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wimbutte

NO road traffic after updating P3D5.2 TO 5.3(incl HF2)

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SOLVED ( with a funny twist)

I finally have the road traffic back! The way I solved it was by doing this:

1) copy my old Prepar3d.cfg and then delete the original .cfg and

2) let P3D generate a new cgf. 

3) delete and replace all old XMLfiles with newly generated XML's such as LWcfg.xml but basically every xml file I could find that still had an old date

4) Copy essential stuff from my old cfg back to the newly generated cfg such as Graphics, Displays and Main ( important for my monitor polus 3 projector screens)

5. Immediately after the first start up with this new composed cfg, replace the standard F35 with my Prosim737, construct a scenario at my gate at EHAM and put road traffic slider to the right on freeways only. 

tada road traffic everywhere. One very strange thing: if I put autogen vegetation to zero , the road traffic disappears.. When I put it on sparse it's baxck again. I have really no idea what vegetation autogen has to do with road traffic but it works..

 

 

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Hi Wim,

 

I'm glad you solved the road traffic display but now be careful not to take ... road fines!😆

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Thanks Rob 😀 Do you have any idea what autogen has to do with road traffic? 

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I seem to have this NO TRAFFIC issue now. I recently uninstalled Orbx Vector. And I think since then the roads are dead. I re-synced Orbx library (all my Orbx stuff is in its own directory) and ran the Delete Generated Files batch... No joy. I am running out of ideas. I may have to reinstall P3D. 😞

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BostonJeremy, try what I did ( 5 points a few posts above this one ).. 

 

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2 hours ago, wimbutte said:

BostonJeremy, try what I did ( 5 points a few posts above this one ).. 

 

So, I did this and I SOMETIMES see one or two cars... but nothing like I used to see. My traffic is on 25. So it's weird. I am gonna try a clean, brand new P3D reinstall today. 

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