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FSLabs A320 buttons

Featured Replies

Hello,

I'm currently working on translating an airline's flows into MCE. I noticed that MCE still opens the 2D panels in order to be able to press most buttons. FS2Crew initially had to use the same workaround because of the SDK limitation (or so I read) but have since been able to change to pressing buttons normally, so it seems that SDK limitation is no longer there. Are there plans to update this for MCE too?

Also, ECAM buttons get stuck. When MCE presses them, the buttons stay pressed and MCE can't press them again to exit the current ECAM page. The same happens with the QNH selector. The ATC panel (transponder) also has no controls (can't be set to off, auto or on) and it seems constraints can't be selected on the EHSI.

  • Commercial Member
3 hours ago, threegreen said:

Hello,

I'm currently working on translating an airline's flows into MCE. I noticed that MCE still opens the 2D panels in order to be able to press most buttons. FS2Crew initially had to use the same workaround because of the SDK limitation (or so I read) but have since been able to change to pressing buttons normally, so it seems that SDK limitation is no longer there. Are there plans to update this for MCE too?

Also, ECAM buttons get stuck. When MCE presses them, the buttons stay pressed and MCE can't press them again to exit the current ECAM page. The same happens with the QNH selector. The ATC panel (transponder) also has no controls (can't be set to off, auto or on) and it seems constraints can't be selected on the EHSI.

The big "flat type" buttons require 2D panel pop-up in Prepar3D. In FSX everything is done directly in VC.

The situation is the same with regards the SDK. Do your best 😄

For instance Fs2crew although selling it as "specifically designed for FsLabs A320" has no clue how to handle the FCU. We never say a plane is fully supported unless FO can assist you with that, because it is the most fun

As far as we are concerned, this involved six months of work just to get that part right.

Fs2crew being a scripted adventure decides which buttons it is going to handle (just a few). In our case, every switch needs to be handled on request.

Fs2Crew is relying on FSUIPC to do that. Not aware of them officially licensing it but the previous freeware RAAS  had a free license (being freeware). As we all know, that freeware later turned into payware.

We would have to license FSUIPC.

If we didn't spend a decade creating a multitude of dlls to get insight into the sim, or didn't have a clue how to get data from it, I would say FSUIPC is the way to go immediately. Many add-ons wouldn't exist without it.

But this is just one of the 50+ complex planes supported across 4 flight simulators, all in eat as much as you want package, so doesn't make sense to do that now.

The other switches you mentioned in pedestal, including Ecam switches are expected to work OK. It's just that every now and then FsLabs re-assigns event IDs (what used to be mouse up for say button 1, now becomes mouse down for button 13)and MCE has to catch up with that. This will be looked at

 

  • Author
6 hours ago, FS++ said:

The big "flat type" buttons require 2D panel pop-up in Prepar3D. In FSX everything is done directly in VC.

[...]

I see. The problem for me is that I fly in VR exclusively and this type of button doesn't work in VR at all. It seems the cursor can't be placed onto the buttons on the 2D panels/cursor doesn't move at all. Hence my question whether there was another way.

I'm planning to move to MSFS at some point after PMDG's 737 and the Fenix A320 are available. Are these planned to be supported (keeping in mind it's still pre-release days)?

Edited by threegreen

  • Commercial Member
15 hours ago, threegreen said:

I see. The problem for me is that I fly in VR exclusively and this type of button doesn't work in VR at all. It seems the cursor can't be placed onto the buttons on the 2D panels/cursor doesn't move at all. Hence my question whether there was another way.

I'm planning to move to MSFS at some point after PMDG's 737 and the Fenix A320 are available. Are these planned to be supported (keeping in mind it's still pre-release days)?

It's good you mentioned VR, because I was going to suggest a workaround which is to set 2D transparency level to 100% and won't eben notice the pop-ups (provided you don't need PFD, ND popups).

In that case, I suggest you amend the flow to replace the action you expect FO to poerform with a ""Notify" statement (followed by some timed pause so he can remind you to do it yourself.

