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duckbilled

Questions about UTX and object placement

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I had Ultimate Terrain for FS9 and I ended up uninstalling it because there were so many anomalies with add on scenery and downtown areas that were cut off when UT adjusted the coast lines. The showstopper for me was the loss of downtown Detroit. I know many individuals created fixes for the cities and bridges but most of them were not available when I decided to uninstall.Now that it looks like I will not be using many of my old addons in FSX and I am thinking about UTX. In addition, UTX was released so early I bet many third party add ons in the future will take UTXs adjustments in to account when they produce their scenery.That leaves one question: how good of a job did the UTX developers do when it comes to readjusting coastal objects? Are things pretty much in the right place now or will I have to wait for some enterprising individual to make all of the needed adjustments?


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As to "how good a job" I can't say, but it does install a scenery area called "UtObjRepo" containing exclusions for default objects and new placement. My guess it was done by the developer of the "QLRP4UT" addon.scott s..

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Thanks Scott


MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad 



 

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Thanks again. It does look like they did a better job this time


MSFS Premium Deluxe Edition; Windows 11 Pro, I9-9900k; Asus Maximus XI Hero; Asus TUF RTX3080TI; 32GB G.Skill Ripjaw DDR4 3600; 2X Samsung 1TB 970EVO; NZXT Kraken X63; Seasonic Prime PX-1000, LG 48" C1 Series OLED, Honeycomb Yoke & TQ, CH Rudder Pedals, Logitech G13 Gamepad 



 

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