPS is significantly higher.

When I adjusted the cloud resolution to 256*256 in ASCA, the FPS increased slightly and the stuttering phenomenon was slightly alleviated.

Summary: EA's volume cloud optimizes performance to a certain extent, but there are bugs. I hope that HF can be repaired, and I still prefer to use volumetric clouds in the future.

The hierarchical transition of volumetric clouds is terrible, and there has been no effective improvement since the release of P3DV5.

 

Edited by cdv0007

Yes EA is very much still a work in progress. Also on max settings it is very heavy on your video card.

Flight Simulator's - Prepar3d V5/MSFS | Operating System - WIN 11 | Main Board - GIGABYTE X870E Aorus Elite WIFI7 | CPU - AMD 9800X3D | RAM - CORSAIR 64GB 6600Mhz | Video Card - EVGA RTX3090 FTW3 Ultra Monitor - DELL 38" Ultrawide | Case - CORSAIR 750D Full Tower | CPU Cooling - CORSAIR H170i Elite LCD 420mm Push/Pull | Power Supply - EVGA 1000 G+ | Sound System - Definitive Technology ProMonitor 600 w/subwoofer

  • Author
12 hours ago, cdv0007 said:

P3D has been updated to 5.2.

First of all, let's talk about PC space, 1080ti+9900K+32G memory, all of which have been properly overclocked.

LEBB airport using Orbx closed dynamic vehicles and characters, using fslabs A320, the weather was cloudy and rainy. The shader has been cleaned up. The maximum viewing distance on the ground is 69 miles, and the maximum viewing distance in the air is 199 miles.

I use ASCA for the traditional cloud, and the cloud resolution is 1024*1024 DXT. During the landing of LEBB Rwy30, there is a slight visible stuttering, and the FPS is not ideal. The screen will occasionally jump.

When using volumetric clouds, although volumetric clouds have the bug that they cannot block the terrain, they are also rendered full sky clouds, but the FPS is significantly higher.

When I adjusted the cloud resolution to 256*256 in ASCA, the FPS increased slightly and the stuttering phenomenon was slightly alleviated.

Summary: EA's volume cloud optimizes performance to a certain extent, but there are bugs. I hope that HF can be repaired, and I still prefer to use volumetric clouds in the future.

The hierarchical transition of volumetric clouds is terrible, and there has been no effective improvement since the release of P3DV5.

 

 

1 hour ago, cdv0007 said:

 

It’s all about balance. In this vid AG is not at maxed settings and that helps .

 

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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