September 14, 20223 yr With your help I got the rudder issue fixed, but I've found another issue with the Thrustmaster. The breaking (both left and right) are behaving strangely. When I apply the breaks, the break peddles in the cockpit rotate as you expect until the peddle is fully deflected. At that point the peddles return to the non-braked position. IOW when the brakes are fully applied in the physical control, in the cockpit the breaks are fully disengaged. Do you have any idea why this happens? Gil Yoder about.me/gyoder
September 14, 20223 yr Commercial Member 15 minutes ago, Gil Yoder said: Do you have any idea why this happens? No. But a tipp - don't look at the pedals in the VC, that is just a bit of 3D animation. Try the brakes for real. Edited September 14, 20223 yr by Lorby_SI LORBY-SI
September 14, 20223 yr @Gil Yoder have you seen this thread? Not sure if will help you but it got my TPR pedals working with A&Os. Heads up to first time users configuring their Toe Brakes - AxisAndOhs Support - The AVSIM Community My MSFS 2020 repaints: Flightsim.to - Profile of HStreet Working on MSFS 2024 versions.
September 16, 20223 yr Author On 9/14/2022 at 12:45 PM, hs118 said: @Gil Yoder have you seen this thread? Not sure if will help you but it got my TPR pedals working with A&Os. Heads up to first time users configuring their Toe Brakes - AxisAndOhs Support - The AVSIM Community This is just what I needed. I'm pretty sure the brakes worked using Select Axis before, but some change created the weird behavior I described before, even in the actual use. The brakes would work up until they were fully deflected, and then disengage. This made it impossible to hold the plan still while reved up, unless the parking brake was used. Using the simulator variable mentioned in the post you linked was the perfect fix. Gil Yoder about.me/gyoder
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