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Sony shows off prototype 4K VR headset with microdisplay

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https://indianexpress.com/article/technology/tech-news-technology/sony-shows-off-a-prototype-vr-headset-with-4k-oled-microdisplay-"7661179/

"This is a virtual reality (VR) head-mounted display (HMD) that projects a high-definition 3D space and achieves a high-resolution of 4K with one eye and 8K with both eyes. High image quality is achieved through multi-pixel and miniaturization using fine processing and advanced packaging technology cultivated through the development and manufacture of CMOS image sensors, and Organic Light Emitting Diode (OLED) microdisplay using device and circuit technology cultivated through the development of displays. The processing time is reduced by decreasing the amount of latency throughout the entire system thanks to the integration of data from multiple sensors. The person watching in VR can experience high-definition images in real time according to the movement of his/her head. In addition to industrial applications, the OLED microdisplay is expected to be used in the entertainment field, as it can express the texture of materials and human expressions in high-definition in real time based on movements of the viewer’s head."

"Sony reports that the new microdisplay features very low latency, with a response time of <0.01 seconds. The prototype display utilizes a white OLED with color-filters architecture.

Last month we reported that Apple analyst Ming-chi Kuo says that Apple plans to launch its first AR headset in Q4 2022, powered by dual 4K OLED microdisplays, produced by Sony. And here is Sony indeed demonstrating such microdisplays for the first time."

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

It's unfortunate that current videos cards, even 3090, is far from being able drive even G2 to its full potential. As far as MSFS is concerned, I have lost interest in any VR set of higher resolutions. Not b/c more pixels are not nice, but for MSFS we'll need at least 6090 to drive 4Kx2 @100% scaling x 30fps - that's like 5 years away from now. 

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

  • Author

Nvidia and SONY/Apple and game developers are well aware of that, and no one is forced to run games at max. resolution just because the display device could theoretically do that. this is an evolving technology and always has been - displays, GPUs and software as well. there is still room for further optimisation, like foveated rendering, variable resolution, eye tracking etc.. I for one am saving already for my next RTX 4090 plus SONY 4K VR headset, hopefully here for christmas next year!

 

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

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