Everything posted by turbomax
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FSLTL Traffic Injector updated, now with realtraffic
but ...... "- ALL existing sim issues continue to be an issue. We await Asobo fixes for those sim issues." Asobo's fault. aha. ๐
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FSLTL Traffic Injector updated, now with realtraffic
BEST VALUE 12 months $107.99 .........................- funny.
- Carenado PC24 for MSFS 2024
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Phenom 300 soon? (released 18 May 26)
to err is human
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Phenom 300 soon? (released 18 May 26)
WE ? Me, myself and I
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Phenom 300 soon? (released 18 May 26)
Eric That quote was from the supposedly "real" POH according to chatgpt, not from the SOH SimulatorOperatingHandbook , but after checking with chatgpt the exact same question again, this time the answer was: Can you adjust the spoilers? Yes โ but only in a limited โopen/closeโ way. On the Embraer Phenom 300, the spoilers act as: roll spoilers, speed brakes, and ground spoilers. The pilot can manually command the speed brake/spoiler system using the cockpit speed brake switch. However, unlike some larger jets, the Phenom 300 does not provide continuously variable manual spoiler positioning with a lever. The system essentially has two commanded positions: OPEN CLOSED (pdfcoffee.com) When selected OPEN in flight, the spoiler panels deploy symmetrically up to about 35ยฐ. (pdfcoffee.com) There are also automatic protections/interlocks: spoilers only function as speed brakes with flaps retracted, airspeed must be above roughly 125 KT, thrust levers must be below a certain power setting, and they auto-retract if those conditions are violated. (pdfcoffee.com) On landing, the ground spoilers deploy automatically when armed conditions are met (weight on wheels, low thrust, etc.). (smartcockpit.com) So the short answer is: Yes, pilots can manually command the spoilers/speed brakes. No, they cannot finely modulate spoiler angle like on many transport-category airliners with proportional spoiler levers.
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Phenom 300 soon? (released 18 May 26)
From the official Phenom 300 Pilotโs Operating Handbook (POH): The spoilers have multiple deployment modes: Flight spoilers (roll assist) โ partially deployed to assist ailerons. Ground spoilers (lift dump) โ fully deployed upon main landing gear compression and throttle retard to idle. Speed/brake function โ can be deployed manually in-flight via the speed brake lever, from 0ยฐ (stowed) to 50ยฐ (fully deployed). So, in terms of positions: 0ยฐ โ fully retracted (stowed) Intermediate positions โ variable deployment controlled by the lever or automatic flight logic 50ยฐ โ fully deployed (speed brake / lift dump) Effectively, the spoilers are continuously variable between 0ยฐ and 50ยฐ, so there isnโt a fixed number of discrete โpositionsโ like on some older aircraft; itโs continuously adjustable within that range.
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PimaxAir looks good but...
turbomax replied to Dillon's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)why? I am about to build my "next gen" pc as we post
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I spent around 5k for my system incl. 64 GB DDR5 Ram, RTX 4090, Ryzen 7800X3D CPU and Pimax Crystal Light. I have uploaded numerous screenshots showing 60-80 fps with high-ultra settings, using DLSS in Quality mode. Can't imagine ever going back to 2D.
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Why people prefer them: Much more comfortable (no glasses pressing into your face) Sharper image qualityโyouโre always looking through the โsweet spotโ of the lenses No frames blocking your peripheral vision Protects the headset lenses from scratches Easy to install (often magnetic or snap-in) Downsides Extra cost Not ideal if multiple people share the headset (unless you remove them) very easy with magnetic lens inserts.
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)complex configuration (as per KT069) , unlike Pimax. just watch the 2 youtubers I have listed above, then you'll know all you need. coming from a HP G2, I tried the Quest 3, didn't like the META circus, loved the fantastic color pass through. but went with the Pimax Crystal Light instead. my next VR set could be the Steam Frame VR, Meganex MK2 or Pimax DreamAir.
