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VR P3D5.2HF1 How to improve?

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Hi guys,

 

It has been a while.  I am wondering on how to improve VR Experience with latest release of P3D.  It sure is laggy in the Quest 2 vs when I had Rift S with 4.5.

Zero addons, clean install P3D.  No stutters on Monitor Mode but when go into VR, it sure has stutters (this is with default plane and default location)

FPS are set to unlimited, all setting sliders are at default or even less.  EA is off but sim just isn't smooth.

 

Looking for ideas on how to improve.

 

I did set the VR settings in P3D to update from pre-render (if that helps).

 

Thanks,

Edited by Skywolf

Try the following (if you haven't already):

1. Run it via SteamVR. It's stuttery if run through Oculus directly. It's a known bug, I think.

2. Disable full screen optimizations

3. disable Game Mode in Windows

4. Diable hardware acceleration in windows graphics settings

5. Disable NVIDIA game overlay

6. Use single-pass rendering. The other options (e.g., pre-render vs. udate) seem to have no effect on Oculus

As for P3D settings, it's the same as always, but shadows and reflections are more relevant for VR. Turn these way down. I also find that increasing autgen over normal immediately brings stuttering, which in compunded by all the extra resources from using VR. The rest is just mid settings

 

 

Edited by andreh

 

 

  • Author
4 hours ago, andreh said:

Try the following (if you haven't already):

1. Run it via SteamVR. It's stuttery if run through Oculus directly. It's a known bug, I think.

2. Disable full screen optimizations

3. disable Game Mode in Windows

4. Diable hardware acceleration in windows graphics settings

5. Disable NVIDIA game overlay

6. Use single-pass rendering. The other options (e.g., pre-render vs. udate) seem to have no effect on Oculus

As for P3D settings, it's the same as always, but shadows and reflections are more relevant for VR. Turn these way down. I also find that increasing autgen over normal immediately brings stuttering, which in compunded by all the extra resources from using VR. The rest is just mid settings

 

 

Thanks,

How does one get to bypass Oculus Home for SteamVR - Quest 2 asks me when connecting via link cable and then runs Rift Store on the PC.  

 

I am just surprised that LM devs should have improved VR by now as they support really high end Varjo headsets.  I wonder if the performance is garbage with them

 

Edited by Skywolf

2 hours ago, Skywolf said:

Thanks,

How does one get to bypass Oculus Home for SteamVR - Quest 2 asks me when connecting via link cable and then runs Rift Store on the PC.  

 

I am just surprised that LM devs should have improved VR by now as they support really high end Varjo headsets.  I wonder if the performance is garbage with them

 

I have the Rift S so it might be different, but I just run SteamVR. Oculus Home will run in the background, though, but P3D will go through SteamVR. When you have SteamVR installed you can chose it from the menu inside P3D when you start VR. You can also still supersample via The Oculus Tray Tool. 

Edited by andreh

 

 

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