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Gil Yoder

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About Gil Yoder

  • Rank
    Gil
  • Birthday 09/22/1952

Contact Methods

  • Website URL
    https://about.me/gyoder/

Profile Information

  • Gender
    Male
  • Location
    Pearland, TX
  • Interests
    Recumbent trikes, programming, Flight simulation, motorbikes

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    IVAO
  • Virtual Airlines
    No

Profile Fields

  • About Me
    Retired Computer and Software Analyst

About Me

  • About Me
    I am a former Chevron employee, now retired, and spending my time reading, sim-flying, and riding my recumbent trike.

Recent Profile Visitors

1,205 profile views
  1. This is just what I needed. I'm pretty sure the brakes worked using Select Axis before, but some change created the weird behavior I described before, even in the actual use. The brakes would work up until they were fully deflected, and then disengage. This made it impossible to hold the plan still while reved up, unless the parking brake was used. Using the simulator variable mentioned in the post you linked was the perfect fix.
  2. With your help I got the rudder issue fixed, but I've found another issue with the Thrustmaster. The breaking (both left and right) are behaving strangely. When I apply the breaks, the break peddles in the cockpit rotate as you expect until the peddle is fully deflected. At that point the peddles return to the non-braked position. IOW when the brakes are fully applied in the physical control, in the cockpit the breaks are fully disengaged. Do you have any idea why this happens?
  3. Thanks for the reply. I checked with the game controller calibration app and it was behaving weirdly in that. Then I checked the usb cord, thinking I might try a different port, and I found a switch on the cord that seemed to have a setting for auto sims and flight sims. It had been switched to the auto sim side. When I changed that the usb controller calibration app starting working as you would expect. I think that will fix it in AAO and MSFS too, I have my fingers crossed.
  4. I'm having an issue with my setup for my Thurstmaster rudder control. It has been a while since I've run MSFS. When I tried recently the rudder would not work, and when I looked at AAO, AA0 mad some changes to the config, but these changes don't work either. When I exercise the rudder peddles the "Move Joystick axis" changes to "Slider 0" and the value under the field goes from about 65000 (when the peddles are centered) to 0 (when the peddles are fully moved back on the right.) Moving the peddles from centered to fully back on the left does not change the value under the field at all, i.e., it remains at about 65000. This is reflected in the cockpit by the peddles animating from centered (when the value is 0) to full right when the value is around 65000. This image may help to visualize my problem. I hope someone can help me resolve this problem. Thanks!
  5. Can I get some explanation (or documentation reference) for the various options under "Add Button Assignment" and how they impact the use of switches and buttons of Logitech Panels as midi devices? When I first open the "Add Button Assignment" dialog box and start flipping switches and buttons on my switch and multi-panel, I get something like "CHN: ? EVT: ????? CLICK" for each switch or button, for both on (or pressed) or off (unpressed) states. Then, if I select "Rocker" and do the same test, I get a different behavior. I might get a "CLICK" event for the first change of a button or switch, but all of the following changes will be a "LEFT" or "RIGHT" event. If I then reset "Rocker," some of the switches or buttons will continue to generate "LEFT" and "RIGHT" events, but at some point some of the switches will start generating only "CLICK" events again. It's difficult to predict what event a switch will generate under what condition, so I'm not sure how to ensure that a switch change will be recognized and acted upon in a deterministic way. There doesn't seem to be any explanation for these options in the MSFS document. I'd like to use the Logitech panels as midi devices because I want to be able to distinguish between a long click and a short click, especially on the multi-panel. Hopefully, someone can help me understand what's happening.
  6. How long should it take for AAO to collect H: and B: variables from MSFS? When I read LVARS, it just takes a few seconds, but I started reading H: and B: a long time ago, five or more minutes now, and the "Collecting H: and B: variables, please wait" prompt still appears. I have to close AAO to make the prompt go away.
  7. Thanks. That make sense. One of the graphics in the documentation had all three menu options enabled at the same time, so I thought that was the correct state. I should have known better.
  8. I am trying to configure my Logitech panels. Right now I have a question about the Hardware menu in AAO. I'm confused a bit by the options. When "Saitek panels enabled" is checked, the two buttons below that, "Ignore sim electrical power," and "Saitek panel config" are greyed out. But when "Saitek panels enabled" is unchecked, the two options below it are available. So, my question is how to configure the panels. Do I disabled the panels, to configure them, and then enable the panels to use them? Or is the logic of the "Saitek panels enabled" backwards, i.e., is it enabled when its unchecked and disabled when it's checked? I probably could figure this out through experimenting, but if this is a bug, I wanted to report it.
  9. That's a great idea. I will look into it. Thanks!
  10. I have worked out some kinks to ACDB and posted an upgrade to flightsim.to. A video overview of the program is available here:
  11. Never mind folks. I found several errors myself. I'll go back to the drawing board and try again. Thanks.
  12. I am having a problem getting TTS checklists to work for me. I have created checklists for the K100 and placed them under D:\MyDocuments\LorbyAxisAndOhs Files\Scripts\K100 If I try to run the scripts by going to "Scripts/Run script files" and then select any of the script files from that dialog box, I can't get anything to run right. The control script produces no results that I can detect, and if I try to run any of the checklist scripts I hear "please confirm" a few times and then "checklist ended." I am guessing I have a syntax error or something else that I need is missing, but as far as I can tell I've followed the instructions given in the manual to the letter. Could someone please take a look at my scripts and let me know what I've missed? Thanks. https://1drv.ms/u/s!At8jZTR4z_zW5HkIU05PZSxmCIb6?e=YszRUj
  13. I'd like to let everyone know that I have recently created a new utility called "Aircraft Checklist Database Builder" (ACDB). The program is designed to simplify the creation of checklist scripts for use by AAO. The program is free and is now available at flightsim.to here: Aircraft Checklist Database Builder I'd be happen to hear what you think about the program, if you use it. If you have any problems with it, let me know. I will try to provide fixes with little delay. Enjoy!
  14. I gave this a try and came up with a little success, but I'm not sure how reliable it would be. I created the following bindings for the Asobo 787-10 just for the first throttle. This is for the normal forward thrust and works as expected. For the reverse thrust I configured a second lever in this way: When this lever is activated, the reverse thrust lever in the VC moves. It seems a little glitchy though. At one point in my testing, AAO seemed to disconnect from the sim, although it said it was connected, and the levers had no effect, When I reopened the event viewer though, it started working again. I'm not sure what that was about.
  15. What aircraft are you trying to configure? I may be able to help if you are flying MSFS.
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