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)vroptician.com very competent, lens manufactured by Zeiss
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)what has not been mentioned: there are special lens inserts for those who wear glasses: https://vroptician.com/
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VR 2026 Where are we and what do you recommend?
turbomax replied to Hamish100's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I suggest listening to those who have them all, like MRTV and VRFlightSimGuy https://www.youtube.com/@mixedrealityTV https://www.youtube.com/@VRFlightSimGuy
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how I went from 72 fps to 90 fps with a single mouse click
turbomax replied to turbomax's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)thanks, I thought we needed both, have disabled it now in Pimax play. thanks for the info! this is what AI had to say: donโt run both at the same timeโfor MSFS 2024, you generally want to use the in-game foveated rendering and disable/avoid duplicating it in Pimax Play. Hereโs why, and when you might break that rule: ๐ง How the two implementations differ 1) MSFS 2024 built-in foveated rendering Native feature (since Sim Update 2) Uses Quad View / OpenXR integration, optimized specifically for the sim Supports: Fixed FFR (all headsets) Eye-tracked DFR (if your headset supports it) Directly tied into the rendering pipeline โ more efficient and stable ๐ In practice: this is the โcorrectโ implementation for MSFS.
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how I went from 72 fps to 90 fps with a single mouse click
turbomax replied to turbomax's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have not, I think NVidia's DLSS knows upscaling better than Pimax ๐ AI says: With an NVIDIA GeForce RTX 4090 and a Pimax Crystal Light, youโre basically in the โno excusesโ tier of VR hardwareโso 90 Hz Upscale (Lab) is usually not what you want as your default. Hereโs the real, practical guidance: ๐ง What you should run most of the time Native 90 Hz (no upscale) High render resolution (often 1.0โ1.25 in Pimax / SteamVR) Your GPU can handle it in most titles, and the Crystal Lightโs strength is clarityโwhich upscale mode directly sacrifices.
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how I went from 72 fps to 90 fps with a single mouse click
today I decided to change my refresh rate in the Pimax Crystal Light Pimax Play from 72 Hz (which I was using ever since day 1 installation) and today changed it to 90 Hz. I had it originally set to 72 because in the early days of MSFS 2024 I would have been overwhelmed but I never expected to ever see anything beyond 60 fps. Little did I know: several MSFS 2024 SU updates, DLSS versions, SmoothMotion and DLSS Enabler later et voila: with everything else the same now up to 90 fps in VR even on my "lousy" RTX 4090 and my even "lousier" AMD 7800X3D. ๐ while not consistently and so far mostly during cross country in the GA Beech Baron, but nevertheless, usually fluctuating between 70 - 90 fps. I must have limited myself artificially all this time to 72 fps. Arrivederci RTX 5090! ๐
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Pimax Crystal light: new update Pimax Play v1.43.9.272
just got it when I started my Pimax Crystal Light: nothing seems to affect me though.
- MSFS 2024 beta 5 update 1.7.22.0 released
- MSFS 2024 beta 5 update 1.7.22.0 released
- MSFS 2024 beta 5 update 1.7.22.0 released
- MSFS 2024 beta 5 update 1.7.22.0 released
- MSFS 2024 beta 5 update 1.7.22.0 released
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Is Pimax Crystal Light a good idea to get for me ?
there are magnetic lens inserts for the Pimax Dream Air, easy to remove and re-insert. RTX 5080 has only 16 GB VRAM, not much considering: Standard 4K screen = ~8.3 million pixels This headset = ~3.5ร a 4K display rendered in real time, ca. 30 million pixel And thatโs before distortion correction + super sampling (which can push it even higher internally) ........................ "I reckon a new, modern CPU, a fast motherboard and 64GB of RAM on top of that wonโt cost all that much. " "only" some $ 2.000 + $ 2.000 for a modern VR headset
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Is Pimax Crystal Light a good idea to get for me ?
good idea, but as you know you'll have to spend some $/โฌ 3.000 - 5.000 I would think twice before purchasing the bulky Pimax Ultra Wide, and get the lightweight and newer Pimax DreamAir instead. there are some detailed reviewes by MRTV VR on youtube