October 26, 20214 yr Hello, I saw a similar post sometime back, but cant seem to find it. The issue is when I use MSFS flightplan you get to choose gate departure and gate arrival. But what I have notice that when I arrive/land and taxi out of runway at my destination in this case MIA and when I communicate with ground it assigns me a different gate from the one I selected when I did the flightplan. Has anyone have this happen?? Is there a fix or solution?? any help is greatly appreacaite thanx.....
October 26, 20214 yr Don’t set an approach after selecting your gate. That’s the only way I’ve found to get it to work. Which means you can’t set your own runway and have to use whatever ATC wants to give you. Edited October 26, 20214 yr by Tuskin38
October 26, 20214 yr Author 4 minutes ago, Tuskin38 said: Don’t set an approach after selecting your gate. That’s the only way I’ve found to get it to work. Which means you can’t set your own runway and have to use whatever ATC wants to give you. Ok thanx
October 26, 20214 yr In reality you probably would not get to choose your gates for a flight. Generally speaking, the departure gate will either be the one the plane was left at when it came in, or if not, it will have been towed onto an available gate, so as a pilot, in reality you'd have little say in the matter. This is especially true at the moment with airline ops being somewhat in flux thanks to Covid and schedule irregularities as a result of that. The same is true for arrival gates, the airport controllers will try to put stuff at regularly-used gates to make the passenger check in and arrival operations easier, and generally they manage that, but they can't always do it for a variety of reasons. Sometimes equipment on the stand fails, sometimes other planes are on those gates, sometimes they'll stick stuff on another gate to facilitate training opportunities for ground personnel, and so on. There really is no way an airport can be certain that a gate will be available several hours before a flight has even got there, so although they might assign a gate, it can change for the aforementioned reasons and invariably it's only absolutely set in stone where something will go about half an hour before the plane arrives, and sometimes its as late as a few minutes before the plane arrives. In most cases, you'd probably go from a gate more or less where you'd expect to normally be, or at least within a few either to the left or right of the one you normally use, and that's true for arrivals too for the most part, but it's not a guaranteed occurrence. Even though it's my day off so I'm not at the airport, I would put money on all the Loganair flights at EGCC today operating from stands 16 and 17, the BA A320/321 going from 41 and 42 and the Aer Lingus A320s going from 4, 6, 8 or 10; but if I went there right now and saw all of these on other stands, it wouldn't be a especially surprising. This is why it doesn't bother me too much to see unusual AI planes at the airport in a sim, because it is what can occur at a real airport. Obviously if there are MiG-29s and Cessna 172s at massive airliner gates, that's stupid and almost certainly would never happen, but if it's an airliner in any paint scheme, it's not beyond the realms of possibility. So if you are striving for realism, not being able to pick your gates for your flight plan is actually more realistic, however, I do agree that for a simulator where the parameters are, or should be all up to the user, you should be able to override that and go wherever you like. Alan Bradbury Check out my youtube flight sim videos: Here
October 26, 20214 yr The sim does support gate codes like FSX, but it's up to the airport authors to add them, and I don't believe you can add them with the SDK yet, you need to do it externally. Plus the livery/aircraft authors would need to add the correct gate codes for the airlines to the aircraft.cfg. Edited October 26, 20214 yr by Tuskin38
October 26, 20214 yr 2 hours ago, Tuskin38 said: The sim does support gate codes like FSX, but it's up to the airport authors to add them, and I don't believe you can add them with the SDK yet, you need to do it externally. Plus the livery/aircraft authors would need to add the correct gate codes for the airlines to the aircraft.cfg. This explains a lot. I was wondering why we have been struggling with AI aircraft with real liveries. CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
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