Affirmative,we were the first to establish a foothold in MSFS univers, roughly 5 months after it was relesed.

It's good you mentioned VR, because I was going to suggest a workaround which is to set 2D transparency level to 100% and won't eben notice the pop-ups (provided you don't need PFD, ND popups).

In that case, I suggest you amend the flow to replace the action you expect FO to perform with a ""Notify" statement (followed by some timed pause so he can remind you to do it yourself.

Affirmative,we were the first to establish a foothold in MSFS univers, roughly 5 months after it was relesed

Initially, all Asobo planes were covered. Then added support for the following since.

FlyByhWoire A320

Aerosoft CRJ 

Captain Sim 777

Captain Sim 767

Will be supporting more planes via free updstes as usual.

 

  • Author
6 hours ago, FS++ said:

Will be supporting more planes via free updstes as usual.

Thanks, good to hear!

  • Commercial Member
On 2/6/2022 at 12:13 PM, threegreen said:

Also, ECAM buttons get stuck. When MCE presses them, the buttons stay pressed and MCE can't press them again to exit the current ECAM page. The same happens with the QNH selector. The ATC panel (transponder) also has no controls (can't be set to off, auto or on) and it seems constraints can't be selected on the EHSI.

Just in case those issues are caused by combination of VC clicks and the occasional 2D click that may not be noticed, I suggest you disable all 2D clicking by adding the following line to "mcfslA3X.ini" in \Prepar3D v5\MCE dlls\ folder

[OPTIONS]
No2DClickOverhead=1

 

Restart MCE and confirm any switch mishandling if still happening. Thanks

 

  • Author
On 2/11/2022 at 3:46 PM, FS++ said:

Just in case those issues are caused by combination of VC clicks and the occasional 2D click that may not be noticed, I suggest you disable all 2D clicking by adding the following line to "mcfslA3X.ini" in \Prepar3D v5\MCE dlls\ folder

[OPTIONS]
No2DClickOverhead=1

 

Restart MCE and confirm any switch mishandling if still happening. Thanks

 

I'll check this next time I have time to fire up the sim.

  • Author
On 2/11/2022 at 3:46 PM, FS++ said:

Restart MCE and confirm any switch mishandling if still happening.

The issue still occurs. The ECAM buttons aren't pressed fully in, they still get stuck in the bottom position instead of popping back up immediately. MCE can select several different pages in order now which wasn't possible before adding that line, but all buttons that are pressed still get stuck and it cannot deselect a page by pressing that button a second time.

I’ve also noticed that when this occurs the mouse can no longer select different ecam windows either. If I try to change displays from say doors to fuel or anything else they don’t work and seem to bounce around incorrectly but only when the mouse key is down.

Joe

Joe (Southern California)

SystemI9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2

  • Commercial Member

Thanks for trporting this guys.

It appears it was broken by accident recently when support was added for more planes. Should be fixed in 

the following patch

Download, unzip and manually replace files.

For this fix, only need to replace "mce.exe"

If using Aerosoft CRJ, replace other files as well.

In case you are unable to acces the file from this forum, please request the direct ln

via e-mail

 

Edited by FS++

7 hours ago, FS++ said:

Thanks for trporting this guys.

It appears it was broken by accident recently when support was added for more planes. Should be fixed in 

the following patch

Download, unzip and manually replace files.

For this fix, only need to replace "mce.exe"

If using Aerosoft CRJ, replace other files as well.

In case you are unable to acces the file from this forum, please request the direct ln

via e-mail

 

Thanks for the info but I couldn't access the link so I couldn't download the file.

Please email me the link you can access my email through my Avsim profile.

Thanks

Joe

Joe (Southern California)

SystemI9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2

1 hour ago, FS++ said:

Here is the direct download link for the patch

The patch works great.

Thanks for the ongoing prompt support it’s wonderful to see a developer staying on top of P3D improvements. As a long time simmer I can say my recent purchase of MCE has been quite satisfying and only wish I would have added it to my simming experience sooner.

Thanks again!

Joe

Joe (Southern California)

SystemI9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2

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