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About curbz

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  1. thanks - most helpful
  2. Hi Nico, I'm writing an experimental data provider and I'm seeing the following in the logs: Connecting QNHReader to UDP port 49004 ... QNHReader connected Connecting TrafficReader to UDP port 49003 ... TrafficReader connected 20:57:44 ? Unhandled exception in processLine invalid stoul argument 20:57:52 ? Unhandled exception in processLine invalid stoul argument 20:58:00 ? Unhandled exception in processLine invalid stoul argument 20:58:06 No QNH? 20:58:08 ? Unhandled exception in processLine invalid stoul argument 20:58:16 ? Unhandled exception in processLine invalid stoul argument 20:58:24 ? Unhandled exception in processLine invalid stoul argument 20:58:32 ? Unhandled exception in processLine invalid stoul argument 20:58:36 No QNH? 20:58:40 ? Unhandled exception in processLine invalid stoul argument 20:58:48 ? Unhandled exception in processLine invalid stoul argument 20:58:56 ? Unhandled exception in processLine invalid stoul argument 20:59:04 ? Unhandled exception in processLine invalid stoul argument 20:59:06 No QNH? Do you know what might be the cause? thanks Darren
  3. curbz

    REX EF Final Vertict?

    sorry, I wasn't clear in my question - I meant does EF have any incremental FPS hit over and above SF + ASP4 - I was thinking more about the shaders aspect of it hmmm... interesting - I had gone the other direction with less frequent updates, but I see your logic
  4. curbz

    REX EF Final Vertict?

    A couple of questions for those already using EF to help decide whether to take the plunge: What kind of impact does EF have on FPS and GPU utilisation? I'm using SF + ASP4 and I do find that a cloud texture will suddenly pop in or out occasionally - does adding EF to the mix help eliminate this at all? thanks
  5. I have exactly the same hardware and am amazed at what performance I can get... flying the pmdg 737 ngx into Heathrow passing over EGLC (UK2000 payware), the city (FTX Global/Vector/OPENLC) and into EGLL (SimWings payware) in heavy rain/clouds (ActiveSky/Rex Skyforce) I can maintain a steady 35-40 fps resulting in an incredibly smooth approach. All of this whilst using 8xSSAA giving rock solid visuals without shimmering. Note that I don't use the VC as I have a home cockpit. So don't feel like you HAVE to upgrade your hardware, especially from day 1, you can adjust sliders to suit your hardware. You won't regret the upgrade IMO
  6. curbz

    RTSS, help?

    Don't give up! I use DxTory and it works like a charm. I run a projector for the outside view and 3 screens for all the instruments / displays. You can set whatever fps you like and it will limit the fps to this number without any halving or drop as you get with RTSS.
  7. curbz

    Prepar3DV4.3 2D Panel

    I have a mix of 2D panels and undocked displays mounted on monitors behind facia. So PFD, ND and EICAS undocked displays, overhead and CDU are 2D panels both on separate touch screens as I can't afford these as hardware. I have EFIS, MCP, throttles, radios, captain/FO sixes, and the majority of the main panel as hardware.
  8. curbz

    2D First Officer Panel

    Sorry think I misunderstood, you want the bitmap panel, not just the instruments. You can indeed make your own, I have done this in the past but found it incredibly fiddly to position and scale the window/instruments, but certainly doable.
  9. curbz

    2D First Officer Panel

    Yes, all the FO panels are available, you can activate them from the view -> instruments menu if my memory serves me.
  10. curbz

    Reverse Thrust Key Not Working for Both Engines

    Hi John, I had (have) a similar issue but for both engines. The reason was (is) that the thrust levers were not fully retarded to the idle position so reverse thrust would not engage. Take a look in the VC at the lever positions and see if maybe the problematic engine's thrust lever is not fully (and I really mean fully) retarded.
  11. curbz

    screens on client PC, homecockpit

    Dominique, have you tried lowering the update interval for displays in the PMDG settings? I forget the exact option, but you can set the refresh from between 1 and 15 updates per second if I remember correctly, and reducing this value had a significant positive impact on my outside FPS.
  12. curbz

    Prepar3DV4.3 2D Panel

    Yes VCs are great, but 2D panels are absolutely essential for cockpit builders like myself. Sitting in a hardware cockpit is more immersive than a VC, so please don't ever take them away PMDG! And to answer the OP, my experience with them is great.
  13. curbz

    Throttle issue

    Whether there is a bug or not in the NGX, I and others are experiencing a problem, which I have not seen a resolution for - only workarounds employing the use of FSUIPC, and that is why I am here, asking the community as I have spent over a month looking at my system and configuration and can find nothing wrong. I know my hardware is sending the correct value to P3D and coupled with the fact that my system and configuration works for every other aircraft including PMDG's own 777 where I have no issue whatsoever cutting the throttles, indicates to me that there may well be an issue with the NGX and/or P3D. The problem only arose after upgrading P3D from 3.4 to 4.1 (clean uninstall/reinstall of everything) - my system or hardware did not change - only the PMDG and LM software. If the 777 works for me, I don't see why the NGX shouldn't.
  14. curbz

    Throttle issue

    I agree, and I'm not using FSUIPC in regards to calibration or axis assignment. As mentioned in my previous post, I don't own the registered version which means none of these options are available to me anyway. I'm only using FSUIPC to read values from the sim to help diagnose the issue. I have properly calibrated 3 different controllers in an attempt to get this to work, first in Windows 10 and then in P3D. The result is the same. If they were not properly calibrated how would it be possible to repeatedly achieve the full throttle range whilst on the ground prior to take-off? According to FSUIPC, the sim is receiving the intended data: when my hardware throttle is in the idle position, offset 3330 (description: Throttle 1 Axis input value, post calibration, just before being applied to the simulation) has a value of zero which means it is at it's absolute minimum position, and, sending this value to the sim. The NGX, for whatever reason, is not responding to this once it has left the ground.