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P3D v5.3 HF1 PBR rendering issues?

Featured Replies

Hi

First i don't know is good place to post but anyway. I have strange issues (glitches, artifacts) on aircraft which they use PBR on Virtual Cockpit (i have maddog and AS A330). I don't know if this problem happened with p3d v5.2 but on v5.3 is anoying. I tested on default shaders, envshade and with EA on and off.

This is videos:
Maddog
https://streamable.com/8qztl4

AS A330
https://streamable.com/70dp1x

Is this problem w P3D rendering, GPU drivers or something else?

PC Spec:
Ryzen 5 3600, 16 gb ram, rtx 2060, gpu drivers 497.29

Edit: When i turn off Dynamic reflections this effects gone

Edited by JumperKamper

Hi, did you clear your shaders folder when updating from 5.2 to 5.3? 

AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

AMD Red Devil Radeon 6900XT  2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160

Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/

  • Author
5 minutes ago, djbully said:

Hi, did you clear your shaders folder when updating from 5.2 to 5.3? 

Yes

7 hours ago, JumperKamper said:

Edit: When i turn off Dynamic reflections this effects gone

Yeah, that's what I'd suggested to you to look after, the reflection settings.

Maddog looks "fine" to me, you can see how the seat is reflected in the displays of your aircraft. Quality depends on how far you push the slider to the right. I personally don't use dynamic reflections at all because they used to be very demanding on the GPU side and there have been issues in the past especially with PMDG aircraft and certain surfaces like engine nacelles.

If you didn't know, you still have reflections if you disable "dynamic reflections" but a default / static reflection map is used, which is total fine for me personally as it looks good enough.

The A330 cockpit is super glossy and I think almost every surface is kind of reflective so it doesn't seem uncommon that you get a behaviour like this.

Edited by roesti

  • Author
30 minutes ago, roesti said:

Maddog looks "fine" to me, you can see how the seat is reflected in the displays of your aircraft. Quality depends on how far you push the slider to the right. I personally don't use dynamic reflections at all because they used to be very demanding on the GPU side and there have been issues in the past especially with PMDG aircraft and certain surfaces like engine nacelles.

Setting dynamic reflections from low to ultra don't change quality of reflections (i have tested that) but i still think this is problem with p3d v5.3 and pbr

2 hours ago, JumperKamper said:

Setting dynamic reflections from low to ultra don't change quality of reflections (i have tested that) but i still think this is problem with p3d v5.3 and pbr

That's not correct. Sorry. I have tested it too, as a P3D Beta tester, and setting this slider notches to the right, does add more and better reflections.

Test it with PMDG or FSLabs at the gate under dynamic light and with enough taxiway lights or gsx verhicle lights around the plane and use the live graphic settings to play with the dynamic reflection setting. 

You will see the shiny gloss will change and reflect better the further right the slider is set.

This has optimized since 5.x releases because of reported issues back then.

Reflections aren't a huge hit anymore. I use it even with VR. 

Marcus

Regards,

Marcus P.

xaP1VAU.png

On 1/19/2022 at 1:12 AM, Rob_Ainscough said:

Dynamic Reflections isn't a "quality" setting, it's a setting that adds more to what will be reflected.  In the past reflections were just a global map (didn't reflect actual environment objects).

A very powerful GPU will be need to run at Ultra.  Even for High on a cloudy day you'll need lots of GPU processing as the clouds/sky will reflect on the surface ... I do get a chuckle when users notice dynamic reflections in MSFS or XP but never noticed them in P3D (DR has been around for a few years now).

From the P3D Learning Center.chm:

Dynamic Reflections

Makes reflections more realistic by replacing the static global environment map with a real-time environment map based on the camera. The resolution of the environment map doubles each quality step starting at 128 and ends at 1024. The types of objects that reflect at different options are outlined below.

Low: basic world features (ex: terrain, sky, water)
Medium: taxiway and runway features)
High: autogen buildings and air features (ex: stars, clouds)
Ultra: details (ex: particles, vegetation)

Cheers, Rob.

Maybe because of lacking PBR materials at addons from 3th party? Just guessing. But that could be a cause of people not Recognizing it.

Thanks for clarifying about the GPU load. I'm still learning 😅. I probably not recognized it because of my powerful etc 3090 GPU.....

Marcus

Edited by mpo910

Regards,

Marcus P.

xaP1VAU.png

2 hours ago, mpo910 said:

Maybe because of lacking PBR materials at addons from 3th party? Just guessing. But that could be a cause of people not Recognizing it.

Thanks for clarifying about the GPU load. I'm still learning 😅. I probably not recognized it because of my powerful etc 3090 GPU.....

Marcus

That and because DR in P3D was such a performance hit in prior versions and even today High and Ultra require top tier GPU's...  So yes, it's been there but a lot of people could never take advantage of it and then there were add-ons that performed much better without it so once again it was disabled.  Hence people not really noticing it... 

2 hours ago, mpo910 said:

Dynamic Reflections

Makes reflections more realistic by replacing the static global environment map with a real-time environment map based on the camera. The resolution of the environment map doubles each quality step starting at 128 and ends at 1024. The types of objects that reflect at different options are outlined below.

Low: basic world features (ex: terrain, sky, water)
Medium: taxiway and runway features)
High: autogen buildings and air features (ex: stars, clouds)
Ultra: details (ex: particles, vegetation)

Cheers, Rob.

REALLY good to know!   Never knew the difference between what Low and Ultra provided...  Great stuff! 

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

LM has excellent documentation too.... 🙂

PSsssst ...do not tell my wife about this hahaha

Marcus

 

Regards,

Marcus P.

xaP1VAU.png

3 hours ago, Rob_Ainscough said:

Dynamic Reflections and PBR are not related.  You don’t need PBR materials to get dynamic reflections.  
 

PBR responds to light sources, example the sun hotspots that shines on the material surfaces.

Cheers Rob

Thanks for teaching again 😃😊

Regards,

Marcus P.

xaP1VAU.png

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